Rage of The Dragons/Pupa/Movelist

From SuperCombo Wiki
Move List Showcase

Movelist

Impact

Snka.gifSnka.gifSnkb.gifSnkb.gifSnkd.gif

(Air) Snkb.gifSnkb.gifSnkd.gifSnkd.gifSnkd.gif

Command Normals

F.pngSnka.gif

Df.pngSnkb.gif

Special Moves

Hcb.pngSnkb.gif/Snkd.gif - Parafuso

Qcf.pngSnka.gif/Snkc.gif - Bênção

Dp.pngSnkb.gif/Snkd.gif~D.pngSnka.gif/Snkc.gif - Flying Dance

Mash Snkb.gif/Snkd.gif~Qcf.pngSnkb.gif/Snkd.gif - Fast Kicks

Hold Snkd.gif for one second, release - Queixada

Super Moves

Qcf.pngQcf.pngSnkb.gif/Snkb.gif - Au

Hold Snkd.gif for 10/30 seconds, release - Queixada


Close Normals

cl.A
ROTD Pupa clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 1 0
cl.B
ROTD Pupa clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 6 0 -1
cl.C
ROTD Pupa clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2+(5)+3 7 -1/+2 -4

Pushes too far out for 3B to combo, but has a high hitbox.

cl.D
ROTD Pupa clD.png
Damage Guard Stun Cancel
18 Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
7 3 16 -3/0 -6

Same deal as cl.C.

Standing Normals

st.A
ROTD Pupa stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
st.B
ROTD Pupa stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
5 6 12 -7 -8
st.C
ROTD Pupa stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
10 1+(1)+1 18 -5/-2 -8
st.D
ROTD Pupa stD.png
Damage Guard Stun Cancel
23 (8+15) Mid, Low 12 (2+10) -
Startup Active Recovery Adv. Hit Adv. Guard
11 5+(4)+5 21 -10/-7 -13

Quirky long-ranged poke.

Crouching Normals

cr.A
ROTD Pupa crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
cr.B
ROTD Pupa crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 6 +3 +2

Combos into itself and Parafuso.

cr.C
ROTD Pupa crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2+2 7 +5/+8 +2

Pupa's combo starter. Fantastic Anti-air.

cr.D
ROTD Pupa crD.png
Damage Guard Stun Cancel
23 (8+15) Low 15 (5+10) -
Startup Active Recovery Adv. Hit Adv. Guard
7 5+(3)+6 10 KD +1

Two-hit sweep.

Jumping Normals

j.A
ROTD Pupa jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16 - - -
j.B
ROTD Pupa jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16 - - -
nj.C
ROTD Pupa njC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
11 5 - - -
j.C
ROTD Pupa jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
7 6 - - -
nj.D
ROTD Pupa njD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
5 12 - - -
j.D
ROTD Pupa jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
5 12 - - -

Command Normals

6A
ROTD Pupa 6A.png
Damage Guard Stun Cancel
12 High 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
23 10 23 -5 -16

Slowish overhead. On a crouching hit, you can link from wrench toss into Duplex, but there's many other options. You can even combo into 1-bar Queixada.

3B
ROTD Pupa 3B.png
Damage Guard Stun Cancel
18 (4+4+10) Low 18 (6×3) Special
Startup Active Recovery Adv. Hit Adv. Guard
13 3+(6)+4+(4)+4 37 KD -23

Three low hits. Combo glue, but it has range issues. From a jump-in, you'll have to microwalk for it to combo from cr.C, and it doesn't combo from any of her close heavies. The third hit knocks down but all three hits are cancellable, so cancel on the second.

Throws

4/6C
ROTD Pupa throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Pupa slams the opponent midscreen.

j.6C
ROTD Pupa throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Pupa throws the opponent fullscreen. Great for air-to-airs.

System

Tag-In
ROTD Pupa stB.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-13 invuln) 2 25 KD -10
Guard Cancel
ROTD Pupa GC.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 (1-16 invuln) 8 17 KD -8
First Impact
ROTD Pupa CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -
Duplex Attack
ROTD Pupa run.png
236CD
ROTD Pupa 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (27 with Pepe) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

Parafuso
ROTD Pupa 63214K.png
63214B/D
Damage Guard Stun Cancel
20 (5+5+10) Mid/Air 9 (3×3) -
Startup Active Recovery Adv. Hit Adv. Guard
8 3+(5)+3+(12)+3 29 KD -9

Decent combo tool. Both versions deal the same damage, combo from lights and are just as punishable, so the only real difference besides stun is the forward movement; the B version only goes halfscreen. This version is only really useful if you're charging for Queixada.

Damage Guard Stun Cancel
20 (5+5+10) Mid/Air 10 (3+3+4) -
Startup Active Recovery Adv. Hit Adv. Guard
10 3+(6)+3+(12)+3 29 KD -9

Pupa flies fullscreen for good damage and good corner carry.

Bênção
ROTD Pupa 236A.png
236A
ROTD Pupa 236C.png
236C
Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
14 35 0/+3 -3

A straight wrench toss. Basic projectile. If Pupa hits a crouching opponent with 6A and cancels into either version, she can then link from them into Duplex.

Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
14 35 0/+3 -3

Pupa throws her wrench at a higher angle. It can be air blocked, but the pushback can still stifle an air approach.

Flying Dance
ROTD Pupa 623K.png
623B/D
ROTD Pupa 623K 2P.png
623B/D~2A/C
Damage Guard Stun Cancel
20 (8+12) Mid/Air 4 (2+2) -
Startup Active Recovery Adv. Hit Adv. Guard
3 (1-6 invuln) 4+(4)+6 43 KD -26

Only the light version is a true reversal, but both can be blocked in the air.

Damage Guard Stun Cancel
22 (8+14) Mid/Air 4 (2+2) -
Startup Active Recovery Adv. Hit Adv. Guard
3 4+(4)+6 50 KD -33

Heavy version. More damage dealt than Parafuso, especially with 2A/C tacked on at the end, but way less corner carry. Neither versions cause wall hits.

Damage Guard Stun Cancel
10 High/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
11 2 ≥39 KD -19

A bonk with the wrench which causes a ground spike. On block, this makes Pupa's DP trickier to punish, but your opponent may be able to duck under this move at certain heights, and it always gets beat by dodge. Recovery depends on how high you are when you cancel into it. Causes a wall hit.

Fast Kicks
ROTD Pupa KKKK.png
B/D×4
ROTD Pupa stB.png
B/D×4~236B/D
Damage Guard Stun Cancel
2×n Mid/Air 1×n -
Startup Active Recovery Adv. Hit Adv. Guard
14 [2+(2)]×n (2)+21 -1/+3 -8

No difference between strengths. Pupa rapid kicks for pissant damage, made even worse by how it adds towards the damage scaling. Pretty easy to punish in neutral.

Damage Guard Stun Cancel
4 Mid 1 -
Startup Active Recovery Adv. Hit Adv. Guard
11 16 19 KD -18

The followup is also pretty weak, but it finds a niche in how it launches the opponent further than any of her other moves.

Queixada
ROTD Pupa D.png
[D], ]D[
Damage Guard Stun Cancel
20 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
23 3+2 25 -6/-2 -13

The only TAP move in the game — this can even be charged while Pupa isn't on the field. When held for one second, Pupa will throw out a simple stomp, which isn't very rewarding on hit, and it's too slow to combo from any of her grounded routes. More rewarding are the super versions listed below.

Super Moves

Queixada
ROTD Pupa D.png
[D], ]D[
Damage Guard Stun Cancel
40 High 10 -
Startup Active Recovery Adv. Hit Adv. Guard
24 (1-14 invuln) 2+2 25 KD -12

If you charge for 10 seconds and have one stock, Queixada hits twice as hard, knocks down and becomes an overhead. The move's main flaw stems from how holding D deprives Pupa of both guard cancels and First Impacts, the latter of which would've been great to secure this move's damage. As it stands, landing this after a wall hit on its own deals less damage than a First Impact combo into Au. It can, however, combo after her tag-in, and even from 6A which Au can't.

Damage Guard Stun Cancel
80 Unblockable 10 -
Startup Active Recovery Adv. Hit Adv. Guard
30 (1-22 invuln) 2+2 25 KD -

Charge for 30 seconds and have two stocks, and Queixada will hit four times as hard and become unblockable. It does, however, become too slow to combo after her tag-in. As it can be dodged pretty easily, the only way to secure it would be after a wall hit. As a juggle, it outdamages a First Impact combo into 236236D, but you could also reset with st.A and cancel into it to hit it meaty. This works because ROTD has a dead frame after recovery where you can only block.

Au
ROTD Pupa 236236K.png
236236B/D
Damage Guard Stun Cancel
40 (5+5+5+25) High 0 -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-12 invuln) 3+(4)+4+(20)+4+(4)+8 29 KD -20

Pupa's real super. All hits are overhead. A neat thing about the super is how it jails an airborne opponent back to the ground, so you get the full reward in juggles and anti-airs.

Damage Guard Stun Cancel
50 (5×4+10×4) High - -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-12 invuln) 3+(3)+3+(15)+3+(3)+3+(12)+3+(3)+3+(15)+3+(3)+8 29 KD -20

Pupa cartwheels four times and deals more damage.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann