< Rage of The Dragons | Kang
Combo | Damage | Stun | Notes | ||
Tag-In Combos | |||||
Tag In > 623A | 44 | 14 | May sometimes whiff due to opponent positioning, but it's the best damage and utility-wise. | ||
Tag In > 214C | 36 | 10 | |||
No Wall Combos | |||||
6B > 623A | 40 | 28 | |||
6A > 63214-63214A or C | 49/59 | 40/14 | |||
9D > 2C > 3A (3 hits) > 236A | 57 | 37 | Your go-to combo if you can't cross-up 9D. | ||
(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C | 66 | 55 | Massive stun damage. Cross-up or corner is required for all hits of 623C to hit. | ||
9D > 2C > 3A (3 hits) > 63214-63214A or C | 72/88 | 55/29 | |||
Wall Combos | |||||
9D > 2C > 3A (3 hits) > 623A (WH) > Air Impact > 623C | 100 | 69 | Use this when you cannot land cross-up 9D or don't have an opponent in the corner. | ||
(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact > 623C | 100 | 81 | Cross-up or corner is required for all hits of 623C to hit. | ||
9D > 2C > 3A (3 hits) > 63214-63214A or C (WH) > Air Impact > 623C | 105/119 | 80/55 | |||
9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact > 236BC > 236BC | 128 | 55 | Partner needs to be alive to duplex. |
Character Specific Info
- Kang's Stun Combos revolve around his 6B after a wall hit. You can also perform a 6B before an impact off of a wall hit, though it's much harder to do.
- No 6B After Impact: Pepe, Lynn, and Cassandra
- One 6B After Impact: Radel, Pupa, Kang, Jimmy, Alice
- Two 6B After Impact: Billy, Elias, Jones, Annie, Oni, Sonia
- Three 6B After Impact: Abubo
- 6B Before Impact: Everyone but Alice, hits the wall too low
How Do I land 6B Before Impact?
- First of all, there is an inconsistency with this technique that relies on your opponent hitting the wall higher up. How high your opponent hits the wall is dependent on how big their hurtbox is. For example, Abubo hits the wall the highest while Alice hits the wall the lowest. Each character has their timing, but to make it easier on yourself make sure you're up against the wall directly below your opponent when you try to juggle them off of 6B. There's no other advice I can give except to practice your timing and execution.
Stun Combos
It is important to understand each character's stun values when performing these combos. See the stun system page for stun values.
Combo | Damage | Stun | Notes | ||
Stun Combos | |||||
9D > 2C > 3A (3 hits) > 623D (WH) > 6B > 623C (Stun) | 147 | 95 | No Impact Combo against Pepe, Lynn & Cassandra. Always stuns Pepe. | ||
9D > 2C > 3A (3 hits) > 623D (WH) > Impact > 6B > 623C (Stun) | 105 | 95 | One 6B After Impact.
Always stuns Kang, Jones, Jimmy, Sonia, and Alice. | ||
9D > 2C > 3A (3 hits) > 623D (WH) > 6B > Impact > 6B > 6B > 623C (Stun) | 110 | 123 | Combo to stun Abubo. Also works on Billy, Elias, Jones, Annie, Oni, Sonia. |
Combo | Damage | Stun | Notes | ||
Stun Combo Follow-Up Examples
(NOTE: ~ is an approximate.) | |||||
(STUN) 9D > 2C > 3A (3 hits) > 63214-63214C | ~88 | 0 | Single wall stun combo example. | ||
(STUN) 9D > 2C > 3A (3 hits) > 623C (WH) > Impact > 236BC > 236BC | ~128 | 0 | Two-wall stun combo example.
YOU MUST ROLL FORWARD AFTER A WALL BREAK |