The Leader of the Blue Team of X-Men, Cyclops is strong willed and responsible. In the game he is often called a Shotoclone due to nature of his three main special attacks.
Moves List
Normal Moves
Extended Mp (in air) | ![]() ![]() |
Extended Hp (in air) | ![]() ![]() |
Extended Lk (in air) | ![]() ![]() |
Extended Mk (in air) | ![]() ![]() |
Extended Hk (in air) | ![]() ![]() |
Special Moves
Optic Blast (also in air) | ![]() ![]() |
Ground Blast | ![]() ![]() |
Gene Splice | ![]() ![]() |
Cyclone Kick | ![]() ![]() |
Rushing Punches | ![]() ![]() ![]() ![]() |
Running Tackle | ![]() ![]() ![]() ![]() |
Super Moves
Mega Optic Blast | ![]() ![]() |
Super Optic Blast (air OK) | ![]() ![]() ![]() ![]() |
The Basics
Advanced Strategy
Combos/Infinites
Beginner
1) J.DN.HK , C.LK , C.HK XX Hook Kick (OTG)
2) J.DN.HK , S.MK XX LP-Optic Blast
3) C.HK XX Mega Optic Blast (OTG)
4) Leg Tackle, Super Optic Blast (OTG)
Intermediate
1) J.DN.HK , D.S.LK , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.MK , SJ.HP (FS)
2) J.DN.LK , J.DN.HK , D.S.LK , S.MK , C.HK XX Optic Sweep (OTG)
3) Have enemy near corner. Leg Tackle. Before they land, S.MP SJ SJ.LP, SJ.LK , SJ.MP , SJ.MK XX Super Optic Blast -
Aim Super Optic Blast Diagonally Down/MK immediately or it'll miss. Then, slowly rotate it upwards to catch the enemy as they rise.
4) J.DN.LK , J.DN.HK , D.S.LK , C.MK XX MP-Gene Splice
5) J.DN.HP , J.DN.HK , D.S.LP , S.LP , S.LK , S.LK , S.HK XX Mega Optic Blast
6) HP Throw the enemy into the corner. Before they land, S.HK , S.HK XX Mega Optic Blast, J.HP (FS) , J.HK (FS) Let them drop as far as possible before you hit them with the first S.HK.
7) J.LP , J.LK , J.MP XX Super Optic Blast , S.HK XX Mega Optic Blast
8) Have enemy near corner. J.DN.LK , J.DN.HK , D.S.LK , S.HK XX Multi-Attacks [5 hits only], S.MP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)
9) Against only big enemies, get them in the corner and stand RIGHT next to them. Mega Optic Blast, S.HK XX Mega Optic Blast, S.HK XX Mega Optic Blast
Expert
1) Works best against Shotokans (Ryu, Ken, Akuma). Have enemy in corner. J.LP , J.LK , J.MP XX Super Optic Blast, S.LK , S.MP XX MP-Gene Splice [do not hit buttons for more hits], HP-Throw, S.HK , S.HK XX Mega Optic Blast, J.LP , J.HK XX Super Optic Blast
A lot of timing is needed for this combo. The Throw must be timed JUST right to work. If not timed right, it will punch instead of throw or it'll throw but just not count on the Combometer. Also, the height of the enemy when you hit with the first S.HK and the height of the enemy when you hit them with the Mega Optic Blast will determine whether or not you can combo the J.LP after-wards. Then, if you distanced and timed everything just right, the Super Optic Blast WILL combo. If not, it won't combo.
2) Have enemy near corner. J.DN.HP , J.DN.HK , D.S.LP , S.LK , S.MK XX Multi-Attacks [5 hits], S.LP , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.LP , SJ.LK , SJ.MP SJ DJ.LP , DJ.LK , DJ.MP, DJ.LP , DJ.LK , DJ.HP (FS) , DJ.HK (FS), DJ.HK (FS) , C.LK (OTG) , C.MP , S.HK , S.HK
3) Have enemy in corner. Jump straight up in front of him/her and before you land, do: Super Optic Blast , S.LP , S.HK XX Multi-Attacks [5 hits only], J.LP , J.LK , J.MP , J.MK , J.HP (FS) , J.HK (FS) , C.LK (OTG) , C.MP, S.LP , C.MP , S.HK , S.HK