Street Fighter 6/Manon/Resources

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< Street Fighter 6‎ | Manon
Revision as of 19:42, 16 June 2025 by AkashicAYS (talk | contribs) (→‎Patch History)
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Patch History

  • 5MP
    • Reduced Block Advantage, -1 -> -2; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout)
    • Hitstun on airhit increased by 1f to compensate
  • 2MP
    • Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15
  • 2LK
    • Increased Block Advantage, -5 -> -3 (harder to interrupt chained light normals)
  • 2MK
    • Added 20% scaling as combo starter

  • À Terre (5MP~MK)
    • Changed hit effect on Punish Counter from a vacuum to a Hard Knockdown, +2 -> HKD +32; increased hitstop on frames 11-14 for hitconfirming
  • Temps Lié (5HP~HP)
    • Changed hit effect on Punish Counter from a vacuum to a limited juggle, +3 -> KD +48; increased hitstop on frames 13-15 for hitconfirming
    • Expanded 2nd Hit's hitbox forward during Punish Counter combos
    • Longer buffer window during attack recovery to input commands
    • Added 20% scaling on 2nd hit

  • LK Rond-point (236LK)
    • No longer launches grounded opponents on hit, KD +31 -> +3
    • Now cancels to SA3/CA on 2nd hit (can be used as stronger cancel into SA3) and increased buffer window during attack recovery to input commands
  • Rond-point (236K/236KK)
    • Fixed an issue where it could not be canceled into a Super Art when parried by the opponent
  • 5HK
    • Increased Hit Advantage, -2 -> +1; recovery on hit decreased from 26f to 23f
    • No change to Punish Counter advantage

  • À Terre (5MP~MK)
    • Increased Drive Gain of 2nd hit, 1000 -> 2500

  • HK Dégagé (214HK)
    • Increased Drive Gain, 2000 -> 3000
  • Manège Doré (63214P/PP)
    • Builds more Super gauge on hit at higher Medal levels
    • Level 3/4: 3000 -> 4000
    • Level 5: 3000 -> 5000
  • Renversé (236P/PP)
    • Builds more Super gauge on hit at higher Medal levels (only for full animation; no change when canceled into SA3)
    • Level 3/4: 2150 -> 3150
    • Level 5: 2150 -> 4150
  • Grand Fouetté (236P~K)
    • Launches opponents closer to Manon for juggle consistency
  • Renversé Feint (236[P]/[PP])
    • Recovery on all versions reduced by 2f; 33/34/35/34 -> 31/32/33/32
  • 5MK
    • Less pushback on hit
  • 2LP
    • Increased Hit Advantage, +2 -> +3 (allows much stronger conversions on Punish Counter or after DR)
  • 2MP
    • Extends a hurtbox on whiff until end of recovery
  • 2LK
    • Less pushback on hit/block
  • 2MK
    • Increased Hit Advantage, +2 -> +3 and reduced pushback (allows much stronger conversions after DR)

  • Tomoe Derrière (3HK)
    • Increased juggle limit
  • En Haut (4MK~MK)
    • Less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
  • Révérence (4HP)
    • Increased Block Advantage, -3 -> +1, also reduced pushback on hit (much stronger meaty tool)

  • OD Grand Fouetté (236PP~K)
    • Startup reduced from 11f to 10f (now combos from 4HP for much stronger juggle routes)
  • OD Rond-point (236KK )
    • 1st hit now cancels to SA2/SA3; 1st hit has more range vs. grounded opponents
    • Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)

  • SA1 (236236K)
    • Improved hitbox against opponents juggled above Manon
  • SA2 (214214K)
    • Final hit damage increased, 850 -> 950; new hitbox to make 3rd hit juggle more consistently
  • SA3/CA (236236P)
    • Now does more damage at higher Medal levels
    • Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
  • En Haut (4MK)
    • Retains greater momentum out of Drive Rush

  • SA2 (214214K)
    • Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)
  • Various bug fixes such as removing a super cancel window from Rond-point 236HK, inconsistent recoveries on moves, and SA1 being able to side-swap under certain scenarios
  • Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers

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