input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
5LP | 300 | 5 | 3 | 10 | 17 | +3 | -3 | LH | Sp SA | 13 |
5MP | 700 | 10 | 3 | 15 | 27 | +3 | -4 | LH | SA | 15 SA |
5HP | 800 | 10 | 7 | 17(22) | 33(38) | +3 | -3 | LH | Sp SA | 16 |
5LK | 300 | 4 | 4 | 7 | 14 | +5 | -2 | LH | Chn Sp SA | 14 |
5MK | 600 | 8 | 3 | 17(20) | 27(30) | +4 | -2 | LH | Sp SA | 15 |
5HK | 800 | 7 | 9 | 18(15) | 33(30) | +6 | -4 | LH | - | |
2LP | 300 | 6 | 3 | 8 | 16 | +5 | -2 | LH | Chn Sp SA | 13 |
2MP | 600 | 9 | 5 | 16 | 29 | -1 | -5 | LH | Sp SA | 19 |
2HP | 800 | 15 | 5 | 20(21) | 39(40) | 0 | -5 | LH | - | |
2LK | 200 | 5 | 2 | 10 | 16 | +3 | -3 | L | Chn | |
2MK | 500 | 8 | 3 | 16(18) | 26(28) | +5 | -5 | L | Sp SA | 13 |
2HK | 900 | 11 | 4 | 23 | 37 | HKD +25 | -12 | L | - | |
j.LP | 300 | 4 | 5 | 3 land | - | +3(+9) | -1(+5) | H | - | |
j.MP | 700 | 7 | 7 | 3 land | - | +5(+11) | +1(+7) | H | Sp | |
j.HP | 800 | 9 | 4 | 3 land | - | +5(+15) | +1(+11) | H | - | |
8HP | 800 | 7 | 3 | 3 land | - | +10(+15) | +6(+11) | H | - | |
j.LK | 300 | 5 | 6 | 3 land | - | +5(+9) | +1(+5) | H | - | |
j.MK | 500 | 7 | 6 | 3 land | - | +7(+13) | +3(+9) | H | - | |
j.HK | 800 | 11 | 6 | 3 land | - | +8(+15) | +4(+11) | H | - | |
6MP | 300x2 | 20 | 2,1 | 20 | 42 | +3 | -3 | H,H | - | |
6MK | 300x2 | 9 | 3(7)2 | 18 | 38 | +6 | -2 | LH | - | |
4MK | 600 | 9 | 6 | 12 | 26 | +8 | +2 | LH | Sp SA | 20 |
6HP | 1100 | 18 | 4 | 28(31) | 49(52) | KD +20(+23) | -15(-12) | LH | 2PP* | 31 (2PP) |
3HP | 1000 | 14 | 10 | 22 | 45 | KD +29(+38) | -18(-9) | L | - |
< Street Fighter 6 | Blanka
Frame Data Tables
Character Data
Blanka | HP | Throw Range |
Fwd Walk Speed |
Back Walk Speed |
Fwd Dash Speed |
Back Dash Speed |
Fwd Dash Distance |
Back Dash Distance |
Jump Speed |
Fwd Jump Distance |
Back Jump Distance |
Jump Apex |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
10000 | 0.9 | 0.047 | 0.032 | 19 | 23 | 1.578 | 1.169 | 4+38+3 | 1.90 | 1.52 | 2.115 |
Normals and Target Combos
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
---|---|---|---|---|---|---|---|---|---|---|
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
5LP | 20% Starter | +7 | -11 | +6 | 0 | +7 | +1 | 16 | 10 | 9 |
5MP | +7 | -16 | +7 | 0 | 21 | 14 | 11 | |||
5HP | +7 | -27 | +17 | +11 | +7 | +1 | 27 | 21 | 13 | |
5LK | 20% Starter | +9 | -9 | +6 | -1 | +9 | +2 | 16 | 9 | 9 |
5MK | +8 | -18 | +14 | +8 | +8 | +2 | 24 | 18 | 11 | |
5HK | +10 | -22 | +10 | 0 | 33 | 20 | 13 | |||
2LP | 20% Starter | +9 | -9 | +6 | -1 | +9 | +2 | 16 | 9 | 9 |
2MP | +3 | -19 | +10 | +6 | +3 | -1 | 20 | 16 | 11 | |
2HP | HKD +80 | -24 | +4 | -1 | 25 | 21 | 13 | |||
2LK | 20% Starter | +7 | -10 | +7 | +1 | 15 | 9 | 9 | ||
2MK | 20% Starter | +9 | -17 | +14 | +6 | +9 | -1 | 24 | 16 | 9 |
2HK | HKD +46 | -25 | HKD +25 | -8 | 15 | 13 | ||||
j.LP | +7(+13) | -8(-2) | 13 | 9 | 9 | |||||
j.MP | +9(+15) | -8(-2) | 15 | 11 | 11 | |||||
j.HP | +9(+19) | -12(-2) | 19 | 15 | 13 | |||||
8HP | +14(+19) | -7(-2) | 19 | 15 | 13 | |||||
j.LK | +9(+13) | -6(-2) | 13 | 9 | 9 | |||||
j.MK | +11(+17) | -8(-2) | 17 | 13 | 11 | |||||
j.HK | +12(+19) | -9(-2) | 19 | 15 | 13 | |||||
6MP | +7 | -21 | +7 | +1 | 26(24) | 20(18) | 8,8 | |||
6MK | +10 | -18 | +10 | +3 | 36(26) | 28(18) | 8,8 | |||
4MK | +12 | -16 | +16 | +10 | +12 | +6 | 26 | 20 | 11 | |
6HP | 20% Starter | HKD +76(+79) Crumple | -33(-30) | KD +20(+23) | -11 | 20 | 13 | |||
3HP | HKD +29(+38) | -30(-21) | KD +29(+38) | -14(-5) | 14 | 13 |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
5LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MP | 4000 | [6000] | 2000 | 500 (350) | 250 (125) |
5HP | 5000 | [8000] | 2000 | 1000 (700) | 500 (250) |
5LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MK | 3000 | [6000] | 2000 | 700 (490) | 350 (175) |
5HK | 4000 | [10000] | 3000 | 1000 (700) | 500 (250) |
2LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MP | 3000 | [4000] | 1500 | 500 (350) | 250 (125) |
2HP | 6000 | [10000] | 4000 | 1000 (700) | 500 (250) |
2LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MK | 2000 | [4000] | 1000 | 600 (420) | 300 (150) |
2HK | 5000 | [10000] | 2000 | 1000 (700) | 500 (250) |
j.LP | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.MP | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
j.HP | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
8HP | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
j.LK | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.MK | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
j.HK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
6MP | 1250x2 | [2500x2] | 750x2 | 250x2 (175x2) | 125x2 (62x2) |
6MK | 2000x2 | [3000x2] | 1000x2 | 250x2 (175x2) | 125x2 (62x2) |
4MK | 3000 | [4000] | 1500 | 500 (350) | 250 (125) |
6HP | 6000 | [10000] | 3000 | 1000 (700) | 500 (250) |
3HP | 4000 | [7000] | 2000 | 1000 (700) | 500 (250) |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
5LP | 1.36 | 1 | 1 | 0 | |||
5MP | 1.64 | 1 | 1 | 0 | |||
5HP | 1.561 (1.429) | 1 | 1 | 0 | |||
5LK | 1.11 | 1 | 1 | 0 | |||
5MK | 1.494 | 1 | 1 | 0 | |||
5HK | 1.435 (1.175) | 1 | 1 | 0 | |||
2LP | 1.40 | 1 | 1 | 0 | |||
2MP | 1.72 (1.04) | 1 | 1 | 0 | |||
2HP | 2.137 | 1 | 1 | 0 | |||
2LK | 1.23 | 1 | 1 | 0 | |||
2MK | 1.48 | 1 | 1 | 0 | |||
2HK | 1.865 | 1 | 1 | 5 | |||
j.LP | 1.49 (1.19) | 1 | 1 | 0 | |||
j.MP | 1.21 | 1 | 2 | 2 | |||
j.HP | 1.46 (0.97) | 1 | 1 | 0 | |||
8HP | 1.29 | 1 | 1 | 0 | |||
j.LK | 1.40 | 1 | 1 | 0 | |||
j.MK | 1.11 | 1 | 1 | 0 | |||
j.HK | 1.28 | 1 | 1 | 0 | |||
6MP | 1.783 (1.163) | 1 | 1 | 0 | |||
6MK | 1.73 (1.32) | 0/1 | 0/1 | 0 | |||
4MK | 1-3 (Head), 4-14 Air (Head) | 1.519 (Stand) | 1 | 1 | 0 | ||
6HP | 2.07 (1.58) | 1 | 5 | 5 | |||
3HP | 3.10 (2.413) | 1 | 5 | 5 |
input | Notes |
---|---|
input | Notes |
5LP | Mostly used for special cancels (cannot link or chain into other normals); SA2 cancel: +5/-1; Forward Hop cancel: -12/-18; Coward Crouch cancel: -3/-9 |
5MP | Solid neutral poke; SA2 cancel: +10/+3 |
5HP | Combo tool with enough hitstun to follow up with Coward Crouch + Wild Lift; forces stand; 5f extra recovery on whiff; final 2 active frames only hit airborne opponents above Blanka; SA2 cancel: +16/+10; Forward Hop cancel: -1/-7; Coward Crouch cancel: +8/+2 |
5LK | Chains into 5LK/2LP/2LK; Blanka's fastest light normal; SA2 cancel: +5/-2; Forward Hop cancel: -12/-19; Coward Crouch cancel: -3/-10 |
5MK | 3f extra recovery on whiff; SA2 cancel: +13/+7; Forward Hop cancel: -4/-10; Coward Crouch cancel: +5/-1 |
5HK | Forces stand; great anti-air that can hit cross-up on active frames 7-9 unlike most AAs; Counter-hit/Punish Counter launches airborne opponents into a limited juggle state (very high float state); high active frame count makes it useful as a meaty tool, and the fast startup + hit advantage makes it useful in combos; 3f less recovery on block |
2LP | Chains into 5LK/2LP/2LK; longest range of Blanka's light normals; SA2 cancel: +5/-2; Forward Hop cancel: -12/-19; Coward Crouch cancel: -3/-10 |
2MP | Long range cancelable poke with a lenient hitconfirm window; can be spaced to hit up to 3rd active frame (2f better advantage, 2f harder hitconfirm window); situational anti-air on active frames 4-5 but cannot hit cross-up; SA2 cancel: +9/+5; Forward Hop cancel: -8/-12; Coward Crouch cancel: +1/-3 |
2HP | 1f extra recovery on block; forces stand; long range poke that can anti-air near its max range (but is likely to lose or trade due to poor hitbox priority); Punish Counter puts airborne opponents into limited juggle state |
2LK | Chains into 5LK/2LP/2LK |
2MK | 2f extra recovery on block/whiff; cancelable low poke with good frame advantage on hit (can link after Drive Rush into 2MK without spending extra meter); SA2 cancel: +13/+5; Forward Hop cancel: -4/-12; Coward Crouch cancel: +5/-3; Range: 1.48 (this is Absolute Range; Blanka's wide hurtbox gives him worse Relative Range, so characters with less 2MK range may still be able to outpoke Blanka in neutral) |
2HK | Has juggle potential even without Drive Rush (no longer a Hard Knockdown when juggled into) |
j.LP | Decent air-to-air |
j.MP | Puts airborne opponents into limited juggle state; cancelable into Aerial Rolling Attack |
j.HP | Causes spike knockdown vs. airborne opponents |
8HP | Puts airborne opponents into limited juggle state |
j.LK | Decent air-to-air |
j.MK | Cross-up |
j.HK | Blanka's main horizontal jump-in tool |
6MP | 2nd hit is no longer an overhead if the first hit connects; Counter-hit/Punish Counter bonus advantage carries through both hits |
6MK | Low Crush 9-23f (not airborne); forward moving attack that can easily confirm into a combo on hit; Counter-hit/Punish Counter bonus advantage carries through both hits; cannot hit behind Blanka; 1st hit puts airborne opponents into limited juggle state, allowing both hits to connect safely |
4MK | Important tool for combos, frame traps, and anti-airs; high active frame count makes it a great meaty option; very lenient cancel window for hitconfirms; good horizontal anti-air; most of the leg hitbox whiffs on crouching opponents unless they extend a vertical hurtbox (only hits crouchers at point blank); SA2 cancel: +15/+9; Forward Hop cancel: -2/-8; Coward Crouch cancel: +7/+1 |
6HP | 3f extra recovery on whiff/block; Low Crush 10-20f (not airborne); causes spike knockdown vs. airborne opponents (or OTG bounce on Punish Counter vs. airborne); recovery is in a crouching state on frames 21-43; cancelable into Coward Crouch until frame 34 on hit/block (this version of Coward Crouch can input P/K follow-up after only 11f, or Up to exit stance after 10f); Coward Crouch cancel: KD+23(Crumple+81)/-7; after Punish Counter 6HP > Coward Crouch > Hold Up for fastest recovery, Blanka can juggle any attack 6f or faster as a free juggle |
3HP | Long range slide; low profile 10-29f (avoids most projectiles); very useful when used out of Drive Rush |
Drive and Throw
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD +30 | - | T |
4LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD +27 | - | T |
j.LPLK | 1200 (2040) | 5 | 3 | 3 land | - | KD +22 | - | T |
HPHK | 800 | 26 | 2 | 35 | 62 | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | LH |
6HPHK | 500 recoverable | 20 | 3 | 26(31) | 48(53) | KD +23 | -6 | LH |
6HPHK | 500 recoverable | 18 | 3 | 26(31) | 46(51) | KD +23 | -6 | LH |
MPMK | - | 1 | 12 or until released | 33(1)(11) | 45(3) | - | - | - |
MPMK~66 | - | 3+8 | - | 15(37) | 26(48) | - | - | - |
MPMK or 66 | - | 9 | - | 15(37) | 24(46) | - | - | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
LPLK | 20% Starter (3rd hit); 20% Immediate | HKD +30 | ||||
4LPLK | 20% Immediate | HKD +27 | ||||
j.LPLK | HKD +22 | |||||
HPHK | 200 | 20% Starter (Hit) 20% Multiplier (Block) | Crumple (Standing +21, Juggle +46, HKD +104) | -35 | 34 | 25 |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
MPMK | 50% Multiplier (Perfect) | |||||
MPMK~66 | 15% Multiplier (Mid-Combo) | |||||
MPMK or 66 | 15% Multiplier (Mid-Combo) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
4LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
j.LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
HPHK | 5000 | 10000 [15000] | -10000 | [3000(2100)] |
6HPHK | -20000 | |||
6HPHK | -20000 | |||
MPMK | -5000,250~ | |||
MPMK~66 | -10000 | |||
MPMK or 66 | -30000 |
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
LPLK | 0.90 | 5 | ||||
4LPLK | 0.90 | |||||
j.LPLK | 0.80 | |||||
HPHK | 1-27 | 2.523 | 0 | 1 | 0 | |
6HPHK | 1-22 Full | Break | 1.91 | 200 | 100 | 1 |
6HPHK | 1-20 Full | Break | 1.91 | 200 | 100 | 1 |
MPMK | 6 Full (after Perfect Parry) | |||||
MPMK~66 | ||||||
MPMK or 66 |
input | Notes |
---|---|
input | Notes |
LPLK | Allows for a corner throw loop; Forward Hop to is +3 (easiest timing but no shimmy possible), Forward Dash is +11 (can walk back to avoid reversal throw from everyone except Zangief), or walk for manual throw timing (best version for shimmy); midscreen, Forward Hop allows for meaty strike pressure but needs to walk ~6f for a second throw; at a specific timing/spacing, can juggle into OD-activated Blanka-chan (scaling applies to the 3rd hit of the combo after doll juggles, plus the 2-hit scaling from the doll itself) |
4LPLK | Side switch; after throwing opponent into corner, can Forward Dash to be +8 (grants 4MK pressure but no true throw oki except against Blanka/E.Honda/Zangief) |
j.LPLK | No meaty throw oki after corner Air Throw, but can Drive Rush for meaty pressure into a tick throw |
HPHK | See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK | Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
6HPHK | Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK | See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66 | See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame) |
MPMK or 66 | See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Specials
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
2PP | - | 18 | [1~102] | 28 | 47(148) | - | - | - | - | |
2PP~P | 600 | 18+8 | 7 | 31 | 45 | KD +55 | -21 | LH | - | |
2PP~K | - | 18~ | - | 12(3) land | 55 | - | - | - | - | |
6KKK | - | 27(30) total | - | - | 27(30) | - | - | - | - | |
4KKK | - | 32(35) total | - | - | 32(35) | - | - | - | - | |
214P | 800 [900] | 10 | 2(3)2(3)2~ | 15(17) | 25(38~95) | KD +39 | -3 | LH | SA3 | 20 |
214PP | 400,600 [500,600] | 10 | 2(3)2(3)2~ | 15(17) | 25(38~95) | KD +40 | +4 | LH | SA2 SA3 | 22(50) |
[4]6LP | 1000 | 10 | 11 | 3+8 land (32+10 land oB) (41+6 land oH) | 31 | KD +13 | -23 | LH | SA3 | 22 |
[4]6LP | 1100 | 10 | 12 | 2+8 land (35+5 land oB) (41+6 land oH) | 31 | KD +13 | -21 | LH | Sp* | 58 oH (56 oB) |
[4]6MP | 1200 | 12 | 19 | 3+8 land (32+10 land oB) (41+6 land oH) | 41 | KD +14 | -23 | LH | SA3 | 22 |
[4]6MP | 1300 | 12 | 19 | 3+8 land (35+5 land oB) (41+6 land oH) | 41 | KD +14 | -21 | LH | Sp* | 58 oH (56 oB) |
[4]6HP | 1300 | 22 | 20 | 2+23 land (28+6 land oB) (30+6 land oH) | 66 | KD +19 | -15 | LH | SA3 | 22 |
[4]6HP | 1400 | 20 | 22 | 2+23 land (35+5 land oB) (41+6 land oH) | 66 | KD +19 | -21 | LH | Sp* | 58 oH (56 oB) |
[4]6PP | 800 | 18 | 22 | 2+15 land (21+5 land oB) (12+15 land oH) | 56 | KD +57 | -7 | LH | SA2 SA3 | 19 |
[4]6PP | 900 | 18 | 22 | 7+10 land (21+5 land oB) (17+10 land oH) | 56 | KD +57 | -7 | LH | Sp* | 42 (oB) |
j.[4]6P | 1000 | 13 | until land | 17 land | - | KD +38(+45) | -9(-2) | LH | - | |
j.[4]6P | 1100 | 13 | until land | 17 land | - | KD +38(+45) | -9(-2) | LH | Sp* | 22(17) |
j.[4]6PP | 600x2 | 13 | until land | 15 land | - | KD +29(+30) | -3(+3) | LH | - | |
j.[4]6PP | 700x2 | 13 | until land | 15 land | - | KD +29(+30) | -3(+3) | LH | Sp* | 72(66) oH / 17 oB |
[2]8LK | 1200 | 8 | 19 | 31+17 land (34+10 land oB) (39+7 land oH) | 74 | KD +35 | -27 | LH | - | |
[2]8LK | 1300 | 8 | 19 | 31+17 land (35+1 land oB) (39+7 land oH) | 74 | KD +35 | -18 | LH | Sp* | 60 oH (51 oB) |
[2]8MK | 1300 | 8 | 19 | 31+17 land (34+10 land oB) (39+7 land oH) | 74 | KD +42 | -27 | LH | - | |
[2]8MK | 1400 | 8 | 19 | 31+17 land (35+1 land oB) (39+7 land oH) | 74 | KD +37 | -19 | LH | Sp* | 60 oH (52 oB) |
[2]8HK | 1400 | 8 | 19 | 31+17 land (34+10 land oB) (39+7 land oH) | 74 | KD +42 | -27 | LH | - | |
[2]8HK | 1500 | 8 | 19 | 31+17 land (35+1 land oB) (39+7 land oH) | 74 | KD +42 | -19 | LH | Sp* | 60 oH (52 oB) |
[2]8KK | 800x2 | 7 | 8(2)6 | 31+17 land (34+23 land oB) (44+7 land oH) | 70 | KD +28 | -40 | LH | - | |
[2]8KK | 900,850 | 7 | 8(2)6 | 31+17 land (34+23 land oB) (44+7 land oH) | 70 | KD +27 | -40 | LH | Sp* (oH) | 82 (oH) |
63214LK | 1000 | 41 | 24 | 5 land | 69 | +8(+14) | +2(+8) | LH | - | |
63214LK | 1100 | 41 | 24 | 5 land | 69 | +8(+14) | +2(+8) | LH | Sp* | 22(18) |
63214MK | 1000 | 41 | 27 | 5 land | 72 | +7(+14) | +1(+8) | LH | - | |
63214MK | 1100 | 41 | 27 | 5 land | 72 | +7(+14) | +1(+8) | LH | Sp* | 23(19) |
63214HK | 1000 | 41 | 29 | 5 land | 74 | +7(+13) | +3(+9) | LH | - | |
63214HK | 1100 | 41 | 29 | 5 land | 74 | +7(+13) | +3(+9) | LH | Sp* | 22(18) |
63214KK | 300,350x2 | 8(41) | 5(28)21(1)4 | 4 land | 70 | +10(+13) / KD +55 | +6(+9) | LH,LH,LH | SA2 SA3 (1st) | 16 (1st) |
63214KK | 300,450x2 | 8(41) | 5(28)21(1)4 | 4 land | 70 | +10(+13) / KD +55 | +6(+9) | LH,LH,LH | Sp* | 36(19) |
236LK | 1600 (1840) | 34 | 3 | 57 | 93 | HKD +35 | - | T | - | |
236MK | 1700 (1955) | 39 | 3 | 57 | 98 | HKD +35 | - | T | - | |
236HK | 1800 (2070) | 43 | 3 | 57 | 102 | HKD +35 | - | T | - | |
236KK | 2000 (2300) | 32 | 3 | 57 | 91 | HKD +64 | - | T | - | |
22P | - | 39+35 | [1000] | 11 | 50 | - | - | - | - | |
22P~214P | 800 | 36 | - | - | - | KD | - | LH | - | |
22P~214PP | 400x3 | 36 | - | - | - | KD | - | LH | - | |
22P~236236P | 200x5 | 26 | - | - | - | KD | - | LH | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
2PP | ||||||
2PP~P | KD +55 | -36 | 17 | 11 | ||
2PP~K | ||||||
6KKK | ||||||
4KKK | ||||||
214P | 200 [225] | KD +39 | -14 | 13 | 18 / 15(14) | |
214PP | 100 [125] | KD +40 | -14 | 20 | 15,25 / 20 | |
[4]6LP | 250 | KD +13 | -41 | 20 | 20 | |
[4]6LP | 275 | 10% Starter; 10% Immediate | KD +13 | -39 | 20 | 20 |
[4]6MP | 300 | KD +66 Tumble | -41 | 20 | 20 | |
[4]6MP | 325 | 10% Starter; 10% Immediate | KD +66 Tumble | -39 | 20 | 20 |
[4]6HP | 325 | 20% Starter | KD +86 Tumble | -33 | 20 | 20 |
[4]6HP | 350 | 20% Starter; 10% Immediate | KD +81 Tumble | -46 | 20 | 20 |
[4]6PP | 200 | 20% Starter | KD +57 | -25 | 20 | 17 / 20 |
[4]6PP | 225 | 20% Starter | KD +57 | -25 | 20 | 17 / 20 |
j.[4]6P | 250 | KD +38(+45) | -23(-16) | 16 | 15 | |
j.[4]6P | 275 | 10% Starter; 10% Immediate | KD +38(+45) | -23(-16) | 16 | 15 |
j.[4]6PP | 150 | KD +29(+30) | -21(-15) | 20 | 15,13 | |
j.[4]6PP | 175 | 10% Starter; 10% Immediate | KD +29(+30) | -21(-15) | 20 | 15,13 |
[2]8LK | 300 | KD +35 | -43 | 18 | 20 | |
[2]8LK | 325 | 10% Starter; 10% Immediate | KD +35 | -34 | 18 | 20 |
[2]8MK | 325 | KD +42 | -43 | 18 | 20 | |
[2]8MK | 350 | 10% Starter; 10% Immediate | KD +37 | -35 | 18 | 20 |
[2]8HK | 350 | KD +42 | -43 | 18 | 20 | |
[2]8HK | 375 | 10% Starter; 10% Immediate | KD +42 | -35 | 18 | 20 |
[2]8KK | 200 | KD +28 | -56 | 18 | 14,12 / 20 | |
[2]8KK | 225 | 40% Starter; 10% Immediate | KD +27 | -56 | 18 | 14,12 / 20 |
63214LK | 250 | +12(+18) | -10(-4) | 14 | 15 | |
63214LK | 275 | 10% Starter; 10% Immediate | +12(+18) | -10(-4) | 14 | 15 |
63214MK | 250 | +11(+18) | -11(-4) | 14 | 15 | |
63214MK | 275 | 10% Starter; 10% Immediate | +11(+18) | -11(-4) | 14 | 15 |
63214HK | 250 | +11(+17) | -10(-4) | 15 | 15 | |
63214HK | 275 | 10% Starter; 10% Immediate | +11(+17) | -10(-4) | 15 | 15 |
63214KK | 75,88x2 | +14(+17) / KD +55 | -61 / -9(-3) | 17,17(14) | 12,13,15 | |
63214KK | 75,113x2 | 10% Starter; 10% Immediate | +14(+17) / KD +55 | -61 / -9(-3) | 17,17(14) | 12,13,15 |
236LK | HKD +35 | |||||
236MK | HKD +35 | |||||
236HK | HKD +35 | |||||
236KK | HKD +64 | |||||
22P | ||||||
22P~214P | 200 | 20% Starter; Combo (2 hits) | KD | 30 | (25 / 10) | |
22P~214PP | 100 each | 20% Starter; Combo (2 hits) | KD | 30x3 | (25x3 / 10x3) | |
22P~236236P | 50x5 | 20% Starter; Combo (2 hits) | KD | 52 | (25x5 / 10x5) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
2PP | |||||
2PP~P | 3000 | [4000] | 1000 | 500 (350) | 250 (125) |
2PP~K | |||||
6KKK | |||||
4KKK | |||||
214P | 2000 | [5000] | 2000 | 1000 (700) | 500 (250) |
214PP | 4000 | [2500x2] | -20000 | 500x2 (350x2) | 250 (125) |
[4]6LP | 7500 | [5000] | 2000 | 1000 (700) | 500 (250) |
[4]6LP | 7500 | [5000] | 2000 | 1000 (700) | 500 (250) |
[4]6MP | 7500 | [5000] | 2000 | 1000 (700) | 500 (250) |
[4]6MP | 7500 | [5000] | 2000 | 1000 (700) | 500 (250) |
[4]6HP | 10000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[4]6HP | 10000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[4]6PP | 10000 | [5000] | -20000 | 1000 (700) | 500 (250) |
[4]6PP | 10000 | [5000] | -20000 | 1000 (700) | 500 (250) |
j.[4]6P | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
j.[4]6P | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
j.[4]6PP | 4000 | [2500x2] | -20000 | 900,400 (630,280) | 450 (225) |
j.[4]6PP | 4000 | [2500x2] | -20000 | 900,400 (630,280) | 450 (225) |
[2]8LK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[2]8LK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[2]8MK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[2]8MK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[2]8HK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[2]8HK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
[2]8KK | 4000 | -20000 | 500x2 (350x2) | 250 (125) | |
[2]8KK | 4000 | -20000 | 500x2 (350x2) | 250 (125) | |
63214LK | 8000 | [5000] | 2000 | 1000 (700) | 500 (250) |
63214LK | 8000 | [5000] | 2000 | 1000 (700) | 500 (250) |
63214MK | 8000 | [5000] | 2000 | 1000 (700) | 500 (250) |
63214MK | 8000 | [5000] | 2000 | 1000 (700) | 500 (250) |
63214HK | 8000 | [5000] | 2000 | 1000 (700) | 500 (250) |
63214HK | 8000 | [5000] | 2000 | 1000 (700) | 500 (250) |
63214KK | 2000,4000x2 | [1000,2000x2] | -20000 | 300,350x2 (210,245x2) | 150,175x2 (75,87x2) |
63214KK | 2000,4000x2 | [1000,2000x2] | -20000 | 300,350x2 (210,245x2) | 150,175x2 (75,87x2) |
236LK | [10000] | 5000 | 3000 (2100) | ||
236MK | [10000] | 5000 | 3000 (2100) | ||
236HK | [10000] | 5000 | 3000 (2100) | ||
236KK | [10000] | -20000 | 3000 (2100) | ||
22P | |||||
22P~214P | 4000 | [3000] | 2000 | 1150 (805) | 575 (287) |
22P~214PP | 1000x3 | [5000] | 800x3 | 450x3 (315x3) | 225 each (112 each) |
22P~236236P | 1000x5 | [1000x5] | 200x5 | 200x5 (140x5) | 100x5 (50x5) |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
2PP | 9-29(130) Upper Body Projectile | ||||||
2PP~P | 1 | 1 | 1 | ||||
2PP~K | 1-9 Upper Body Projectile | 9-43 | |||||
6KKK | 12-22 Throw | ||||||
4KKK | 11-21 (FKD) | ||||||
214P | 1.07 (0.71) | 1 | 2 | 1 | |||
214PP | 1.15 (1.07) | 1 | 3/0 | 1/10 | |||
[4]6LP | 10-23 (FKD) | 1.537 (0.558) | 1 | 1 | 1 | ||
[4]6LP | 10-23 (FKD) | 1.67 (0.558) | 3 | 1 | 3 | ||
[4]6MP | 12-33 (FKD) | 2.252 (1.06) | 1 | 1 | 1 | ||
[4]6MP | 12-33 (FKD) | 2.556 (1.072) | 3 | 1 | 3 | ||
[4]6HP | 20-43 (FKD) | 3.02 (0.85) | 1 | 1 | 1 | ||
[4]6HP | 18-43 (FKD) | 3.79 (0.85) | 3 | 1 | 3 | ||
[4]6PP | 18-41 (FKD) | 4.94 (1.462) | 2 | 1 | 1 | ||
[4]6PP | 18-46 (FKD) | 4.94 (1.478) | 2 | 1 | 1 | ||
j.[4]6P | Until Land (FKD) | 1 | 5 | 5 | |||
j.[4]6P | Until Land (FKD) | 1 | 5 | 5 | |||
j.[4]6PP | Until Land (FKD) | 1 | 1/0 | 6/7 | |||
j.[4]6PP | Until Land (FKD) | 1 | 1/0 | 6/7 | |||
[2]8LK | 8-26 Air | 6-57 (FKD) | 0.63 (1st) | 1 | 3 | 3 | |
[2]8LK | 8-26 Air | 6-57 (FKD) | 0.63 (1st) | 1 | 3 | 3 | |
[2]8MK | 8-26 Air | 6-57 (FKD) | 0.59 (1st) | 1 | 3 | 3 | |
[2]8MK | 8-26 Air | 6-57 (FKD) | 0.59 (1st) | 1 | 3 | 3 | |
[2]8HK | 8-26 Air | 6-57 (FKD) | 0.50 (1st) | 1 | 3 | 3 | |
[2]8HK | 8-26 Air | 6-57 (FKD) | 0.50 (1st) | 1 | 3 | 3 | |
[2]8KK | 1-10 Full | 4-53 (FKD) | 0.85 (1st) | 1 | 1/10 | 6/8 | |
[2]8KK | 1-10 Full | 4-53 (FKD) | 0.85 (1st) | 1 | 1/10 | 6/8 | |
63214LK | 8-12, 27-64 (FKD) | 1 | 1 | 1 | |||
63214LK | 8-12, 27-64 (FKD) | 1 | 1 | 5 | |||
63214MK | 8-12, 27-67 (FKD) | 1 | 1 | 1 | |||
63214MK | 8-12, 27-67 (FKD) | 1 | 1 | 5 | |||
63214HK | 8-12, 27-69 (FKD) | 1 | 1 | 1 | |||
63214HK | 8-12, 27-69 (FKD) | 1 | 1 | 5 | |||
63214KK | 8-12, 27-66 (FKD) | 0.733 (1st) | 1 | 1/1/1 | 3/5/7 | ||
63214KK | 8-12, 27-66 (FKD) | 0.733 (1st) | 1 | 1/1/1 | 3/5/7 | ||
236LK | 9-26 (FKD) | 2.49 | |||||
236MK | 14-33 (FKD) | 3.41 | |||||
236HK | 19-36 (FKD) | 4.24 | |||||
236KK | 9-28 (FKD) | 3.58 (2.68) | |||||
22P | |||||||
22P~214P | 0 | 0 | 99 | ||||
22P~214PP | 0 | 0 | 99 | ||||
22P~236236P | 0 | 0/99 | 99 |
input | Notes |
---|---|
input | Notes |
2PP | 9-29(130)f low profile (lasts until final 18f of recovery); can input Surprise Hop or P/K follow-ups beginning on frame 19, and can tap Up to exit stance beginning on frame 20; if no input is made, Blanka stays crouching for 52f (98f total animation); can hold down to extend crouch by an extra 50f (148f total animation); counter-hit state during entire animation; the variable follow-up timing allows Blanka to react to opponent's movements and mix up timing |
2PP~P | Puts opponents into limited juggle state on hit; can combo from 5HP; the final 3 active frames have a great disjointed vertical hitbox for anti-air purposes |
2PP~K | Short hop with a lower trajectory than a regular jump; 12f landing recovery on empty jump (standard 3f landing recovery after inputting air normal); counter-hit state during entire animation (but no Forced Knockdown while airborne) |
6KKK | Distance: 230.945; () refers to 6KKK done from Coward Crouch (3f extra recovery); no collision box on frames 4-22 (can pass through opponents); no head hurtbox on frames 4-11; semi-low crush on frames 12-22 (will not go over all low attacks) |
4KKK | Distance: 186.108; () refers to 4KKK done from Coward Crouch (3f extra recovery) |
214P | Strike hitbox; 2f extra recovery on whiff; can hold button to extend active frame duration on whiff only (later hits have shorter range); activates Blanka-chan doll with electricity (meterless 1-hit version); [] refers to SA2 install version with slightly more damage |
214PP | Strike hitbox with forward movement during startup; 2f extra recovery on whiff; on block, connects only once for good frame advantage (recovers slightly out of throw range); on hit, transitions to a follow-up attack that puts opponent into limited juggle state (also extends hitconfirm window); can hold button to extend active frame duration on whiff only (later hits have shorter range); activates Blanka-chan doll with electricity (3-hit OD version); [] refers to SA2 install version with slightly more damage; SA2 cancel: KD +54(+60)/+9 |
[4]6LP | 40f charge time; useful for baiting a block/parry by whiffing attack into an immediate throw; all active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state |
[4]6LP | SA2 install version (drains 100f/6.7% from install timer); 40f charge time; slightly safer on block than regular version, and bounces farther away; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon |
[4]6MP | 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with SA1 in the corner); only the first 11 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state |
[4]6MP | SA2 install version (drains 100f/6.7% from install timer); 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with enhanced SA1 or 3P Rolling Cannon anywhere on screen); slightly safer on block than regular version; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon |
[4]6HP | 40f charge time; safe against most characters unless Perfect Parried; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with Drive Rush 3HP anywhere on screen); only the first 6 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state |
[4]6HP | SA2 install version (drains 100f/6.7% from install timer); 40f charge time; worse on block than regular version and leaves Blanka closer; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon |
[4]6PP | 40f charge time; side switch on hit unless too close to the corner; puts opponent into limited juggle state; only the first 2 active frames are cancelable into SA2/SA3; completely safe unless Perfect Parried; SA2 cancel: KD +74/+9 |
[4]6PP | SA2 install version (drains 100f/6.7% from install timer); 40f charge time; completely safe unless Perfect Parried; less pushback on block than the regular version; can only cancel into Rolling Cannon on block; activates Blanka-chan doll with electricity (3-hit OD version); can lead to true blockstring into Rolling Cannon |
j.[4]6P | 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP; can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents |
j.[4]6P | SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP (no charge required); can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel if it connects at minimum height); activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: at minimum height, canceling into downward Rolling Cannon reduces landing recovery and gives frame advantage without consuming any additional SA2 Install timer |
j.[4]6PP | 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP; can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only |
j.[4]6PP | SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP (no charge required); can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel on block if it connects at minimum height); activates Blanka-chan doll with electricity (3-hit OD version) |
[2]8LK | Trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; most useful version in grounded combos due to consistency (but can only chain 2 lights vs. standard height crouching opponents) |
[2]8LK | SA2 install version (drains 100f/6.7% from install timer); trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if normal-height opponent crouch blocks, cannot create a true blockstring into Rolling Cannon (true blockstring can occur vs. taller characters); difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version |
[2]8MK | Trajectory: up and slightly forward; 40f charge time; cannot hit cross-up |
[2]8MK | SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version |
[2]8HK | Trajectory: straight vertical; 40f charge time; cannot hit cross-up |
[2]8HK | SA2 install version (drains 100f/6.7% from install timer); trajectory: straight vertical; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version |
[2]8KK | Trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up |
[2]8KK | SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (3-hit OD version); can only cancel into Rolling Cannon on hit (no way to make it safe on block) |
63214LK | Shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up |
63214LK | SA2 install version (drains 100f/6.7% from install timer); shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) |
63214MK | Medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up |
63214MK | SA2 install version (drains 100f/6.7% from install timer); medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) |
63214HK | Farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up |
63214HK | SA2 install version (drains 100f/6.7% from install timer); farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) |
63214KK | Can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; SA2 cancel: KD +68/+6 |
63214KK | SA2 install version (drains 100f/6.7% from install timer); can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (3-hit OD version) |
236LK | Slow hopping command grab; Range: 2.49 (shortest) |
236MK | Slow hopping command grab; Range: 3.41 (mid-range) |
236HK | Slow hopping command grab; Range: 4.24 (longest) |
236KK | Slow hopping command grab; hurtbox is pulled much higher up than meterless versions, making it better at avoiding attacks; can hold forward/back to control distance (forward momentum is faster than backwards momentum); Range: 2.68~3.58 |
22P | Doll is consumed on frame 25, and spawns on frame 39 (if Blanka is hit between frames 25-38, loses the doll completely); after spawning, takes 35f to reach the ground and become active; doll despawns after 1000f or if completely off-screen; Blanka is in a counter-hit state for entire move duration; starts each round with 3 dolls (only 1 can be active at a time); Back Taunt is the only way to restore dolls mid-round; button strength determines throw distance (LP close, MP mid, HP far); doll can be activated with any source of electricity, with different effects depending on meterless/OD/SA1 electricity type (SA2 install specials count as meterless or OD moves for this purpose); once activated, doll is considered a projectile |
22P~214P | Activated by meterless electricity source (214P or SA2 meterless ball special); puts opponent into free juggle state or maintains existing juggle state; doll disappears if Blanka is hit during the first 34f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing |
22P~214PP | Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing; allows a combo after Forward Throw with specific timing (follow-up juggle will be scaled to 50% when accounting for all damage scaling) |
22P~236236P | Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing |
Supers
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
236236P | 2000 [2200] | 8 | 9 | 62 | 78 | KD +15 | -29 | LH |
214214P | - | 1 | [1500 total] | 9 | 10 | - | - | - |
Any Direction + P (during SA2) | 400 | 3 | 25 | 7(9) land | - | KD~ | - | LH |
236236K | 4000 | 10 | 3 | 61 | 73 | HKD +50 | -46 | LH |
236236K | 4500 | 10 | 3 | 61 | 73 | HKD +14 | -46 | LH |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236236P | 500 | 30% Minimum | KD +15 | -60 | 42 | (20) |
214214P | ||||||
Any Direction + P (during SA2) | 100 | KD~ | - | 17 (3P: 18) | 15 | |
236236K | 1000 | 50% Minimum; 10% Immediate (Sp) | HKD +50 | -62 | 18 | 8 |
236236K | 1250 | 50% Minimum; 10% Immediate (Sp) | HKD +14 | -62 | 18 | 8 |
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
236236P | 2500 | 5000 | -10000 | -10000 |
214214P | -20000 | |||
Any Direction + P (during SA2) | 1000 each | 2000 each | ||
236236K | 7500 | 15000 | -30000 | -30000 |
236236K | 10000 | 20000 | -30000 | -30000 |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
236236P | 1-9 Strike/Throw | Break | 1 | 1 | 99 | ||
214214P | |||||||
Any Direction + P (during SA2) | 1 | 2 each | 99 | ||||
236236K | 1-12 Full | Break | 2-12 | 2.70 (2.60) | 99 | ||
236236K | 1-12 Full | Break | 2-12 | 2.66 (2.56) | 99 |
input | Notes |
---|---|
input | Notes |
236236P | Projectile hitbox that hits on both sides of Blanka; hitbox is low to the ground (opponent can safely empty jump safely vs. anti-air SA1); [] refers to SA2 install; during install, range is extended to full screen and deals 200 extra damage; significantly better KD Advantage when juggled into; activates Blanka-chan doll on contact (rapidly shoots forward for 5 hits); Blanka-chan doll activation makes it safe on block (minimum +8 oB) |
214214P | Improves properties/damage special moves (except 236K) and SA1; gains access to Rolling Cannon after ball-type specials ([4]6P, j.[4]6P, [2]8K, 63214K); all ball-type specials gain electricity to activate Blanka-Chan bomb; while active, Blanka no longer requires charge when canceling into charge specials; using any ball-type special depletes install time by 100f (6.7%), and Rolling Cannon depletes timer by 200f (13.3%) |
Any Direction + P (during SA2) | Special move follow-up available during SA2 only (depletes 200f or 13.3% of install time); input with any direction; usable after [4]6P, j.[4]6P, [2]8K, or 63214K; puts opponent into limited juggle state; can chain into itself up to 3 times consecutively if the hits connect (this limit resets if Blanka lands before starting another juggle); frame advantage on KD/block/parry varies significantly depending on height and attack angle (can lead to significant block advantage on 3P or 2P versions); total recovery varies significantly based on input direction, but landing recovery is always 7f for 8P/7P/4P/1P and 9f for 2P/3P/6P/9P; activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: 2P version canceled from minimum-height Aerial Rolling Attack will grant significant frame advantage without consuming any additional install time |
236236K | Reaches ~60% screen length; cannot hit cross-up; cinematic time regenerates ~1.6 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) |
236236K | Reaches ~60% screen length (slightly less range than standard SA3); cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) |