Introduction
Awakening from her 15 year cryosleep with her sister, Anna rose to find Nina was afflicted with amnesia. Anna felt compelled by seeing her sister in this state and decided to drop their long-standing rivalry in order to help Nina recover her memories.
Anna is a mixup-heavy character that lives or dies off of her 50/50's. Her Full Crouch mixup between a far reaching, launching low (FC,df+2) and a variety of scary mids can help her snowball rounds, with each launch leading to her dangerous okizeme. While this all sounds quite good, she can suffer in getting to her mixups, and many of her 50/50's, like most in Tekken 3, can be thwarted entirely by movement. Anna also doesn't have her df+3 and qcf+1 of the new games, and her CJM stance has only one move and doesn't counter throws, leading her to her having a hard time getting in, and leaving her feeling a bit unguided as a character. Anna is a great character for those who want to work their way to win state and coinflip their opponent to death.
Strengths | Weaknesses |
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Anna Williams | |
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Archetype | Mixup, Poking |
Stances | CD (d,df,f), CJM (b+4) |
Fastest launch | |
Fastest CH launch | |
Parry | b+4 (Lows) |
Archetypal Moves | |
Mid Check | df+1 |
Magic 4 | No |
Stature Kick | d+4 |
Hopkick | UB_U_UF+4 |
Power Low | FC.df+2 |
Clef Cannon | 2,4 |
Generic Moves | |
Remapped Moves | |
Missing Moves |