Darkstalkers 3/Talbain/Attack Data

From SuperCombo Wiki

Moves

Ground Normals

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes
Strong (MP) 6 +3 +2 Standing 3/9/15 Ground yes
Fierce (HP) 8 +3 +2 Standing 6/15/24 Ground no
Short (LK) 5 +3 +2 Standing 0/3/6 Ground yes
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground yes
Roundhouse (HK) 7 -3 -4 Standing 6/15/24 Ground no
Standing (Far) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes
Strong (MP) 7 +4 +3 Standing 3/9/15 Ground yes
Fierce (HP) 9 +6 +5 Standing 6/15/24 Ground no
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground yes
Roundhouse (HK) 9 0 -1 Standing 6/9+3+3/12+6+6 Ground no
Special <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + Roundhouse (HK) 10 +2 +1 Standing 3/9/15 Ground no
Crouching Jab (LP) 5 +5 +4 Crouching 0/3/6 Crouching yes
Strong (MP) 8 +1 0 Crouching 3/9/15 Ground no
Fierce (HP) 9 -8 -9 Crouching 6/15/24 Ground no
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching yes
Forward (MK) 7 +3 +2 Crouching 3/9/15 Ground yes
Roundhouse (HK) 9 ? -6 Crouching 6/15/24 Crouching no

Jumping Normals

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 6 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 6 Air 3/9/15 Standing yes
Roundhouse (HK) 7 Air 6/15/24 Standing no


Throws and Other Stuff

<a name="throw">Normal Throw</a>

Seoi Nage

<img src="./Vampire Savior Data - Talbain_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Talbain_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +18 Standing 9 Left or Right

Beast Roll

<img src="./Vampire Savior Data - Talbain_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Talbain_files/6(1).gif" border="0" > + Forward (MK) or Roundhouse (HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +7 Standing 9 Left or Right




<a name="throw-air">Air Throw</a>

Air Beast Roll (Air Only)

<img src="./Vampire Savior Data - Talbain_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Talbain_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Left or Right




<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Talbain_files/8(1).gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 36 Standing 6/24
ES 36 Standing 0/0




<a name="other">Special Skills</a>
Beast Hop
     
<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > + KKK
After Pos Remark
Standing Crosses over.



Special Moves

<a name="sp-move">Special Moves</a>
Ground
        Beast Cannon

<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Leaping
        Beast Cannon
(GC skill)

<img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Air Beast Cannon
       (Air Only)

<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Million Flicker
       
<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/1.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/4.gif" border="0" > + P (Tap P)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 11 -3 -4 Standing 12/12+2xn/12+4xn Ground Knocks down on air hit.
middle 11 -3 -4 Standing 12/12+2xn/12+4xn Ground
high 11 -3 -4 Standing 12/12+2xn/12+4xn Ground
ES 11 Standing 0/0/0 Ground
Climb Razor
     
<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/8.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 5 Knockdown -18 Standing 22/26/31 All Landing time:12F
middle 5 Knockdown -23 Standing 22/26/31 All
high 5 Knockdown -27 Standing 22/26/31 All
ES 5 Knockdown -25 Standing 0/0/0 All
Wild Circular
     
<img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/1.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/4.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low - - - - - - Invincible frames:9F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw


EX Moves

<a name="ex">EX Super Moves</a>
Dragon Cannon
     
<img src="./Vampire Savior Data - Talbain_files/4.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/1.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 -27 Knockdown -19 Standing All
Moment Slice
     
Jab (LP), Strong (MP), <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" >, Short (LK), Forward (MK)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 14 Knockdown +3 Standing Ground Can't pursuit after.


Dark Force

<a name="df">Dark Force</a>
Mirage Body
     
Same Strenght P+K
Startup Invincibility Ending After Pos Remark
31 34 31 Standing Makes 2 images that mirror talbain's moves.


Normal Moves (Dark Force)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +12 +11 Standing 0/0/0 Ground yes
Strong (MP) 6 +9 +8 Standing 0/0/0 Ground yes
Fierce (HP) 8 +9 +8 Standing 0/0/0 Ground no
Short (LK) 5 +9 +8 Standing 0/0/0 Ground yes
Forward (MK) 6 +8 +7 Standing 0/0/0 Ground yes
Roundhouse (HK) 7 +3 +2 Standing 0/0/0 Ground no
Standing (Far) Jab (LP) 4 +12 +11 Standing 0/0/0 Ground yes
Strong (MP) 7 +10 +9 Standing 0/0/0 Ground yes
Fierce (HP) 9 +12 +11 Standing 0/0/0 Ground no
Short (LK) 5 +11 +10 Standing 0/0/0 Ground yes
Forward (MK) 6 +8 +7 Standing 0/0/0 Ground yes
Roundhouse (HK) 9 +9 +8 Standing 0/0/0 Ground no
Special <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + Roundhouse (HK) 10 +8 +7 Standing 0/0/0 Ground no
Crouching Jab (LP) 5 +11 +10 Crouching 0/0/0 Crouching yes
Strong (MP) 8 +7 +6 Crouching 0/0/0 Ground no
Fierce (HP) 9 -2 -3 Crouching 0/0/0 Ground no
Short (LK) 5 +11 +10 Crouching 0/0/0 Crouching yes
Forward (MK) 7 +9 +8 Crouching 0/0/0 Ground yes
Roundhouse (HK) 9 ? 0 Crouching 0/0/0 Crouching no


Standing Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Crouching Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Jumping Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Command Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Pursuit


Strong
mp
Startup Active Recovery On Hit On Block
6 ? ? -2 [+3] -3 [+2]
Guage Damage Attack Cancels Properties
3/9/15 ? Mid No 2 Hit
  • A Bullet Point
    • More Bullet, less point


Throws


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Specials


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


EX Moves


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Dark Force

Coming Soon

VSav Navigation

General
FAQ
Controls
HUD
Movement
Offense
Defense
Combos
Advanced
Glossary
Game Data
Characters
Anakaris
B.B. Hood
Bishamon
Demitri
Felicia
Hsien Ko
Jedah
Lilith
Morrigan
Q-Bee
Raptor
Rikuo
Sasquatch
Talbain
Victor