Street Fighter 6/Elena/Frame data

From SuperCombo Wiki


Frame Data Tables

Character Data

Elena HP Throw
Range
Fwd Walk
Speed
Back Walk
Speed
Fwd Dash
Speed
Back Dash
Speed
Fwd Dash
Distance
Back Dash
Distance
Jump
Speed
Fwd Jump
Distance
Back Jump
Distance
Jump
Apex
SF6 Elena Portrait.png 10000

Normals and Target Combos


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
j.LP 3 land ?(+?) ?(+?) H
j.MP 3 land ?(+) ?(+) H
j.HP 3 land ?(+) ?(+) H
j.LK 3 land ?(+?) ?(+?) H
j.MK 3 land ?(+) ?(+) H
j.HK 3 land ?(+) ?(+) H
6HP
6MK
4HK
3HK
5MP~MP
5HP~HP
5MK~HK
2MK~HK
6HP~HP
6HP~HP~HP
6MK~MK
j.LP~j.MK
j.MP~j.HP

input Dmg Scaling Punish Adv PerfParry Adv DR Cancel onHit DR Cancel onBlock After DR onHit After DR onBlock Hitstun Blockstun Hitstop
input Dmg Scaling Punish Adv PerfParry Adv DR Cancel onHit DR Cancel onBlock After DR onHit After DR onBlock Hitstun Blockstun Hitstop
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
j.LP ?(+?) ?(-2)
j.MP ?(+) ?(-2)
j.HP ?(+) ?(-2)
j.LK ?(+?) ?(-2)
j.MK ?(+) ?(-2)
j.HK ?(+) ?(-2)
6HP
6MK
4HK
3HK
5MP~MP
5HP~HP
5MK~HK
2MK~HK
6HP~HP
6HP~HP~HP
6MK~MK
j.LP~j.MK
j.MP~j.HP

input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
5LP [] () ()
5MP [] () ()
5HP [] () ()
5LK [] () ()
5MK [] () ()
5HK [] () ()
2LP [] () ()
2MP [] () ()
2HP [] () ()
2LK [] () ()
2MK [] () ()
2HK [] () ()
j.LP [] () ()
j.MP [] () ()
j.HP [] () ()
j.LK [] () ()
j.MK [] () ()
j.HK [] () ()
6HP [] () ()
6MK [] () ()
4HK [] () ()
3HK [] () ()
5MP~MP [] () ()
5HP~HP [] () ()
5MK~HK [] () ()
2MK~HK [] () ()
6HP~HP [] () ()
6HP~HP~HP [] () ()
6MK~MK [] () ()
j.LP~j.MK [] () ()
j.MP~j.HP [] () ()

input Invuln Armor Airborne Range Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Airborne Range Juggle Start Juggle Increase Juggle Limit
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
6HP
6MK
4HK
3HK
5MP~MP
5HP~HP
5MK~HK
2MK~HK
6HP~HP
6HP~HP~HP
6MK~MK
j.LP~j.MK
j.MP~j.HP

input Notes
input Notes
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
6HP
6MK
4HK
3HK
5MP~MP
5HP~HP
5MK~HK
2MK~HK
6HP~HP
6HP~HP~HP
6MK~MK
j.LP~j.MK
j.MP~j.HP

Drive and Throw


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
LPLK 1200 (2040) 5 3 23 30 KD + - T
4LPLK 1200 (2040) 5 3 23 30 KD + - T
HPHK 800 26 2 35 62 KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72 LH
6HPHK 500 recoverable 20 3 26(31) 48(53) KD +23 -6 LH
6HPHK 500 recoverable 18 3 26(31) 46(51) KD +23 -6 LH
MPMK - 1 12 or until released 33(1)(11) 45(3) - - -
MPMK~66 - 3+8 - 15(37) 26(48) - - -
MPMK or 66 - 9 - 15(37) 24(46) - - -

input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
LPLK 20% Immediate HKD +
4LPLK 20% Immediate HKD +
HPHK 200 20% Starter Crumple (Standing +21, Juggle +46, HKD +104) -35 34 25
6HPHK 125 recoverable KD +23 -27 23 20
6HPHK 125 recoverable KD +23 -27 23 20
MPMK 50% Multiplier (Perfect)
MPMK~66 15% Multiplier (Mid-Combo)
MPMK or 66 15% Multiplier (Mid-Combo)

