Rage of The Dragons/Oni/Movelist

From SuperCombo Wiki
Move List Showcase

Movelist

Impact

Snka.gifSnka.gifSnkc.gifSnkc.gifSnkd.gif

(Air) Snka.gifSnkb.gifSnkc.gifSnkd.gifSnkd.gif

Command Normals

F.pngSnka.gif

Df.pngSnkb.gif

Special Moves

Hcf.pngSnka.gif/Snkc.gif - The Ripper

Dp.pngSnka.gif/Snkc.gif - Air Cut

Qcb.pngSnka.gif/Snkc.gif~Qcb.pngSnka.gif/Snkc.gif~Qcb.pngSnka.gif/Snkc.gif - Cold Steel

(Air) Qcb.pngSnka.gif/Snkc.gif - Cutting Edge

Super Moves

Qcf.pngQcf.pngSnkb.gif/Snkd.gif (Hold Snkd.gif) - Bloody Mess


Close Normals

cl.A
ROTD Oni clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
cl.B
ROTD Oni clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 3 8 0 -1
cl.C
ROTD Oni clC.png
Damage Guard Stun Cancel
16 (6+10) Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 1+(1)+4 15 -3/0 -6

Oni's fastest heavy.

cl.D
ROTD Oni clD.png
Damage Guard Stun Cancel
18 (8+10) Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
7 2+(2)+4 24 -12/-9 -15

Extremely generous proximity window.

Standing Normals

st.A
ROTD Oni stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 11 -2 -3
st.B
ROTD Oni stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
5 3 13 -5 -6
st.C
ROTD Oni stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
12 4 13 -1/+2 -4
st.D
ROTD Oni stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
15 4 21 -9/-6 -12

Moves Oni over halfscreen. The hitbox both reaches high and hits all crouchers, but it can be punished on standing hit by long-ranged sweeps.

Crouching Normals

cr.A
ROTD Oni crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 4 5 +2 +1
cr.B
ROTD Oni crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 6 +3 +2
cr.C
ROTD Oni crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
7 5 11 +4 -3

Oni's ideal heavy to use for combos; being a single-hitter, it adds a little less to scaling.

cr.D
ROTD Oni crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
7 4 17 KD -4

Jumping Normals

j.A
ROTD Oni jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16 - - -
j.B
ROTD Oni jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
4 16 - - -
j.C
ROTD Oni jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 12 - - -
j.D
ROTD Oni jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
7 10 - - -

Command Normals

6A
ROTD Oni 6A.png
Damage Guard Stun Cancel
12 (6+6) Mid 14 (7+7) Special
Startup Active Recovery Adv. Hit Adv. Guard
15 2+(2)+4 25 -5/-1 -12

Spinning back fist. Hits twice and is a great tool for combos.

3B
ROTD Oni 3B.png
Damage Guard Stun Cancel
10 Mid 5 Special
Startup Active Recovery Adv. Hit Adv. Guard
10 10 45 KD -38

High extended kick, decent anti-air but is best used to finish Impact moves with. Oni can link into this after he lands from Air Impact.

Throws

4/6C
ROTD Oni throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Oni throws the opponent fullscreen.

j.6C
ROTD Oni airthrow.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Oni kneedrops the opponent as he falls straight down. Great air-to-air option.

System

Tag-In
ROTD Oni BC.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-11 invuln) 2 25 KD -10
Guard Cancel
ROTD Oni 236236D.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 (1-13 invuln) 8 17 KD -8
First Impact
ROTD Oni CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
15 4 29 KD -16

The range is very good and it hits at an upward angle, which lets it catch approaches from midrange.

Duplex Attack
ROTD Oni run.png
236CD
ROTD Oni 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
3 60 29 KD -13

Your partner must be alive and able to tag in. Oni is one of two characters who can cancel into his Duplex, the other being Pepe.

Damage Guard Stun Cancel
27 (27 with Cassandra) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

The Ripper
ROTD Oni 41236P.png
41236A/C
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
35 7 27 KD -

A ranged command grab designed to synergise with rekka staggers, but the startup, though low key, is still quite long. It also only deals as much damage as a normal throw, so it's not the most rewarding move on hit. Still, it goes halfscreen and stays out for a decent amount of time, so it has its perks. Pat yourself on the back if this catches a tag-in.

Air Cut
ROTD Oni 623P.png
623A/C
Damage Guard Stun Cancel
18 Mid/Air 4 -
Startup Active Recovery Adv. Hit Adv. Guard
11 ? 42-? KD -2

Can be airblocked and not a true reversal, but for an anti-air, it's huge and really safe. Keeping with his theme of staggers, Oni can let it rip again to catch a poke, but it can be punished after a dodge. This move doesn't have hitboxes or active frames yet because it's a projectile, which means it both destroys other fireballs and it sticks out and wins in trades against pokes.

Damage Guard Stun Cancel
20 (4+16) Mid/Air 6 (4+2) -
Startup Active Recovery Adv. Hit Adv. Guard
19 1+? 42-? KD 0

Slower as an anti-air, but stronger and more reliable in juggle combos.

Cold Steel
ROTD Oni 214P 1.png
214A/C
ROTD Oni 214P 2.png
214A/C~214A/C
ROTD Oni 214P 3.png
214A/C~214A/C~214A/C
Damage Guard Stun Cancel
10 Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
14 4 21 -9/-6 -12

The light version of Oni's first rekka. Typically, its damage and corner carry is used to end combos on the ground, but Oni can delay each rekka for a trap. On their own, they can all be punished.

Damage Guard Stun Cancel
10 Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
21 5 23 -12/-9 -15

The heavy version travels further, but is slower and even less safe. Only the first rekka has differences between light and heavy.

Damage Guard Stun Cancel
5 Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
7 4 16 -4/-1 -7

Second rekka.

Damage Guard Stun Cancel
10 Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
8 4 31 KD -18

Third rekka.

Cutting Edge
ROTD Oni j214P.png
j.214A/C
Damage Guard Stun Cancel
18 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
13 ? - KD -

Unpunishable on the ground. Use this to make your jump-ins safe. If you whiff this move, it's easy to punish.

Damage Guard Stun Cancel
- Mid, Mid/Air 10 (8+2) -
Startup Active Recovery Adv. Hit Adv. Guard
22 1+? - KD -

Hits twice, second hit is air unblockable. Great option for an air-to-air if you cannot air throw.

Super Moves

Bloody Mess
ROTD Oni 236236K.png
236236B/D
ROTD Oni 236236D.png
236236]D[
Damage Guard Stun Cancel
40 Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
10 (1-7 invuln) 6 41 KD -5

An anti-air and pseudo reversal, but mainly used in combos as with most supers. The flames don't have a hitbox.

Damage Guard Stun Cancel
65 (5+5+20+35) Mid 4×4 -
Startup Active Recovery Adv. Hit Adv. Guard
8 (1-7 invuln) 6+(52+[113]+5)+16 17 KD -2 (Guard Crush)

This version has an extra part where Oni juggles with a forward stab, which can be delayed by holding D. This extra hit will always cause a guard crush, but you only get a combo at farther ranges.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann