Shao Kahn #MK11_SHA | |
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DOMINANCE
Emperor of Outworld. For millennia, Shao Kahn dominated the realms, rapidly expanding his Empire by conquest. But when he set out to claim Earthrealm, he was blocked by the rules of Mortal Kombat. Deterred but determined, Shao Kahn demands absolute victory. | |
Data | |
Health | 1100.00 |
Hitbox | Big Body |
Introduction
One of the most iconic final bosses in all of gaming, Shao Kahn sadly failed to live up to that legacy in MK11 as its pre-order bonus/day one DLC. Community consensus generally placed him as one of the weakest characters in the game, if not the absolute bottom. Fortunately, buffs across multiple patches during the game's lifetime has made him more of a functional character, even if he's still hovering around the middle to lower end of many tier lists. He hits like a freight train once he gets a touch, although getting to that point can be difficult due to his lack of safety on important strings and little else to enforce his general gameplan. Addtionally, he benefits little from his kustom ablities compared to the rest of the cast. He's been described as one of the best characters in the game when he's guessing right but ultimately a feast-or-famine character not quite suited for tournament play.
Strengths | Weaknesses |
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Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
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20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
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30.00 / 4.50 / 0.45 | Mid | 13 | 2 | 27 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
16 | 6 | -7 | -7 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
140.00 / 4.50 / 0.45 | Mid | 26 | 2 | 32 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 14 | -5 | -5 | - | |||||||
Placeholder
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Damage | Guard | Startup | Active | Recovery | |||||||
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20.00 / 3.00 / 0.30 | Mid | 16 | 2 | 28 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
21 | 20 | -3 | -3 | - | |||||||
Good string, cancels into Hammer Lunge to start your combo. |
Damage | Guard | Startup | Active | Recovery | |||||||
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70.00 / 10.50 / 1.05 | Overhead | 28 | 2 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 11 | -9 | -9 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
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20.00 / 3.00 / 0.30 | High | 7 | 2 | 15 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
10 | 14 | -5 | -5 | - | |||||||
Placeholder
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2
3
4
Jump and Hop Attacks
Getup and Flawless Block Attacks
Throws
Special Moves
Fatal Blow
Kustom Abilities
Strategy and Kombos
General Tactics
Popular Variations
Universal Kombos
Variation Kombos