Street Fighter 6/Ed/Matchups

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A.K.I.
SF6 A.K.I. Icon.png Ed vs. A.K.I. (48.15%)
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Akuma
SF6 Akuma Icon.png Ed vs. Akuma (49.92%)
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Blanka
SF6 Blanka Icon.png Ed vs. Blanka (50.00%)
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Cammy
SF6 Cammy Icon.png Ed vs. Cammy (50.13%)

Beating Cammy's SA3 Startup: HP Psycho Uppercut (623HP) hits Cammy

  • Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
  • Works because SA3 is airborne for all of its active frames
Chun-Li
SF6 Chun-Li Icon.png Ed vs. Chun-Li (45.27%)

Serenity Stream stance will low-profile the following moves:

  • 5LP, 5LK, 2MK, 6HP, 236P, 236P~6P, 214MP, 236LK/236KK, 6KK~6P (early/late)
  • 236MK can also whiff at point blank
Dee Jay
SF6 DeeJay Icon.png Ed vs. DeeJay (51.00%)
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Dhalsim
SF6 Dhalsim Icon.png Ed vs. Dhalsim (44.96%)
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Ed
SF6 Ed Icon.png Ed vs. Ed (50%)
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E.Honda
SF6 Ehonda Icon.png Ed vs. E.Honda (51.86%)
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Guile
SF6 Guile Icon.png Ed vs. Guile (51.33%)
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Jamie
SF6 Jamie Icon.png Ed vs. Jamie (50.08%)
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JP
SF6 JP Icon.png Ed vs. JP (50.18%)

OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.MP/j.MK/j.HK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png Ed vs. Juri (54.66%)
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Ken
SF6 Ken Icon.png Ed vs. Ken (51.75%)
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Kimberly
SF6 Kimberly Icon.png Ed vs. Kimberly (46.77%)
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Lily
SF6 Lily Icon.png Ed vs. Lily (50.67%)
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Luke
SF6 Luke Icon.png Ed vs. Luke (51.78%)
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M.Bison
SF6 Mbison Icon.png Ed vs. M.Bison (52.27%)
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Mai
SF6 Mai Icon.png Ed vs. Mai (?%)
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Manon
SF6 Manon Icon.png Ed vs. Manon (58.70%)
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Marisa
SF6 Marisa Icon.png Ed vs. Marisa (54.62%)
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Rashid
SF6 Rashid Icon.png Ed vs. Rashid (50.90%)
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Ryu
SF6 Ryu Icon.png Ed vs. Ryu (57.22%)
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Terry
SF6 Terry Icon.png Ed vs. Terry (53.01%)
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Zangief
SF6 Zangief Icon.png Ed vs. Zangief (56.52%)

Important Punishes:

  • 2HK -


Psycho Spark Blockstrings:
Canceling into 236P is very risky vs. Zangief since his LP SPD is almost always in range to punish. Canceling into 236P~6P (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does.

  • Any cancel beyond point blank, or from a Heavy normal, will leave a gap that Zangief can SPD through
  • The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier
  • In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk
    • If the Psycho Shoot does counter-hit, Ed can confirm into 2LK (does not work midscreen unless staring with point blank 236P)
  • Midscreen, DR~5HP, 2MP > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup)
  • 2LK can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief



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