Rage of The Dragons/Abubo/Movelist

From SuperCombo Wiki
Move List Showcase

Movelist

Impact

Snka.gifSnka.gifSnkb.gifSnkb.gifSnkd.gif

(Air) Snka.gifSnka.gifSnkc.gifSnkd.gifSnkd.gif

Command Normals

F.pngSnka.gif

Df.pngSnka.gif

Df.pngSnkc.gif

Special Moves

Qcf.pngSnka.gif/Snkc.gif (Hold Snka.gif/Snkc.gif) - Steel Crusher

Dp.pngSnka.gif/Snkc.gif - Flea Catcher

Hcf.pngSnkb.gif/Snkd.gif - Violent Instinct

Hcb.pngSnka.gif/Snkc.gif - Destruction

Super Moves

Hcb.pngHcb.pngSnka.gif/Snkc.gif - Abubo Slam


Close Normals

cl.A
ROTD Abubo clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
cl.B
ROTD Abubo clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 3 17 +1 -7
cl.C
ROTD Abubo clC.png
Damage Guard Stun Cancel
16 (6+10) Mid 8 (2+6) Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
7 2+(11)+2 23 -6 -12
cl.D
ROTD Abubo clD.png
Damage Guard Stun Cancel
30 (6+6+18) Mid 14 (2+2+10) Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 2+(13)+1+(1)+4 36 -21 -27

Standing Normals

st.A
ROTD Abubo stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
9 5 17 -6/-3 -9
st.B
ROTD Abubo stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
10 3 25 -12/-9 -15
st.C
ROTD Abubo stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
12 6 22 -4/0 -11
st.D
ROTD Abubo stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
8 4 25 -5/-1 -12

Crouching Normals

cr.A
ROTD Abubo crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 5 5 +1 0
cr.B
ROTD Abubo crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 6 15 -2 -8
cr.C
ROTD Abubo crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
10 3 19 -3 -9
cr.D
ROTD Abubo crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
11 4 28 KD -15

Jumping Normals

j.A
ROTD Abubo jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16 - - -
j.B
ROTD Abubo jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16+2 - - -
nj.C
ROTD Abubo njC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
7 4 - - -
j.C
ROTD Abubo jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
14 3 - - -
nj.D
ROTD Abubo njD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 16 - - -
j.D
ROTD Abubo jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
13 19 - - -

Command Normals

6A
ROTD Abubo 6A.png
Damage Guard Stun Cancel
14 High/Air 4 -
Startup Active Recovery Adv. Hit Adv. Guard
19 20 17 -21/-18 -24

Abubo chest dives into the air. Punishable on hit. Avoid if possible.

3A
ROTD Abubo 3A.png
Damage Guard Stun Cancel
26 (8+8+10) Mid 10 (2+2+6) Special
Startup Active Recovery Adv. Hit Adv. Guard
11 2+2+(15)+4 33 KD -20

Abubo slams his arms up and down onto the ground. 3 hits, Launches opponents into the air and slams them back onto the ground. After the 3rd hit, they bounce off the ground and can hit walls. Try to cancel before the 3rd hit near a wall.

3C
ROTD Abubo 3C.png
Damage Guard Stun Cancel
16 (8+8) Low 8 (4+4) -
Startup Active Recovery Adv. Hit Adv. Guard
23 2+6 40 -27 -33

Abubo slides his arm across the ground to smack your toes. Hits low, but its unsafe on block and hit. CANNOT be cancelled. Its range at round start is tempting, but begging to get sniped by a tag-in.

Throws

4/6C
ROTD Abubo throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Does not work on Abubo himself at all for some reason, but has the same effect as his command throw in how it throws fullscreen.

System

Tag-In
ROTD Abubo stC.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-11 invuln) 6 21 KD -10
Guard Cancel
ROTD Abubo CD.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 (1-18 invuln) 4 21 KD -8
First Impact
ROTD Abubo CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
14 4 31 KD -18

Good at mid-long range — anything closer and it's too slow or it can be ducked. The only super Abubo can use after First Impact is Duplex, but he can always use tag-in after Ground Impact and let his teammate use the meter.

Duplex Attack
ROTD Abubo run.png
236CD
ROTD Abubo 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar. Abubo is too cool to have a special Duplex, so he doesn't have one.

Special Moves

Steel Crusher
ROTD Abubo 236A.png
236A
ROTD Abubo 236C.png
236C
Damage Guard Stun Cancel
20 Mid 8 -
Startup Active Recovery Adv. Hit Adv. Guard
27+[180]+7 (1-6 invuln, 7-27 [207] guard) 4 25 KD -12

Abubo feigns and punches you out of the air. Can be held for a tic of armor which triggers on medium/high moves. Not bad for catching tag-ins, guard cancels etc. if read. Launches the opponent far away on hit.

Damage Guard Stun Cancel
20 Low 8 -
Startup Active Recovery Adv. Hit Adv. Guard
27+[180]+11 (7-27 [207] guard) 12 19 KD -14

Abubo feigns and punches your toes. Can be held for a tic of armor which triggers on medium/low moves. Less reliable for catching tag-ins, which are mostly angled high. Causes a wall splat on hit, which can deprive you of a wall combo.

Flea Catcher
ROTD Abubo 623P.png
623A/C
ROTD Abubo 623C.png
623C
Damage Guard Stun Cancel
14 Mid 8 -
Startup Active Recovery Adv. Hit Adv. Guard
9 32 13 KD -38

Abubo beats his chest like the gorilla he is. Hitbox is focused on Abubo's head. This is his go-to anti-air, but it may trade in some cases.

Damage Guard Stun Cancel
14, 14 Mid, Ground 8, 6 -
Startup Active Recovery Adv. Hit Adv. Guard
5 32+(14)+2 27 KD -58

Same as the light version, but Abubo slams his arms on the ground causing the earth to quake. Crouching, jumping, dodging or rolling nullifies the quake.

Violent Instinct
ROTD Abubo 41236K.png
41236B/D
Damage Guard Stun Cancel
0×n, 20 Mid 0×n, 4 -
Startup Active Recovery Adv. Hit Adv. Guard
18 [4+(8)]×3+4 30 KD -17

This version deals less damage than the heavy so don't use it.

Damage Guard Stun Cancel
0×n, 26 (3+3+20) Mid 0×n, 4×3 -
Startup Active Recovery Adv. Hit Adv. Guard
18 [4+(8)]×3+4 30 KD -17

Abubo pushes you to the wall. This move goes fullscreen. The further the distance from the wall/corner, the more hits it deals. Extra hits deal 0 damage, but add to damage scaling. Same as the light version but has two additional hits at the end of the push.

Destruction
ROTD Abubo 63214P.png
63214A/C
Damage Guard Stun Cancel
20 (5×4) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Hell yeah! A command grab with no whiff animation which can be cancelled into. When input as 63214CD, you get an OS which catches anyone who jumps out with his beefy ass First Impact, but take care not to autopilot it as it loses to backdash. The first two hits ignore scaling.

Super Moves

Abubo Slam
ROTD Abubo 6321463214P.png
6321463214A/C
Damage Guard Stun Cancel
40 (10+10+20) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 30 KD -

Command grab with a whiff animation… which only comes out if the opponent were in a ground-throwable state the frame before. Abubo slams them into the ground, then launches them off the ground. The light version launches further than the heavy, which makes it better for wall hits but worse for okizeme.

Damage Guard Stun Cancel
65 (5×5+10+30) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 30 KD -

The strongest super in the game, save for Pupa's fully-charged Queixada which is a meme. Leaves the opponent midscreen. For either version, all hits ignore scaling.

ROTD Navigation

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Annie
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