Street Fighter 6/Elena/Introduction

From SuperCombo Wiki

Introduction

A cheerful girl raised in the arms of the savannah, and a member of a clan of proud warriors. She has a talent for healing, and seeks to become a veterinarian.


Pick if you like: Avoid if you dislike:
  • Giant buttons: Some of longest range normals in the game to control neutral with ease
  • Unique Mixups: Rolling can lead into high commitment but powerful setplay options that often end plus on block
  • Patience: Thrives with a slow, footsies style, getting big rewards from poking and whiff punishing
  • Stand/Crouch Confirms: Many moves that whiff on crouching opponents, forcing you to be mindful of your opponent's state
  • Weak Comeback Potential: Struggles to lock down opponents that want to run away, with no real burnout pressure to speak of
  • Poor Throw Loop: Needs to spend drive gauge to perform throw loops, making her corner pressure weaker than most other characters


Classic & Modern Versions Comparison

List of differences with Modern Elena
Missing Normals
  • Standing Light Punch (5LP)
  • Standing Heavy Kick (5HK)
Missing Command Normals
  • Slide (3HK)
Shortcut-Only Specials
  • Moon Glider (4S)
    • Light/OD Only
Assist Combos
  • A[L~L~L]: 2LK ~ 2LP ~ H Scratch Wheel
    • On Block: stops at 2LP
    • Auto-hitconfirm if opponent is hit by the 2nd light in the string
  • A[M~M~M~M]: 2MP ~ OD Moon Glider ~ Follow-Up Launcher ~ SA2
    • On Block: stops at OD Moon Glider
    • Burnout: 2MP ~ L Moon Glider ~ Follow-Up Launcher
  • A[H~H~H~H~H~H~H~H]: 5MK~HK ~ OD Spinning Scythe ~ Lynx Whirl ~ Harvest Circle ~ L Rhino Horn ~ SA3
    • On Block: stops at 5MK~HK
    • Burnout: 5MK~HK ~ M Rhino Horn ~ SA3
Miscellaneous Changes

SF6 Navigation

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