input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit
input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit
LPLK [10000] 2000 2000(1400) [4000(2800)]
4LPLK [10000] 2000 2000(1400) [4000(2800)]
HPHK 5000 10000 [15000] -10000 [3000(2100)]
6HPHK -20000
6HPHK -20000
MPMK -5000,250~
MPMK~66 -10000
MPMK or 66 -30000

input Invuln Armor Range Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Range Juggle Start Juggle Increase Juggle Limit
LPLK
4LPLK
HPHK 1-27 0 1 0
6HPHK 1-22 Full Break 200 100 1
6HPHK 1-20 Full Break 200 100 1
MPMK 6 Full (after Perfect Parry)
MPMK~66
MPMK or 66

input Notes
input Notes
LPLK
4LPLK
HPHK See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.
6HPHK Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.
MPMK See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
MPMK~66 See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: ? (min/throw), ? (min/block), ? (max/final DR frame)
MPMK or 66 See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

Specials


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
236LK
236MK
236HK
236KK
623LK
623MK
623HK
623KK
214LK
214MK
214HK
214KK
214K~6P
214KK~6P
236P
236PP
236P~LK
236P~MK
236P~HK
236P~P
214P
214PP
214P~6P
214PP~6P

input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
236LK
236MK
236HK
236KK
623LK
623MK
623HK
623KK
214LK
214MK
214HK
214KK
214K~6P
214KK~6P
236P
236PP
236P~LK
236P~MK
236P~HK
236P~P
214P
214PP
214P~6P
214PP~6P

input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
236LK [] () ()
236MK [] () ()
236HK [] () ()
236KK [] -20000 () ()
623LK [] () ()
623MK [] () ()
623HK [] () ()
623KK [] -20000 () ()
214LK [] () ()
214MK [] () ()
214HK [] () ()
214KK [] -20000 () ()
214K~6P [] () ()
214KK~6P [] () ()
236P [] () ()
236PP [] -20000 () ()
236P~LK [] () ()
236P~MK [] () ()
236P~HK [] () ()
236P~P [] () ()
214P [] () ()
214PP [] -20000 () ()
214P~6P [] () ()
214PP~6P [] () ()

input Invuln Armor Airborne Range Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Airborne Range Juggle Start Juggle Increase Juggle Limit
236LK
236MK
236HK
236KK
623LK
623MK
623HK
623KK
214LK
214MK
214HK
214KK
214K~6P
214KK~6P
236P
236PP
236P~LK
236P~MK
236P~HK
236P~P
214P
214PP
214P~6P
214PP~6P

input Notes
input Notes
236LK Shortest distance
236MK Medium distance
236HK Farthest distance
236KK
623LK
623MK
623HK
623KK
214LK
214MK
214HK
214KK
214K~6P
214KK~6P
236P
236PP Follow-ups are enhanced like the Lynx Whirl versions after only one spin
236P~LK
236P~MK
236P~HK
236P~P
214P
214PP
214P~6P
214PP~6P

Supers


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
236236K -
236236P -
236236P~[2] -
214214K -
214214K -

input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
236236K 30% Minimum -
236236P 40% Minimum -
236236P~[2] 40% Minimum -
214214K 50% Minimum; 10% Immediate (Sp) -
214214K 50% Minimum; 10% Immediate (Sp) -

input DriveDmg Block DriveDmg Hit[PC] SuperGain Hit SuperGain Block
input DriveDmg Block DriveDmg Hit[PC] SuperGain Hit SuperGain Block
236236K -10000 -10000
236236P -20000 -20000
236236P~[2] -20000 -20000
214214K -30000 -30000
214214K -30000 -30000

input Invuln Armor Airborne Range Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Airborne Range Juggle Start Juggle Increase Juggle Limit
236236K Break
236236P Break
236236P~[2] Break
214214K Break
214214K Break

input Notes
input Notes
236236K Good anti-air; puts opponents into limited juggle state
236236P
236236P~[2]
214214K Cinematic time regenerates ~? Drive bars for Elena
214214K Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Elena



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