The X-Men vs Street Fighter arcade board saw multiple revisions throughout its lifespan that saw numerous balance changes and updates, all of which fairly drastically change character strength and how the game is generally played. This page will attempt to document the differences between each version of the game so that players can understand these differences and how they might choose to play the game. The various console ports of the game will also be discussed, though these are less important due to the arcade version of the game being the most popular platform for playing it.
Arcade Revisions
Revision 1 (960909/960910)
This is the initial Japanese release version of X-Men vs Street Fighter, and is most commonly played in Japanese arcades.
Notable Features
- Ryu and Akuma are able to perform aerial actions out of their 6MK command normals, allowing them to perform combos not possible in any other version of the game
Revision 2 (961004)
Revision 2 is the most popular version of the game globally, and is the version that most competitive players are familiar with.
Notable Features
- Ryu and Akuma are no longer able to perform aerial actions out of their 6MK command normals
- Frame data changes make Sabretooth's j.HP > j.HK loop more difficult to perform
- The minimum height on Dhalsim's Yoga Drills was increased, preventing him from performing them immediately after leaving the ground
Revision 3 (961023)
Revision 3 is the version of X-Men vs Street Fighter that can be found in Marvel vs Capcom Fighting Collection: Arcade Classics. Due to many of the balance changes from revision 2, revision 3 is less popular than the other two revisions of the game.
Notable Features
tbc
Console Ports
Sega Saturn
The Sega Saturn port of X-Men vs Street Fighter is a more-or-less arcade perfect port of revision 3 of the arcade board. Due to being based on revision 3, it is generally not the preferred way to play the game, but it is perfectly serviceable otherwise.
PlayStation
The PlayStation port of X-Men vs Street Fighter is very heavily compromised. Due to technical limitations of the system, the PlayStation port of the game loses many frames of character animation, an overall slower game speed, and critically, the lack of the standard tag-team system of the arcade version. Due to all of these differences, the PlayStation version of the game does not see any competitive play due to it being so wildly different from the original.