OD Demon Raid (236KK) can now be canceled into Air SA1 until frame 38
Demon Blade Kick (236K~K) starter scaling increased 20%-> 30% on meterless version
Air SA1 extends a combo-only hitbox upward for juggle consistency
Forward Ashura Senku (6KKK) - expanded throw hurtbox backwards to make it harder to avoid throws when passing through opponent
Back Walk Speed reduced 0.036 -> 0.035
2MK can now cancel to Drive Impact 2f earlier (on the first active frame)
2HK pushback on block reduced for both Akuma and the opponent; easier for many characters to punish
Resso Snap Kick (6MK) on whiff, recovery 18 -> 19 and extended hurtbox
Tenmaku Blade Kick (j.2MK) Drive Gain 2000 -> 3000
Gou Hadoken (236P/236PP) forward hurtbox extended from the 3rd active frame onward
OD Gou Shoryuken (623PP) total damage 1900 -> 1700
OD Tatsumaki Zanku-kyaku (214KK) KD Advantage +46 -> +47
Demon Swoop (236K~[2]/236KK~[2]) 5f extra landing recovery when crossing over opponent
j.2MK: fixed bug where combo scaling was reduced when it hit immediately before landing
623P/214K: fixed bug where Drive Gain on Perfect Parry was less than intended
j.236P/j.236PP hurtbox expanded forward; upper half of hitbox only hits opponent in combos
This makes it easier to maneuver over the air fireball and to anti-air Akuma with air invincible specials
6KKK/4KKK (Teleport) hurtbox expanded during movement and will not completely overlap with cornered opponent
This makes it harder for Teleport to avoid attacks even when he hasn't fully passed through opponent
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