Line 29: | Line 29: | ||
|ES Tobu Death Dessuun | |ES Tobu Death Dessuun | ||
|f,d,df + 2P | |f,d,df + 2P | ||
|- | |||
|ES Kurunarakoi Death | |ES Kurunarakoi Death | ||
|qcb + 2K | |qcb + 2K |
Revision as of 14:56, 8 December 2015
Introduction
Move List
[Hissatsu Waza] | |
---|---|
Tokudai Death Punch (High) | qcf + LP |
Tokudai Death Punch (Low) | qcf + HP |
Tokudai Death Kick (High) | qcf + LK |
Tokudai Death Kick (Low) | qcf + HK |
Tobu Death Dessuun | f,d,df + P |
Kurunarakoi Death | qcb + K |
[Powered Up Hissatsu Waza] | |
ES Tobu Death Dessuun | f,d,df + 2P |
ES Kurunarakoi Death | qcb + 2K |
[Miscellaneous Moves] | |
Goodnight Death Kiss | Press HP + HK |
Kiss Follow Up | d + LP/HP |
Body Attack | Air d + HP |
[WakuWaku] | |
Mogumogu Buuddesu | Close hbc + D |
[HaraHara] | |
Korogaru Death | d,d + 2P/2K |
[DokiDoki] | |
Okotta Dessuun | f,hcf + 2P |
Special Moves
Special Moves
High Tokudai Death Punch qcf + LP knocks opponent against the
wall if it connects (not blocked)
Low Tokudai Death Punch qcf + HP knocks opponent against the
wall if it connects (not blocked)
Tobu Death Dessuun f, d, df + P LP=short, HP=further and
more hits; grounds opponent
High Tokudai Death Kick qcf + LK knocks opponent against the
wall if it connects (not blocked)
Low Tokudai Death Kick qcf + HK knocks opponent against the
wall if it connects (not blocked)
Jump Tokudai Death Kick qcf + HK in air grounds opponent, but you
are able to juggle them before this happens
Kurunarakoi Death qcb + K high and low counter attack;
will even counter attack projectiles; if opponent receives all the hits from this move they will auto dizzy; grounds opponent
Mogumogu Buuddesu hcb + HK close unblockable; grounds opponent
Super Special Moves
EX Moves
EX Tobu Death Dessuun f, d, df + LP+HP grounds opponent EX Kurunarakoi Death qcb + LK+HK high and low counter attack;
will even counter attack projectiles; grounds opponent
WakuWaku
DokiDoki
Super
Okotta Dessuun f, hcf + LP+HP grounds opponent
HaraHara
Hara Hara
Korogaru Death d, d + LK+HK/LP+HP unblockable; has no start up
time; grounds opponent