Strategy
jedah's game is most effectively played as a rushdown(tho, i try to play all characters rushdown)/zoning character.
unless you're going at the opponent from a high airdash, always ground-dash in pulses(enough to just hop into the air & do an attack) going high into the air with a groundash sacrifices your ability to block[which isnt good].
Rushing down: choices and options(oh so fun..)
from afar, these are the best options to get in on the opponent(imo):
- a hopped hp, or mp
- fwd, fwd, fwd, air normal/blade(this'll have jedah grounddash, then do a low airdash,)
- (an additional benefit; once hes dashed, he naturally grazes over fireballs)
- groundash back, ad forward, empty linked normals(tho, this is one of the more obvious ways of getting in imo.)
- normal jump, lp/mp blade, airdash in(also unsafe, & very obvious)
once you get in close, mix up w/ hi/lo shit.
for up close, your best options are:
- pulsed groundash, d.mp/mk/rk/lk
jump straight up, airdash, immediate rk, into empty linked normals for annoying possible crossup.[i'll generally do ad.rk, ad.mk, ad.lk->land]
wakeup options:
- dash toward enemy & attack for hi/lo
- dash/airdash then airthrow
- blade on wakeup
- meaty super
also, you could opt for a light-air-command throw, if you know you're gunna get on top've em on wakeup(or even just dashing in). opponents tend to spend a bit of time thinking/blocking an attack that never came out.
Misc. Info
If you wiff normals during his ground dash, jedah DOESN’T build meter
unlike morrigan(who's down/up groundash "homes in" on the opponent), if you decide to dash w/ your opponent while they move on the ground, you'll rely moreso on intuition[than laziness]
the primary characters you wanna watch out for as far as wakeups go are anak[who has his anti-pursuit move], and demitri(lilith too maybe)[who's got the high priority(not invincible) uppercut]. I'm pretty sure you can counter both by chicken guarding in, but again, thats countered by ground normals -_-