Street Fighter 6/Blanka/Resources

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< Street Fighter 6‎ | Blanka
Revision as of 16:36, 18 June 2025 by AkashicAYS (talk | contribs) (Added Patch History)


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Blanka Safe Jump Guide

Patch History

  • 2LK can be chain canceled 1f earlier (improves light chain consistency and can frame trap vs. 4f normals by chaining into 5LK/2LK)
  • 2HP damage increased 800 -> 900
    • Removed the arm hurtbox that appeared 2f before active; now has a strike invuln hurtbox 1f before active that is only vulnerable to projectiles


  • Double Knee Bombs (6MK) now Forces Stand on hit (ensures that Vertical Roll can always connect)


  • OD Wild Hunt (236KK) can be comboed into on both grounded and mid-air opponents
    • Opens up new Blanka-Chan Bomb setups with its extremely high knockdown advantage


  • SA3/CA cinematic no longer has slower Drive regeneration due to being considered airborne
    • Drive Regen amount: SA3 1.6 -> 1.8 bars, CA 1.3 -> 2.3 bars
  • Drive Reversal - no longer moves backward on the first frame
  • 2HP Drive Gain 3000 -> 4000
  • Double Knee Bombs (6MK) foot hurtbox raised upwards, making it a more effective low crush
    • 1st hit now causes free juggle state vs. airborne, allowing both hits to connect
  • Wild Nail (6HP) KD Advantage increased by 2f on grounded hit (+18 -> +20) and by 5f on airborne hit
    • Ensures Blanka is always plus after a forward dash; no change to Punish Counter version
  • 2MK: fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while SA2 was active
  • 5MP reduced hurtbox while active
  • 2LP Hit Advantage +4 -> +5
  • 2MP extends a hurtbox on whiff until end of recovery
  • 2MK whiff/block recovery 16 -> 18; 2f extra blockstun (same Block Advantage, but affects all cancel data); extends a hurtbox on whiff until end of recovery
  • 6MP Block Advantage -2 -> -3 (weaker block mixup after Drive Rush)

  • 2PP~P hitbox expanded forward
  • [4]6MP hitbox expanded during combos (combos more consistently from canceled light normals)
  • [4]6PP landing recovery on block shifted 4f earlier (1f land -> 5f land), making Perfect Parry punishes more consistent
    • Also applies to all SA2 enhanced [4]6P versions
  • 63214KK 1st attack hitbox expanded forward
  • Air [4]6PP landing recovery 10 -> 15, can now be minus on block on close range connect
  • 22P (Blanka-Chan) starter scaling 20% added; also counts as 2 hits when comboed into (scaling only applies once per combo)

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