Street Fighter 6/Akuma/Frame data

From SuperCombo Wiki


Frame Data Tables

Character Data

Akuma HP Throw
Range
Fwd Walk
Speed
Back Walk
Speed
Fwd Dash
Speed
Back Dash
Speed
Fwd Dash
Distance
Back Dash
Distance
Jump
Speed
Fwd Jump
Distance
Back Jump
Distance
Jump
Apex
SF6 Akuma Portrait.png 9000 0.8 19 23 4+38+3 1.90 1.52 2.115

Normals and Target Combos


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
5LP 4 LH
5MP 6 LH
5HP 9 LH
5LK 5 LH
5MK 7 LH
5HK 13 LH
2LP 4 LH
2MP 6 LH
2HP 8 LH
2LK 5 L
2MK 8 L
2HK 9 L
j.LP 3 land - - H
j.MP 8 3 land - - H
j.HP 9 3 land - - H
j.LK 3 land - - H
j.MK 7 3 land - - H
j.HK 12 3 land - - H
6MP 20 H
6MK 10 LH
6HP 13 LH
4HK 12 LH
j.2MK -
5MP~MP 7 LH
5MK~HK 20 H
6HP~6HP 10 LH
6HP~6HP~HK 9 LH

input Dmg Scaling Punish Adv PerfParry Adv DR Cancel onHit DR Cancel onBlock Hitstun Blockstun Hitstop
input Dmg Scaling Punish Adv PerfParry Adv DR Cancel onHit DR Cancel onBlock Hitstun Blockstun Hitstop
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
j.LP ~-2
j.MP ~-2
j.HP ~-2
j.LK ~-2
j.MK ~-2
j.HK ~-2
6MP
6MK
6HP
4HK
j.2MK
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK

input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
5LP [] () ()
5MP [] () ()
5HP [] () ()
5LK [] () ()
5MK [] () ()
5HK [] () ()
2LP [] () ()
2MP [] () ()
2HP [] () ()
2LK [] () ()
2MK [] () ()
2HK [] () ()
j.LP [] () ()
j.MP [] () ()
j.HP [] () ()
j.LK [] () ()
j.MK [] () ()
j.HK [] () ()
6MP [] () ()
6MK [] () ()
6HP [] () ()
4HK [] () ()
j.2MK [] () ()
5MP~MP [] () ()
5MK~HK [] () ()
6HP~6HP [] () ()
6HP~6HP~HK [] () ()

input Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
6MP
6MK
6HP
4HK
j.2MK
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK

input Notes
input Notes
5LP
5MP
5HP
5LK
5MK Forces stand
5HK 2 hits; 2nd hit whiffs on crouching opponents
2LP
2MP
2HP Forces stand
2LK
2MK
2HK
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
6MP
6MK
6HP
4HK
j.2MK Forward Jump only
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK

Drive and Throw


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
LPLK 1200 (2040) 5 3 23 30 KD + - T
4LPLK 1200 (2040) 5 3 23 30 KD + - T
HPHK 800 26 2 35 62 KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72 LH
6HPHK 500 recoverable 20 3 26 48 KD +23 -8 LH
MPMK - 1 8 or until released 29(1)(11) 37(3) - - -
66 - 9(11) 45(46) 24(23) - - - -

input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
LPLK 20% Immediate HKD +
4LPLK 20% Immediate HKD +
HPHK 200 20% Starter Crumple (Standing +21, Juggle +46, HKD +104) -35 34 25
6HPHK 125 recoverable KD +23 -27 21
MPMK 50% Multiplier (Perfect)
66 15% Multiplier (Mid-Combo)

input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit
input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit
LPLK [10000] 2000 2000(1400) [4000(2800)]
4LPLK [10000] 2000 2000(1400) [4000(2800)]
HPHK 5000 10000 [15000] -10000 [3000(2100)]
6HPHK -20000
MPMK -5000,250~
66 -10000(-30000)

input Invuln Armor Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Juggle Start Juggle Increase Juggle Limit
LPLK
4LPLK
HPHK 1-27 0 1 0
6HPHK 1-22 Full Break
MPMK 6 Full (after Perfect Parry)
66

input Notes
input Notes
LPLK
4LPLK
HPHK See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK 5f extra recovery on hit; see Drive Reversal.
MPMK See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66 See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame)

Specials


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard Cancel Hitconfirm
236LP 16 LH
236MP 14 LH
236HP 12 LH
236PP 14 LH
236{LP} LH
236{MP} LH
236{HP} LH
236{PP} LH
236[LP] LH
236[MP] LH
236[HP] LH
236[PP] LH
j.236P ? land LH
j.236PP ? land LH
623LP 5 LH
623MP 6 LH
623HP 7 LH
623PP 6 LH
214LK 12 LH
214MK 11 LH
214HK 7 LH
214KK 13 LH
j.214K 11
j.214KK 11
214LP 15
214MP 19
214HP 23
214PP 19
214LP~6P LH
214MP~6P LH
214HP~6P LH
214PP~6P LH
236K -
236KK -
236K~No Input L
236KK~No Input L
236K~P H
236KK~P H
236K~K LH
236KK~K LH
236K~[2] - - - - -
236KK~[2] - - - - -
236KK~j.236P LH
236KK~j.214K
4KKK - - - -
6KKK - - - -
6KKK~LPLK - T -

input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
236LP
236MP
236HP
236PP
236{LP}
236{MP}
236{HP}
236{PP}
236[LP]
236[MP]
236[HP]
236[PP]
j.236P
j.236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
j.214K
j.214KK
214LP
214MP
214HP
214PP
214LP~6P
214MP~6P
214HP~6P
214PP~6P
236K
236KK
236K~No Input
236KK~No Input
236K~P
236KK~P
236K~K
236KK~K
236K~[2]
236KK~[2]
236KK~j.236P
236KK~j.214K
4KKK
6KKK
6KKK~LPLK

input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
input DriveDmg Block DriveDmg Hit[PC] Drive Gain SuperGain Hit SuperGain Block
236LP [] () ()
236MP [] () ()
236HP [] () ()
236PP [] -20000 () ()
236{LP} [] () ()
236{MP} [] () ()
236{HP} [] () ()
236{PP} [] -20000 () ()
236[LP] [] () ()
236[MP] [] () ()
236[HP] [] () ()
236[PP] [] -20000 () ()
j.236P [] () ()
j.236PP [] -20000 () ()
623LP [] () ()
623MP [] () ()
623HP [] () ()
623PP [] -20000 () ()
214LK [] () ()
214MK [] () ()
214HK [] () ()
214KK [] -20000 () ()
j.214K [] () ()
j.214KK [] -20000 () ()
214LP [] () ()
214MP [] () ()
214HP [] () ()
214PP [] -20000 () ()
214LP~6P [] () ()
214MP~6P [] () ()
214HP~6P [] () ()
214PP~6P [] -20000 () ()
236K [] () ()
236KK [] -20000 () ()
236K~No Input [] () ()
236KK~No Input [] () ()
236K~P [] () ()
236KK~P [] () ()
236K~K [] () ()
236KK~K [] () ()
236K~[2]
236KK~[2]
236KK~j.236P [] () ()
236KK~j.214K [] () ()
4KKK
6KKK
6KKK~LPLK [] ()

input Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
236LP
236MP
236HP
236PP
236{LP}
236{MP}
236{HP}
236{PP}
236[LP]
236[MP]
236[HP]
236[PP]
j.236P
j.236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
j.214K
j.214KK
214LP
214MP
214HP
214PP
214LP~6P
214MP~6P
214HP~6P
214PP~6P
236K
236KK
236K~No Input
236KK~No Input
236K~P
236KK~P
236K~K
236KK~K
236K~[2]
236KK~[2]
236KK~j.236P
236KK~j.214K
4KKK
6KKK
6KKK~LPLK

input Notes
input Notes
236LP
236MP
236HP
236PP
236{LP}
236{MP}
236{HP}
236{PP}
236[LP]
236[MP]
236[HP]
236[PP]
j.236P Forward Jump only; disappears if Akuma is hit
j.236PP Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit
623LP
623MP
623HP
623PP
214LK Whiffs on crouching opponents; puts opponent into limited juggle state
214MK Whiffs on crouching opponents; 2 hits
214HK Can hit crouching opponents; upward angle
214KK Whiffs on crouching opponents; puts opponent into limited juggle state
j.214K Can hit cross-up; puts opponent into limited juggle state
j.214KK Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state
214LP
214MP
214HP
214PP
214LP~6P
214MP~6P
214HP~6P
214PP~6P Wallsplats opponent (limited juggle state); can follow up with a juggle if near the corner
236K Button strength determines trajectory (LK short, MK mid, HK far)
236KK Tracks opponent's location regardless of distance
236K~No Input Causes Akuma to auto-correct if Demon Raid crosses up
236KK~No Input Causes Akuma to auto-correct if Demon Raid crosses up
236K~P
236KK~P
236K~K Button strength determines angle (LK short, MK mid, HK far)
236KK~K Button strength determines angle (LK short, MK mid, HK far)
236K~[2] Useful for baiting opponent's Drive Impact or Parry
236KK~[2] Useful for baiting opponent's Drive Impact or Parry
236KK~j.236P 3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state
236KK~j.214K Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch)
4KKK Cannot be canceled into
6KKK Cannot be canceled into; can pass through opponent
6KKK~LPLK Can be activated even after crossing through opponent

Supers


input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
input Damage Startup Active Recovery Total Hit Adv Block Adv Guard
236236P 10 - LH
j.236236K 14 - LH
214214P 9 - LH
236236K 8 - LH
236236K 8 - LH
LP~LP~6LK~HP ?+0 - T

input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
input Chip Dmg Scaling Punish Adv PerfParry Adv Blockstun Hitstop
236236P 30% Minimum -
j.236236K 30% Minimum -
214214P 40% Minimum -
236236K 50% Minimum; 10% Immediate (Sp) -
236236K 50% Minimum; 10% Immediate (Sp) -
LP~LP~6LK~HP 50% Minimum; 10% Immediate (Sp) -

input DriveDmg Block DriveDmg Hit[PC] SuperGain Hit SuperGain Block
input DriveDmg Block DriveDmg Hit[PC] SuperGain Hit SuperGain Block
236236P -10000 -10000
j.236236K -10000 -10000
214214P -20000 -20000
236236K -30000 -30000
236236K -30000 -30000
LP~LP~6LK~HP -30000 -30000

input Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
input Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
236236P Break
j.236236K Break
214214P Break
236236K Break
236236K Break
LP~LP~6LK~HP Break

input Notes
input Notes
236236P
j.236236K During Forward or Neutral Jump only; puts airborne opponents into limited juggle state
214214P Wallsplats opponent near the corner (can follow up with a juggle)
236236K Cinematic time regenerates ~? Drive bars for Akuma
236236K Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma
LP~LP~6LK~HP Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; opponent within throw range cannot jump after the Super freeze



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
Manon
Marisa
Rashid
Ryu
Zangief
Data
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu