input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
5LP | 4 | LH | ||||||||
5MP | 6 | LH | ||||||||
5HP | 9 | LH | ||||||||
5LK | 5 | LH | ||||||||
5MK | 7 | LH | ||||||||
5HK | 13 | LH | ||||||||
2LP | 4 | LH | ||||||||
2MP | 6 | LH | ||||||||
2HP | 8 | LH | ||||||||
2LK | 5 | L | ||||||||
2MK | 8 | L | ||||||||
2HK | 9 | L | ||||||||
j.LP | 3 land | - | - | H | ||||||
j.MP | 8 | 3 land | - | - | H | |||||
j.HP | 9 | 3 land | - | - | H | |||||
j.LK | 3 land | - | - | H | ||||||
j.MK | 7 | 3 land | - | - | H | |||||
j.HK | 12 | 3 land | - | - | H | |||||
6MP | 20 | H | ||||||||
6MK | 10 | LH | ||||||||
6HP | 13 | LH | ||||||||
4HK | 12 | LH | ||||||||
j.2MK | - | |||||||||
5MP~MP | 7 | LH | ||||||||
5MK~HK | 20 | H | ||||||||
6HP~6HP | 10 | LH | ||||||||
6HP~6HP~HK | 9 | LH |
< Street Fighter 6 | Akuma
Frame Data Tables
Character Data
Akuma | HP | Throw Range |
Fwd Walk Speed |
Back Walk Speed |
Fwd Dash Speed |
Back Dash Speed |
Fwd Dash Distance |
Back Dash Distance |
Jump Speed |
Fwd Jump Distance |
Back Jump Distance |
Jump Apex |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9000 | 0.8 | 19 | 23 | 4+38+3 | 1.90 | 1.52 | 2.115 |
Normals and Target Combos
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | Hitstun | Blockstun | Hitstop |
---|---|---|---|---|---|---|---|---|
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | Hitstun | Blockstun | Hitstop |
5LP | ||||||||
5MP | ||||||||
5HP | ||||||||
5LK | ||||||||
5MK | ||||||||
5HK | ||||||||
2LP | ||||||||
2MP | ||||||||
2HP | ||||||||
2LK | ||||||||
2MK | ||||||||
2HK | ||||||||
j.LP | ~-2 | |||||||
j.MP | ~-2 | |||||||
j.HP | ~-2 | |||||||
j.LK | ~-2 | |||||||
j.MK | ~-2 | |||||||
j.HK | ~-2 | |||||||
6MP | ||||||||
6MK | ||||||||
6HP | ||||||||
4HK | ||||||||
j.2MK | ||||||||
5MP~MP | ||||||||
5MK~HK | ||||||||
6HP~6HP | ||||||||
6HP~6HP~HK |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
5LP | [] | () | () | ||
5MP | [] | () | () | ||
5HP | [] | () | () | ||
5LK | [] | () | () | ||
5MK | [] | () | () | ||
5HK | [] | () | () | ||
2LP | [] | () | () | ||
2MP | [] | () | () | ||
2HP | [] | () | () | ||
2LK | [] | () | () | ||
2MK | [] | () | () | ||
2HK | [] | () | () | ||
j.LP | [] | () | () | ||
j.MP | [] | () | () | ||
j.HP | [] | () | () | ||
j.LK | [] | () | () | ||
j.MK | [] | () | () | ||
j.HK | [] | () | () | ||
6MP | [] | () | () | ||
6MK | [] | () | () | ||
6HP | [] | () | () | ||
4HK | [] | () | () | ||
j.2MK | [] | () | () | ||
5MP~MP | [] | () | () | ||
5MK~HK | [] | () | () | ||
6HP~6HP | [] | () | () | ||
6HP~6HP~HK | [] | () | () |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5LP | ||||||
5MP | ||||||
5HP | ||||||
5LK | ||||||
5MK | ||||||
5HK | ||||||
2LP | ||||||
2MP | ||||||
2HP | ||||||
2LK | ||||||
2MK | ||||||
2HK | ||||||
j.LP | ||||||
j.MP | ||||||
j.HP | ||||||
j.LK | ||||||
j.MK | ||||||
j.HK | ||||||
6MP | ||||||
6MK | ||||||
6HP | ||||||
4HK | ||||||
j.2MK | ||||||
5MP~MP | ||||||
5MK~HK | ||||||
6HP~6HP | ||||||
6HP~6HP~HK |
input | Notes |
---|---|
input | Notes |
5LP | |
5MP | |
5HP | |
5LK | |
5MK | Forces stand |
5HK | 2 hits; 2nd hit whiffs on crouching opponents |
2LP | |
2MP | |
2HP | Forces stand |
2LK | |
2MK | |
2HK | |
j.LP | |
j.MP | |
j.HP | |
j.LK | |
j.MK | |
j.HK | |
6MP | |
6MK | |
6HP | |
4HK | |
j.2MK | Forward Jump only |
5MP~MP | |
5MK~HK | |
6HP~6HP | |
6HP~6HP~HK |
Drive and Throw
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD + | - | T |
4LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD + | - | T |
HPHK | 800 | 26 | 2 | 35 | 62 | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | LH |
6HPHK | 500 recoverable | 20 | 3 | 26 | 48 | KD +23 | -8 | LH |
MPMK | - | 1 | 8 or until released | 29(1)(11) | 37(3) | - | - | - |
66 | - | 9(11) | 45(46) | 24(23) | - | - | - | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
LPLK | 20% Immediate | HKD + | ||||
4LPLK | 20% Immediate | HKD + | ||||
HPHK | 200 | 20% Starter | Crumple (Standing +21, Juggle +46, HKD +104) | -35 | 34 | 25 |
6HPHK | 125 recoverable | KD +23 | -27 | 21 | ||
MPMK | 50% Multiplier (Perfect) | |||||
66 | 15% Multiplier (Mid-Combo) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
4LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
HPHK | 5000 | 10000 [15000] | -10000 | [3000(2100)] |
6HPHK | -20000 | |||
MPMK | -5000,250~ | |||
66 | -10000(-30000) |
input | Invuln | Armor | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|
input | Invuln | Armor | Juggle Start | Juggle Increase | Juggle Limit |
LPLK | |||||
4LPLK | |||||
HPHK | 1-27 | 0 | 1 | 0 | |
6HPHK | 1-22 Full | Break | |||
MPMK | 6 Full (after Perfect Parry) | ||||
66 |
input | Notes |
---|---|
input | Notes |
LPLK | |
4LPLK | |
HPHK | See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK | 5f extra recovery on hit; see Drive Reversal. |
MPMK | See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66 | See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Specials
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
236LP | 16 | LH | ||||||||
236MP | 14 | LH | ||||||||
236HP | 12 | LH | ||||||||
236PP | 14 | LH | ||||||||
236{LP} | LH | |||||||||
236{MP} | LH | |||||||||
236{HP} | LH | |||||||||
236{PP} | LH | |||||||||
236[LP] | LH | |||||||||
236[MP] | LH | |||||||||
236[HP] | LH | |||||||||
236[PP] | LH | |||||||||
j.236P | ? land | LH | ||||||||
j.236PP | ? land | LH | ||||||||
623LP | 5 | LH | ||||||||
623MP | 6 | LH | ||||||||
623HP | 7 | LH | ||||||||
623PP | 6 | LH | ||||||||
214LK | 12 | LH | ||||||||
214MK | 11 | LH | ||||||||
214HK | 7 | LH | ||||||||
214KK | 13 | LH | ||||||||
j.214K | 11 | |||||||||
j.214KK | 11 | |||||||||
214LP | 15 | |||||||||
214MP | 19 | |||||||||
214HP | 23 | |||||||||
214PP | 19 | |||||||||
214LP~6P | LH | |||||||||
214MP~6P | LH | |||||||||
214HP~6P | LH | |||||||||
214PP~6P | LH | |||||||||
236K | - | |||||||||
236KK | - | |||||||||
236K~No Input | L | |||||||||
236KK~No Input | L | |||||||||
236K~P | H | |||||||||
236KK~P | H | |||||||||
236K~K | LH | |||||||||
236KK~K | LH | |||||||||
236K~[2] | - | - | - | - | - | |||||
236KK~[2] | - | - | - | - | - | |||||
236KK~j.236P | LH | |||||||||
236KK~j.214K | ||||||||||
4KKK | - | - | - | - | ||||||
6KKK | - | - | - | - | ||||||
6KKK~LPLK | - | T | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236LP | ||||||
236MP | ||||||
236HP | ||||||
236PP | ||||||
236{LP} | ||||||
236{MP} | ||||||
236{HP} | ||||||
236{PP} | ||||||
236[LP] | ||||||
236[MP] | ||||||
236[HP] | ||||||
236[PP] | ||||||
j.236P | ||||||
j.236PP | ||||||
623LP | ||||||
623MP | ||||||
623HP | ||||||
623PP | ||||||
214LK | ||||||
214MK | ||||||
214HK | ||||||
214KK | ||||||
j.214K | ||||||
j.214KK | ||||||
214LP | ||||||
214MP | ||||||
214HP | ||||||
214PP | ||||||
214LP~6P | ||||||
214MP~6P | ||||||
214HP~6P | ||||||
214PP~6P | ||||||
236K | ||||||
236KK | ||||||
236K~No Input | ||||||
236KK~No Input | ||||||
236K~P | ||||||
236KK~P | ||||||
236K~K | ||||||
236KK~K | ||||||
236K~[2] | ||||||
236KK~[2] | ||||||
236KK~j.236P | ||||||
236KK~j.214K | ||||||
4KKK | ||||||
6KKK | ||||||
6KKK~LPLK |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
236LP | [] | () | () | ||
236MP | [] | () | () | ||
236HP | [] | () | () | ||
236PP | [] | -20000 | () | () | |
236{LP} | [] | () | () | ||
236{MP} | [] | () | () | ||
236{HP} | [] | () | () | ||
236{PP} | [] | -20000 | () | () | |
236[LP] | [] | () | () | ||
236[MP] | [] | () | () | ||
236[HP] | [] | () | () | ||
236[PP] | [] | -20000 | () | () | |
j.236P | [] | () | () | ||
j.236PP | [] | -20000 | () | () | |
623LP | [] | () | () | ||
623MP | [] | () | () | ||
623HP | [] | () | () | ||
623PP | [] | -20000 | () | () | |
214LK | [] | () | () | ||
214MK | [] | () | () | ||
214HK | [] | () | () | ||
214KK | [] | -20000 | () | () | |
j.214K | [] | () | () | ||
j.214KK | [] | -20000 | () | () | |
214LP | [] | () | () | ||
214MP | [] | () | () | ||
214HP | [] | () | () | ||
214PP | [] | -20000 | () | () | |
214LP~6P | [] | () | () | ||
214MP~6P | [] | () | () | ||
214HP~6P | [] | () | () | ||
214PP~6P | [] | -20000 | () | () | |
236K | [] | () | () | ||
236KK | [] | -20000 | () | () | |
236K~No Input | [] | () | () | ||
236KK~No Input | [] | () | () | ||
236K~P | [] | () | () | ||
236KK~P | [] | () | () | ||
236K~K | [] | () | () | ||
236KK~K | [] | () | () | ||
236K~[2] | |||||
236KK~[2] | |||||
236KK~j.236P | [] | () | () | ||
236KK~j.214K | [] | () | () | ||
4KKK | |||||
6KKK | |||||
6KKK~LPLK | [] | () |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
236LP | ||||||
236MP | ||||||
236HP | ||||||
236PP | ||||||
236{LP} | ||||||
236{MP} | ||||||
236{HP} | ||||||
236{PP} | ||||||
236[LP] | ||||||
236[MP] | ||||||
236[HP] | ||||||
236[PP] | ||||||
j.236P | ||||||
j.236PP | ||||||
623LP | ||||||
623MP | ||||||
623HP | ||||||
623PP | ||||||
214LK | ||||||
214MK | ||||||
214HK | ||||||
214KK | ||||||
j.214K | ||||||
j.214KK | ||||||
214LP | ||||||
214MP | ||||||
214HP | ||||||
214PP | ||||||
214LP~6P | ||||||
214MP~6P | ||||||
214HP~6P | ||||||
214PP~6P | ||||||
236K | ||||||
236KK | ||||||
236K~No Input | ||||||
236KK~No Input | ||||||
236K~P | ||||||
236KK~P | ||||||
236K~K | ||||||
236KK~K | ||||||
236K~[2] | ||||||
236KK~[2] | ||||||
236KK~j.236P | ||||||
236KK~j.214K | ||||||
4KKK | ||||||
6KKK | ||||||
6KKK~LPLK |
input | Notes |
---|---|
input | Notes |
236LP | |
236MP | |
236HP | |
236PP | |
236{LP} | |
236{MP} | |
236{HP} | |
236{PP} | |
236[LP] | |
236[MP] | |
236[HP] | |
236[PP] | |
j.236P | Forward Jump only; disappears if Akuma is hit |
j.236PP | Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit |
623LP | |
623MP | |
623HP | |
623PP | |
214LK | Whiffs on crouching opponents; puts opponent into limited juggle state |
214MK | Whiffs on crouching opponents; 2 hits |
214HK | Can hit crouching opponents; upward angle |
214KK | Whiffs on crouching opponents; puts opponent into limited juggle state |
j.214K | Can hit cross-up; puts opponent into limited juggle state |
j.214KK | Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state |
214LP | |
214MP | |
214HP | |
214PP | |
214LP~6P | |
214MP~6P | |
214HP~6P | |
214PP~6P | Wallsplats opponent (limited juggle state); can follow up with a juggle if near the corner |
236K | Button strength determines trajectory (LK short, MK mid, HK far) |
236KK | Tracks opponent's location regardless of distance |
236K~No Input | Causes Akuma to auto-correct if Demon Raid crosses up |
236KK~No Input | Causes Akuma to auto-correct if Demon Raid crosses up |
236K~P | |
236KK~P | |
236K~K | Button strength determines angle (LK short, MK mid, HK far) |
236KK~K | Button strength determines angle (LK short, MK mid, HK far) |
236K~[2] | Useful for baiting opponent's Drive Impact or Parry |
236KK~[2] | Useful for baiting opponent's Drive Impact or Parry |
236KK~j.236P | 3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
236KK~j.214K | Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch) |
4KKK | Cannot be canceled into |
6KKK | Cannot be canceled into; can pass through opponent |
6KKK~LPLK | Can be activated even after crossing through opponent |
Supers
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
236236P | 10 | - | LH | |||||
j.236236K | 14 | - | LH | |||||
214214P | 9 | - | LH | |||||
236236K | 8 | - | LH | |||||
236236K | 8 | - | LH | |||||
LP~LP~6LK~HP | ?+0 | - | T |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236236P | 30% Minimum | - | ||||
j.236236K | 30% Minimum | - | ||||
214214P | 40% Minimum | - | ||||
236236K | 50% Minimum; 10% Immediate (Sp) | - | ||||
236236K | 50% Minimum; 10% Immediate (Sp) | - | ||||
LP~LP~6LK~HP | 50% Minimum; 10% Immediate (Sp) | - |
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
236236P | -10000 | -10000 | ||
j.236236K | -10000 | -10000 | ||
214214P | -20000 | -20000 | ||
236236K | -30000 | -30000 | ||
236236K | -30000 | -30000 | ||
LP~LP~6LK~HP | -30000 | -30000 |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
236236P | Break | |||||
j.236236K | Break | |||||
214214P | Break | |||||
236236K | Break | |||||
236236K | Break | |||||
LP~LP~6LK~HP | Break |
input | Notes |
---|---|
input | Notes |
236236P | |
j.236236K | During Forward or Neutral Jump only; puts airborne opponents into limited juggle state |
214214P | Wallsplats opponent near the corner (can follow up with a juggle) |
236236K | Cinematic time regenerates ~? Drive bars for Akuma |
236236K | Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma |
LP~LP~6LK~HP | Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; opponent within throw range cannot jump after the Super freeze |