< Tekken 3 | Forest Law
Throws
1+3
Dragon's Fire![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +16 |
2+4
Hopping Frog![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +13 |
df+1+2
Headlock Punch![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +14 |
df+1+2,1,2,1+2
Headlock Drop![]() ![]() ![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | -6 |
f,f+3+4
Knee Lift![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +36 | |||
Can be tech rolled, advantage changes to +51 |
f+2+3
Run Up to Drop![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | -8 | |||
Has a very distinct animation. |
(1+3_2+4)
Headlock Kick ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Left - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +14 |
(1+3_2+4)
Ball Breaker ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Right - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +16 |
(1+3_2+4)
Dragon Bites ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Back - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | 0 |
b+(1+3_2+4)
Parry![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Parry - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i2-i10 | - | +7 | - | - | |
Cannot be chickened. |
(d_db)+(1+3_2+4)
Low Parry ( ![]() ![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Parry - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i2-i13 | - | +16(punches), +18(kicks) | - | - | |
Cannot be chickened. |
Normal
1
Jab![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +7 | +10 | +1 |
f+1
Slower Jab![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +10 | +1 |
(1_f+1),1
(![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -8 | +2 | -8 |
(1_f+1),1,1
(![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -12 | +2 | -9 | |
Combos from the 1st hit on counter hit. |
(1_f+1),1,1,1
(![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -12 | +2 | -9 | |
Combos from the 1st hit on counter hit. |
(1_f+1),1,1,1,1
Machine Gun Arrow ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | KND | KND | -9 | |
Combos from the 1st hit on counter hit. |
1,2
Left Right Combo![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +7 | 0 |
...1,2
2
![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +10 | +1 |
f+2
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +10 | +1 |
(2_f+2)<2
Rave War ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i23 | - | KND | KND | -8 |
(2_f+2)<f+2
(![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i20 | - | 0 | 0 | -7 | |
Delayable. |
(2_F+2)<f+2<2
Rave War Combo ( ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | KND | KND | -9 | |
Delayable. 1,1,2,f2,2 is completely natural. |
3
![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | -3 | -3 | -14 |
3,4
High Kick to Somersault![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 | |
Law's fastest launcher. |
3,3
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | -3 | -3 | -14 |
3,3,3
Triple Head Kick![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | KND | KND | -14 |
...3,f+3
Mid Kick Combo During Triple Head Kick, ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i27 | - | -3 | -3 | -14 |
...3,4
Head Kicks to Somersault Kick During Triple Head Kick, ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
4
Right High Kick![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | +5 | JG | -4 |
f+4
Slower Right High Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +5 | JG | -4 |
(4_f+4),3
(![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | -19 | -19 | -15 | |
Yes, it's worse on hit than it is on block. |
(4_f+4),3,4
Shaolin Spin Kicks ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i21 | - | -1 | JG | -7 |
(4_f+4),u+3
Crescent Kick Combo ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | KND | KND | -1 |
3+4
Backflip![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -19 |
(3+4_UB/U/UF+4),3
Backflipper ( ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | JG | JG | -17 |
1+2+3+4,1
Blackout![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +10 | +10 | 0 |
1+2+3+4,1,3
Blackout Muggin'![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | -3 | -3 | -14 | |
2nd hit cannot be blocked if 1st is blocked. |
f+[2~1]
Poison Arrow![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | KND | KND | -19 | |
Unlike later games, this is super punishable on block, making it mostly useless. |
df+1
Quick Upper![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +8 | +8 | +1 |
df+2
Uppercut![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | JG | JG | -8 |
df+3
Mid Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -3 | -3 | -14 |
df+4
Right Middle Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +7 | -4 |
df+4,3
Right Middle Kick to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 |
d+1
Crouch Jab![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +9 | +9 | -2 |
d+2
Body Blow![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +9 | +9 | -2 |
d+2,3
Body Blow to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 | |
Your fastest counter hit launcher, but very unsafe if blocked. |
(d_db)+3
Dragon Low Kick ( ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | -3 | -3 | -14 |
(d_db)+3,3...
Dragon Low Kick to Head Kicks ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i17 | - | -3 | -3 | -14 |
d+4
Low Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +3 | +3 | -8 |
d+4,3
Low Kick to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i30 | - | JG | JG | -19 |
d+3+4
Frogman![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19,i33 | - | KND_+2 | KND_+2 | -58_-8 | |
Second values in frame data and damage refer to the second hit of the move. |
d+3+4,D
Frogman to Down![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | KND | KND | -26 | |
Ends in a grounded state. |
db+2
Dragon Whip![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +8 | +8 | -4 | |
Recovers in BT. |
db+2,4
Elbow Spring Kick![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i32 | - | -23 | -23 | -36 | |
Recovers in BT. |
db+2,4,D
Elbow Spring Kick to Down![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i32 | - | -14 | -14 | -27 | |
Recovers in grounded state. |
db+4
Dragon's Tail![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | KND | KND | -26 | |
Can hold ![]() |
db+1+2
b+1
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | +4 | +4 | -7 |
b+1<2
![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i21 | - | +3 | +3 | -9 |
b+1<2<1
Dragon Storm![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -18 | |
Combos from 1st hit on counter hit with minimum delay. |
b+2
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | +3 | +3 | -7 |
b+2,3
![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | 0 | 0 | -11 |
b+2,3,4
Junkyard Kick![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -8 |
(uf_u_ub)+3
Jumping Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -21 |
(uf_u_ub)+3,4
Jumping Kick to Somersault ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | KND | KND | -19 |
(uf_u_ub)+4
Hopkick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | JG | JG | -13 |
(UF_U_UB)+4
Somersault Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | JG | JG | -17 |
(UB/U/UF)+4,3
Backflipper ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | JG | JG | -17 |
QCF+1
Flash Jab![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +7 | KND | +1 |
f,f,f+3
Running Side Kick![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i20 | - | KND | KND | +14g | |
The only running 3 in the game that does not give free hits on block. |
SS+3+4
Double Dragon Sidestep+ ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -18 |
FC
FC.1
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +9 | +9 | -2 |
FC.2
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +9 | +9 | -2 |
FC.2,3
Body Blow to Somersault Full Crouch. ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 | |
Only combos on counter hit. |
FC.3
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | -3 | -3 | -14 |
FC.3,4
Double Impact Full Crouch. ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
FC.4
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +3 | +3 | -8 |
FC.4,3
Low Kick to Somersault Full Crouch. ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
FC.df+3
Full Crouch.![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | -3 | -3 | -14 |
FC.(UF_U_UB)+4
Catapult Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | JG | JG | -30 |
FC.(UF_U_UB)+3+4
Rainbow Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i47,i9 | - | KND | KND | -4 |
FC.df,d,DF+3
Slide Kick Full Crouch. ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | KND | KND | -26 | |
Can be floated on block for a full launch. Guarantees wakeup 3 on hit. |
WS+1
While Standing+![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +7 | -4 |
WS+2
While Standing+![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | JG | JG | -7 |
WS+3
Side Kick While Standing+ ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -16 |
WS+3,4
Side Kick to Somersault While Standing+ ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | KND | KND | -19 |
WS+4
Front Kick While Standing+ ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | +8 | +8 | -3 |
WS+4,3
Front Kick Somersault Variation While Standing+ ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
WS+(ub_u_uf)
Somersault While Standing+( ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
38f |
WS+(ub_u_uf),N,4
Somersault Fake While Standing+( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i44 | - | JG | JG | -17 |
BT
BT.(1_2)
Dragon Back Blow Backturned+( ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | +21 | +21 | -6 | |
Puts the opponent into BT on hit. |
Fake Step
b+1+2
Fake Step![]() ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i3-i23 | 80f | - | - | - | |
Law's punch parry. Total is when cancelled at it's fastest. |
b+1+2,1
Fake Step Blow![]() ![]() ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -14 | |
Only accessible after Fake Step becomes cancellable. |
After successful Fake Step, 1
Tricky Trap After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | +7 | +7 | - | |
Puts the opponent into BT. |
After successful Fake Step, 2
After successful Fake Step, 3
Tricky Mid Kick After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | KND | KND | - |
After successful Fake Step, 4
Tricky Low Kick After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | +19 | +19 | - |
Strings
df+1,2,2,1,3,3,3,4,3,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,3,2,2,3,d+3,3,4,3,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,2,2,1,3,d+3,3,4,3,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,3,2,2,3,d+3,3,3,4,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,3,2,2,3,d+3,3,4,4,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |