Various bug fixes such as removing a super cancel window from Rond-point 236HK, inconsistent recoveries on moves, and SA1 being able to side-swap under certain scenarios
Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers
1.04
En Haut (4MK)
Retains greater momentum out of Drive Rush
SA2 (214214K)
Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)
1.05
5MK
Less pushback on hit
2LP
Increased Hit Advantage, +2 -> +3 (allows much stronger conversions on Punish Counter or after DR)
2MP
Extends a hurtbox on whiff until end of recovery
2LK
Less pushback on hit/block
2MK
Increased Hit Advantage, +2 -> +3 and reduced pushback (allows much stronger conversions after DR)
Tomoe Derrière (3HK)
Increased juggle limit
En Haut (4MK~MK)
Less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
Révérence (4HP)
Increased Block Advantage, -3 -> +1, also reduced pushback on hit (much stronger meaty tool)
OD Grand Fouetté (236PP~K)
Startup reduced from 11f to 10f (now combos from 4HP for much stronger juggle routes)
OD Rond-point (236KK )
1st hit now cancels to SA2/SA3; 1st hit has more range vs. grounded opponents
Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)
SA1 (236236K)
Improved hitbox against opponents juggled above Manon
SA2 (214214K)
Final hit damage increased, 850 -> 950; new hitbox to make 3rd hit juggle more consistently
SA3/CA (236236P)
Now does more damage at higher Medal levels
Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
1.08
5HK
Increased Hit Advantage, -2 -> +1; recovery on hit decreased from 26f to 23f
No change to Punish Counter advantage
À Terre (5MP~MK)
Increased Drive Gain of 2nd hit, 1000 -> 2500
HK Dégagé (214HK)
Increased Drive Gain, 2000 -> 3000
Manège Doré (63214P/PP)
Builds more Super gauge on hit at higher Medal levels
Level 3/4: 3000 -> 4000
Level 5: 3000 -> 5000
Renversé (236P/PP)
Builds more Super gauge on hit at higher Medal levels (only for full animation; no change when canceled into SA3)
Level 3/4: 2150 -> 3150
Level 5: 2150 -> 4150
Grand Fouetté (236P~K)
Launches opponents closer to Manon for juggle consistency
Renversé Feint (236[P]/[PP])
Recovery on all versions reduced by 2f; 33/34/35/34 -> 31/32/33/32
1.09
Rond-point (236K/236KK)
Fixed an issue where it could not be canceled into a Super Art when parried by the opponent|-
1.10
5MP
Reduced Block Advantage, -1 -> -2; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout)
Hitstun on airhit increased by 1f to compensate
2MP
Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15
Changed hit effect on Punish Counter from a vacuum to a Hard Knockdown, +2 -> HKD +32; increased hitstop on frames 11-14 for hitconfirming
Temps Lié (5HP~HP)
Changed hit effect on Punish Counter from a vacuum to comboable Knockdown, +3 -> KD +48; increased hitstop on frames 13-15 for hitconfirming
Expanded 2nd Hit's hitbox forward during Punish Counter combos
Longer buffer window during attack recovery to input commands
Added scaling on 2nd Hit by 20%
LK Rond-point (236LK)
No longer launches grounded opponents on hit, KD +31 -> +3
Now cancels to SA3/CA on 2nd hit (can be used as stronger cancel into SA3) and increased buffer window during attack recovery to input commands
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