Darkstalkers 3/Anakaris/Combos

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Combos & Patterns

{{ Lp.png ---.png Lk.png ---.png Lp.png ---.png Lk.png ---.png D.png + Hk.png }}
*can start w/ s.lk, and end the main link w/ s.lk instead

offensive push: [d.lp(or lk), +s.lp, c.lk, +s.lp] -I cant rushdown with this particular string effectively yet, but realize the power in it. if you can do it consistently(when you want to... and yes, you shouldn't do it every time) then you can eyeball when to finish the combo, and go for knockdown->mixup. (i'll replace eyeball with that term.. i'm having a brainfart...)

  • a safe chain ender seems to be c.mk. the frame recovery still seems to have anak at a disadvantage, but it's signifigantly safer than his other moves.(so you can do c.mp, c.mk[assuming the mp hits] & be relatively safe)

Ghetto throw setup: blocked c/s.lps->ES throw. -difficult to tell when the lps are stopping, & when the throw will come out.

*mp and 3P colors look the coolest


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