Rage of The Dragons/Radel/Movelist

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Move List Showcase

Movelist

Impact

Snka.gifSnka.gifSnka.gifSnkc.gifSnkd.gif

(Air) Snka.gifSnka.gifSnka.gifSnkc.gifSnkd.gif

Command Normals

Df.pngSnkb.gif

Special Moves

Qcf.pngSnka.gif/Snkc.gif - Escape

Hcb.pngSnka.gif/Snkc.gif~Qcb.pngSnka.gif/Snkc.gif - Head Execution

Hcb.pngSnkb.gif/Snkd.gif - Screw Kick

Dp.pngSnka.gif/Snkc.gif - Dead Dragon

Super Moves

Qcf.pngHcb.pngSnka.gif/Snkc.gif - Silent Sword


Close Normals

cl.A
ROTD Radel clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
cl.B
ROTD Radel clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 3 7 +1 0
cl.C
ROTD Radel clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2 12 +1 -5
cl.D
ROTD Radel clD.png
Damage Guard Stun Cancel
21 (6+15) Mid 10 (4+6) Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 1+4 27 -12 -18

Standing Normals

st.A
ROTD Radel stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 5 6 0 -1

Great tool to bully your opponent with. You can cancel into 236A or both supers from this poke.

st.B
ROTD Radel stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
10 7 13 -9 -10

A slide of sorts which hits mid.

st.C
ROTD Radel stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
12 11 11 -6/-3 -9

You can link 5A off of this, but it's not the best use case. Use 2C for a combo tool.

st.D
ROTD Radel stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
15 4 15 -3/0 -6

Huge low crush which moves Radel forward. One of his big normals he bullies with.

Crouching Normals

cr.A
ROTD Radel crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0

Great light check, you can combo into 236A or both supers off of this.

cr.B
ROTD Radel crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
13 4 10 -3 -4

A small slide which doesn't chain. The hitbox appears the frame Radel stops moving.

cr.C
ROTD Radel crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 3 13 +3 -3

Big cancellable button, but it doesn't combo into 3B at max range. Good for punishing things at mid/close ranges where you cannot run up and punish.

cr.D
ROTD Radel crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
7 4 17 KD -4

Safe sweep, fast to recover.

Jumping Normals

j.A
ROTD Radel jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16 - - -
j.B
ROTD Radel jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 10 - - -
j.C
ROTD Radel jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 12 - - -
j.D
ROTD Radel stD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 8 - - -

Same hitbox as stand D.

Command Normals

3B
ROTD Radel 3B.png
Damage Guard Stun Cancel
20 (10+10) Mid 16 (8+8) Special
Startup Active Recovery Adv. Hit Adv. Guard
13 3+(8)+4 31 -16 -22

Two-hit kick. Radel's main command normal to link from normals into specials/supers. Both hits can be cancelled. Not a low despite appearances.

Throws

4/6C
ROTD Radel throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

A leg lock which throws the opponent fullscreen.

System

Tag-In
ROTD Radel clC.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-11 invuln) 2 25 KD -10
Guard Cancel
ROTD Radel stD.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 (1-16 invuln) 4 21 KD -8
First Impact
ROTD Radel CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
14 4 31 KD -18

Can also be used as a low crush, considering it shares the same hitbox as stand D.

Duplex Attack
ROTD Radel run.png
236CD
ROTD Radel 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (35 with Annie) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

Escape
ROTD Radel 236P.png
236A/C
Damage Guard Stun Cancel
22 (4+18) Mid 12 (4+8) -
Startup Active Recovery Adv. Hit Adv. Guard
11 3+(9)+21 10 KD -14

Big shoulder ram into an even bigger punch. The light version hits twice. If you're too close to a wall, you can miss your wall hit since it causes a wall splat.

Damage Guard Stun Cancel
24 (4+5+15) Mid 20 (4+8+8) -
Startup Active Recovery Adv. Hit Adv. Guard
13 3+(7)+2+21 10 KD -14

Heavy version hits thrice and moves Radel forward a little more. Both versions do a lot of stun damage and are just as unsafe, so just use this in combos. Second hitbox only used for this version.

Head Execution
ROTD Radel 63214P.png
63214A/C
ROTD Radel 63214P 214P.png
63214A/C~214A/C
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 40 KD -

Radel flips over the opponent's shoulders and throws them. This doesn't break the wall.

Damage Guard Stun Cancel
10 - 4 -
Startup Active Recovery Adv. Hit Adv. Guard
32 27 13 KD -

A followup which breaks the wall. In the corner, Radel can substitute this for a jab reset or even a Duplex. If he's too close in the corner, the opponent can tech the recovery just in time to punish him.

Screw Kick
ROTD Radel 63214K.png
63214B/D
ROTD Radel 63214D.png
63214D
Damage Guard Stun Cancel
15 (5+10) Mid, Mid/Air 12 (6+6) -
Startup Active Recovery Adv. Hit Adv. Guard
13 4+(6)+4 34 KD -21

Big ol' donkey kick. Light version hits twice and causes a regular knockdown — not a wall splat.

Damage Guard Stun Cancel
20 (5+5+10) Mid/Air×2, Mid 18 (6×3) -
Startup Active Recovery Adv. Hit Adv. Guard
12 4+(5)+4+(10)+6 32 KD -21

Heavy version hits thrice. Hard to punish thanks to the last kick's pushback; requires a run-in. Said kick also causes a wall splat, which has the same problem with wall hits as Escape.

Dead Dragon
ROTD Radel 623P.png
623A/C
Damage Guard Stun Cancel
18 Mid/Air 10 -
Startup Active Recovery Adv. Hit Adv. Guard
15 (1-11 invuln) 3+4+4 29 KD -20

DP with a few invincibility frames at the start. Both versions launch the opponent fullscreen and are excellent gambits if you want to hit the wall.

Damage Guard Stun Cancel
20 (5+15) Mid, Mid/Air 11 (5+6) -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-9 invuln) 3+4+4 23 KD -14

Less invincible, but a true reversal which moves a great amount forward. Often used to YOLO. Hits twice.

Super Moves

Silent Sword
ROTD Radel 2363214P.png
2363214A/C
ROTD Radel 2363214A.png
2363214A
ROTD Radel 2363214C.png
2363214C
Damage Guard Stun Cancel
40 (5×3+25) Mid 16 (4×4) -
Startup Active Recovery Adv. Hit Adv. Guard
9 (1-8 invuln) 4+(8)+2+(10)+2+(10)+21 17 KD -21

A flurry of punches which ends in a knockdown. Inflicts great amounts of stun. If it hits an airborne opponent, it jails them to the ground for the rest of the hits. Runs halfscreen.

Damage Guard Stun Cancel
50 (5×6+30) Mid 28 (4×7) -
Startup Active Recovery Adv. Hit Adv. Guard
8 (1-7 invuln) 6+6+(8)+2+(10)+2+(12)+2+(10)+2+(10)+21 25 KD -29

Scaling cuts into the damage considerably, but the sheer amount of stun makes up for it. However, it causes a wall splat, which deprives him of a wall hit if he's too close. Runs fullscreen.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann