Drive Reversal - no longer moves backward on the first frame
2HP Drive Gain 3000 -> 4000
Double Knee Bombs (6MK) foot hurtbox raised upwards, making it a more effective low crush
1st hit now causes free juggle state vs. airborne, allowing both hits to connect
Wild Nail (6HP) KD Advantage increased by 2f on grounded hit (+18 -> +20) and by 5f on airborne hit
Ensures Blanka is always plus after a forward dash; no change to Punish Counter version
2MK: fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while SA2 was active
5MP reduced hurtbox while active
2LP Hit Advantage +4 -> +5
2MP extends a hurtbox on whiff until end of recovery
2MK whiff/block recovery 16 -> 18; 2f extra blockstun (same Block Advantage, but affects all cancel data); extends a hurtbox on whiff until end of recovery
[4]6MP hitbox expanded during combos (combos more consistently from canceled light normals)
[4]6PP landing recovery on block shifted 4f earlier (1f land -> 5f land), making Perfect Parry punishes more consistent
Also applies to all SA2 enhanced [4]6P versions
63214KK 1st attack hitbox expanded forward
Air [4]6PP landing recovery 10 -> 15, can now be minus on block on close range connect
22P (Blanka-Chan) starter scaling 20% added; also counts as 2 hits when comboed into (scaling only applies once per combo)
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