Darkstalkers 3/Jedah/Combos

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Combos & Patterns

- c.lk c.mp s.mk c.hk: basic close range damaging combo.

- c.lk c.mk c.hk: it's important to mix up with this since it hits low 3 times. c.mk c.hk is also an option for hitting low and early anti airing at the same time, with good range!

- c.lk, +c.lp c.lk s.mk: his best far range combo after dash mp's and such. not so much good damage but it adds up after being stacked.

- c.lk s.mk c.hp: this is ok if you're out of the first combo's range.

- jump in mp hp, dash mp, c.lk s.mk c.hp: this is a good jump in combo. i like his jump in because it hits from full screen. so if Bishamon tries to spirit you can punish him with this. you can also dash hp before dash mp for some extra hits and damage.

- dash over crossup hk, c.lk c.mp s.mk c.hk: this is good against small characters.

- dash mk, c.lk s.mk c.hk: good air to ground combo.

- dash hp: this is an infinite, but it's very hard to keep this going for a long time. timing is strict, and it isn't recommended. but if you're going to use this, use it on victor and bishamon since they can get infinited while crouching.

Ad.mp, +ad.lk, +ad.lk

  • try setting up the ES spin scythe(his bigass projectile) to keep em on the ground? follow w/ unblockable super? WRR

DF: [F+[LP, LK, MP, HP]]xN

  • need to be hovering barely off the ground
  • jedah?s attacks lunge after wiffing a move in a a dash. So you can do d.mk, d.mp, and the mp will gain signifigant range. Groundash backward will make him lunge backwards

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Anakaris
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