6HP less pushback on 1st hit and new hitbox on 2nd hit in combos only
4HK 2nd hit now puts airborne opponents into limited juggle OTG state
5MP~4HP~HP final hit Super cancelable
Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring
OD Fuhajin 214KK startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
Ankensatsu 236MK starter scaling 20% added, and counts as 2 hits of scaling when comboed into
Hit Advantage +3 -> +5 with more pushback (can lead to combos even without Fuha stocks)
Shiren-sen j.214K~K/214KK~K hitbox expanded for more consistency; Juri lands closer to the opponent for better oki
SA1 no longer moves forward during screen freeze (cannot move through fast projectiles)
SA3 hurtbox adjusted to match animation; Block Advantage -31 -> -36
1.01
Removed unintended kara cancel when canceling enhanced 236X specials into SA3
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