Kano #MK11_KAN | |
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GREED
Arms dealer and leader of the Black Dragon. Kano prides himself as the ultimate deal- maker, with a black market network that spans the realms, but he is never satisfied. Even his loyal followers know he’d stab his mother in the back if the price was right. | |
Data | |
Health | 1000.00 |
Hitbox | Male |
Introduction
A scumbag crime lord from the Land Down Under, Kano is equipped with a variety of dirty tricks to frustrate his enemies at close range. F12B2 is the backbone of his offense, starting with a valuable 13-frame mid and ending at +2 with no Flawless Blockable gaps. From here, he can check with his D1 and/or his equippable Lumbar Check command grab, or just loop the string and stagger some more. Tools like F3 and the Chemical Burn ability keep him evasive, with the latter being especially deadly for his corner game if he has the ground lit on fire. Players have also found uses for his other Kustom Abilities: Bio-Magnetic Pull is a 14-frame reversal punisher with insane range that can lead to a full combo if amplified while Vege-Mighty can turn Kano Ball into one of the very few armored special moves in the game. His biggest weakness is his reliance on F12B2: as it happens, many of the best characters in the game can duck the second hit (the spit) of the string.
Pros | Cons |
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Movement
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Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
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00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Restands on hit. The restand keeps you in range for Chemical Burn to hit and the lighter from the amplify to hit the ground. This is vital to his corner game when using Chemical Burn since the opponent can block the lighter otherwise.
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Damage | Guard | Startup | Active | Recovery | |||||||
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00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
00.00 / 00.00 / 00.00 | High (Projectile) | 00 | 00 | 00 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
00 | 00 | 00 | 00 | - |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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2
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
140.00 / 21.00 / 2.10 | High | 10 | 3 | 42 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 25 | -8 | -18 | - | |||||||
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3
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
110.00 / 7.50 / 0.75 | Mid | 16 | 3 | 21 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 11 | -4 | -4 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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4
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Jump and Hop Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid/Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid/Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid/Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | - | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | - | |||||||
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Getup and Flawless Block Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | 1 OFF and 1 DEF | |||||||
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | 1 OFF and 1 DEF | |||||||
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Throws
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | - | |||||||
Placeholder
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | - | |||||||
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Special Moves
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60.00 / 17.50 / 1.75 | High (Projectile) | 20 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
24 | 14 | -8 | -8 | - | |||||||
Basic high projectile attack. Punishable on block.
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60.00 / 17.50 / 1.75 | Mid (Projectile) | 20 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
29 | 7 | -11 | -11 | 1 OFF | |||||||
Throws a mid hitting knife. Even less safe on block so not useful for pressure like some other basic projectiles.
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100.00 (20.00 + 80.00) / 32.50 (12.50 + 20.00) / 3.25 | Mid, Mid | 11 | 14 | 30 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
22 | 29 | -20 | -20 | - | |||||||
A fast advancing special that hits twice at close range. Kano's abilities usually give him a better combo ender but this can still be used for corner carry.
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60.00 / 17.50 / 1.75 | Mid | 19 | 2 | 37 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 17 | -12 | -12 | 1 OFF | |||||||
Has a large window to amplify in order to catch opponents off guard. Not terribly safe in a neutral situation and some characters can even neutral duck the hit of the amplify for a punish. Can be used to tack on damage if you choose to end a combo with it. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 18.75 / 1.88 | Mid | 6 | 14 | 37 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
41 | 9 | -25 | -25 | - | |||||||
Air variant of the Black Dragon Ball that hits at a downward angle with faster startup but more punishable. Only hits once unlike the ground version. Catching opponents out of the air with it can lead to a vary tricky combo follow-up: landing a D1 after the Air Ball hits lets you go into 11, BF3 for example.
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60.00 / 17.50 / 1.75 | Mid | 23 | 8 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 24 | -10 | -10 | 1 OFF | |||||||
Largely similar to the amped ground version but with some marginally different frame data. It ultimately doesn't solve the problems that the ground version has. |
Fatal Blow
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
000.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | FB Charge On Hit, 10 Sec CD On Miss | |||||||
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Kustom Abilities
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100.00 / 10.50 / 1.05 | Overhead | 26 | 4 | 29 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
80 | 6 | -6 | -6 | - | |||||||
Gives a knockdown on hit and pushes back far enough on block to be safe. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60.00 / N/A / 1.05 | N/A | 1 | N/A | 129 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 15 | N/A | N/A | 1 OFF | |||||||
Tacks on an extra bit of damage and frame advantage to this string. The whole string with amp is a respectable 21% for 1 bar. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100.00 / 10.50 / 1.05 | Mid | 19 | 3 | 33 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
44 | 11 | -4 | -4 | - | |||||||
Side-switching knockdown, safe on normal block but if they catch the flawless block gap you might be in trouble. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
25.50 / N/A / 1.79 | N/A | 1 | N/A | 41 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 42 | N/A | N/A | 1 OFF | |||||||
The ability's metered launcher. Usual follow up is 1, 1 then dash cancel into F2 and either Kano Ball or Lumbar Check if that's equipped. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Overhead | 25 | 4 | 25 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
30 | 21 | -7 | -12 | - | |||||||
This can only come out on hit so there's no real need to worry about the advantage on block there. A nice way to add damage after the overhead hits but pushes them away midscreen.
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Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 OFF | |||||||
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Banned Abilities
Strategy and Kombos
General Tactics
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
Popular Variations
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Universal Kombos
[Midscreen] B14-DF1, Jump 2, B143-BF3 (223.98 dmg)
- Amplify Ender: BF3 Amp (264.23 dmg) [KB: 361.34 dmg]
- Replace Starter: B32 (223.98 dmg)
- Replace Starter: 12 (213.98 dmg)
Variation Kombos
[Midscreen] F2-DF1 Amp, Jump 2, B143-BF3 (251.69 dmg)
- REQUIRES: Deep Freeze
- COSTS: 1 OFF
- Amplify Ender: BF3 Amp (294.06 dmg) [KB: 396.27 dmg]