Rage of The Dragons/In-Depth System

From SuperCombo Wiki

Below are in-depth system mechanics, these include Health tables, Bugs/Glitches, CPS-1 Chains (Rapid Chains), Stun Tables, etc. This is an ever-growing page, so info may change.

Health

Health Total Characters
240 Johann (Boss)
200 Abubo
190 Radel, Jones, Oni, Kang
180 Billy, Lynn, Cassandra, Pepe, Sonia, Jimmy
170 Annie
160 Alice, Pupa


Recoverable Health

Recoverable health is determined by a red bar behind your remaining health.

You can regenerate health by:
  • Tagging in your partner regens your partner's health when "CHANGE OK" becomes full. Tagging them back in causes them to lose their red health. This loss also applies to duplex.
  • Surrendering refills your partner's health depending on how much health your current character has. The more health your character has, the more you give to your partner on a surrender.
  • Elias' Maximum Delierum or Hell or Heaven moves refill 5-10% of his total health on hit.



Counter Hits

Counter hits are when you interrupt your opponent during a special or super move. You deal 1.5x damage during a counter hit, so make it count.

Stun

Stun determines if you can continue a combo on knockdown or not. When stunned, your combo counter will continue. Some characters can stun you in one combo, most need resets to stun. You can shake out of stun by moving your movement controls back and forth. Stun recovers automatically as long as you don't get hit.

Stun Total Characters
999 Johann (Boss)
110 Abubo
100 Billy, Lynn, Radel, Annie, Cassandra, Oni, Pupa, Elias
90 Pepe, Sonia, Jimmy
80 Alice, Jones, Kang


Guard

It is rare for a guard break to occur and even rarer to actually capitalize off of a guard break. Guard breaks usually happen mid-pressure but never happen since guard cancels exist. Below, is the guard value of every character. It rebuilds when you are not blocking.

Guard
Guard Total Characters
999 Johann (Boss)
130 Abubo
120 Kang
110 Jones, Radel
100 Elias, Jimmy, Cassandra, Pepe, Oni
90 Sonia, Billy, Lynn, Annie
80 Alice, Pupa


Guard Breaking Moves

Somes moves instantly break guard. Here are some examples.

  • Jones' 236C.
  • Oni's 236-236D fully held charge.


Bugs

Fake Combos

Fake combos are when the combo counter goes up, but the combo actually drops. This happens when you hit the opponent right as soon as they exit hitstun. Above is an example from an early 100% combo video that uses fake combos.

Kang Float Bug

Kang can float by canceling his 5D into CD or AB. This can be reset by jumping or getting knocked down. This also makes his 5A an infinite.

Continue Bug

I actually have no idea how to do this.

Slide Bug

I have no idea how to replicate this.

Alternate Guard

Similar to KOF titles, going from crouch to stand causes a character to stay in guard longer. This can be used to avoid tick throws. Unlike KOF, this also causes a slight amount of forwards acceleration. It is likely related to the slide bug.

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann