input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
5LP | ||||||||||
5MP | ||||||||||
5HP | ||||||||||
5LK | ||||||||||
5MK | ||||||||||
5HK | ||||||||||
2LP | ||||||||||
2MP | ||||||||||
2HP | ||||||||||
2LK | ||||||||||
2MK | ||||||||||
2HK | ||||||||||
j.LP | 3 land | ?(+?) | ?(+?) | H | ||||||
j.MP | 3 land | ?(+) | ?(+) | H | ||||||
j.HP | 3 land | ?(+) | ?(+) | H | ||||||
j.LK | 3 land | ?(+?) | ?(+?) | H | ||||||
j.MK | 3 land | ?(+) | ?(+) | H | ||||||
j.HK | 3 land | ?(+) | ?(+) | H | ||||||
6HP | ||||||||||
6MK | ||||||||||
4HK | ||||||||||
3HK | ||||||||||
5MP~MP | ||||||||||
5HP~HP | ||||||||||
5MK~HK | ||||||||||
2MK~HK | ||||||||||
6HP~HP | ||||||||||
6HP~HP~HP | ||||||||||
6MK~MK | ||||||||||
j.LP~j.MK | ||||||||||
j.MP~j.HP |
< Street Fighter 6 | Elena
Frame Data Tables
Character Data
Elena | HP | Throw Range |
Fwd Walk Speed |
Back Walk Speed |
Fwd Dash Speed |
Back Dash Speed |
Fwd Dash Distance |
Back Dash Distance |
Jump Speed |
Fwd Jump Distance |
Back Jump Distance |
Jump Apex |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
10000 |
Normals and Target Combos
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
---|---|---|---|---|---|---|---|---|---|---|
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
5LP | ||||||||||
5MP | ||||||||||
5HP | ||||||||||
5LK | ||||||||||
5MK | ||||||||||
5HK | ||||||||||
2LP | ||||||||||
2MP | ||||||||||
2HP | ||||||||||
2LK | ||||||||||
2MK | ||||||||||
2HK | ||||||||||
j.LP | ?(+?) | ?(-2) | ||||||||
j.MP | ?(+) | ?(-2) | ||||||||
j.HP | ?(+) | ?(-2) | ||||||||
j.LK | ?(+?) | ?(-2) | ||||||||
j.MK | ?(+) | ?(-2) | ||||||||
j.HK | ?(+) | ?(-2) | ||||||||
6HP | ||||||||||
6MK | ||||||||||
4HK | ||||||||||
3HK | ||||||||||
5MP~MP | ||||||||||
5HP~HP | ||||||||||
5MK~HK | ||||||||||
2MK~HK | ||||||||||
6HP~HP | ||||||||||
6HP~HP~HP | ||||||||||
6MK~MK | ||||||||||
j.LP~j.MK | ||||||||||
j.MP~j.HP |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
5LP | [] | () | () | ||
5MP | [] | () | () | ||
5HP | [] | () | () | ||
5LK | [] | () | () | ||
5MK | [] | () | () | ||
5HK | [] | () | () | ||
2LP | [] | () | () | ||
2MP | [] | () | () | ||
2HP | [] | () | () | ||
2LK | [] | () | () | ||
2MK | [] | () | () | ||
2HK | [] | () | () | ||
j.LP | [] | () | () | ||
j.MP | [] | () | () | ||
j.HP | [] | () | () | ||
j.LK | [] | () | () | ||
j.MK | [] | () | () | ||
j.HK | [] | () | () | ||
6HP | [] | () | () | ||
6MK | [] | () | () | ||
4HK | [] | () | () | ||
3HK | [] | () | () | ||
5MP~MP | [] | () | () | ||
5HP~HP | [] | () | () | ||
5MK~HK | [] | () | () | ||
2MK~HK | [] | () | () | ||
6HP~HP | [] | () | () | ||
6HP~HP~HP | [] | () | () | ||
6MK~MK | [] | () | () | ||
j.LP~j.MK | [] | () | () | ||
j.MP~j.HP | [] | () | () |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
5LP | |||||||
5MP | |||||||
5HP | |||||||
5LK | |||||||
5MK | |||||||
5HK | |||||||
2LP | |||||||
2MP | |||||||
2HP | |||||||
2LK | |||||||
2MK | |||||||
2HK | |||||||
j.LP | |||||||
j.MP | |||||||
j.HP | |||||||
j.LK | |||||||
j.MK | |||||||
j.HK | |||||||
6HP | |||||||
6MK | |||||||
4HK | |||||||
3HK | |||||||
5MP~MP | |||||||
5HP~HP | |||||||
5MK~HK | |||||||
2MK~HK | |||||||
6HP~HP | |||||||
6HP~HP~HP | |||||||
6MK~MK | |||||||
j.LP~j.MK | |||||||
j.MP~j.HP |
input | Notes |
---|---|
input | Notes |
5LP | |
5MP | |
5HP | |
5LK | |
5MK | |
5HK | |
2LP | |
2MP | |
2HP | |
2LK | |
2MK | |
2HK | |
j.LP | |
j.MP | |
j.HP | |
j.LK | |
j.MK | |
j.HK | |
6HP | |
6MK | |
4HK | |
3HK | |
5MP~MP | |
5HP~HP | |
5MK~HK | |
2MK~HK | |
6HP~HP | |
6HP~HP~HP | |
6MK~MK | |
j.LP~j.MK | |
j.MP~j.HP |
Drive and Throw
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD + | - | T |
4LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD + | - | T |
HPHK | 800 | 26 | 2 | 35 | 62 | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | LH |
6HPHK | 500 recoverable | 20 | 3 | 26(31) | 48(53) | KD +23 | -6 | LH |
6HPHK | 500 recoverable | 18 | 3 | 26(31) | 46(51) | KD +23 | -6 | LH |
MPMK | - | 1 | 12 or until released | 33(1)(11) | 45(3) | - | - | - |
MPMK~66 | - | 3+8 | - | 15(37) | 26(48) | - | - | - |
MPMK or 66 | - | 9 | - | 15(37) | 24(46) | - | - | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
LPLK | 20% Immediate | HKD + | ||||
4LPLK | 20% Immediate | HKD + | ||||
HPHK | 200 | 20% Starter | Crumple (Standing +21, Juggle +46, HKD +104) | -35 | 34 | 25 |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
MPMK | 50% Multiplier (Perfect) | |||||
MPMK~66 | 15% Multiplier (Mid-Combo) | |||||
MPMK or 66 | 15% Multiplier (Mid-Combo) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
4LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
HPHK | 5000 | 10000 [15000] | -10000 | [3000(2100)] |
6HPHK | -20000 | |||
6HPHK | -20000 | |||
MPMK | -5000,250~ | |||
MPMK~66 | -10000 | |||
MPMK or 66 | -30000 |
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
LPLK | ||||||
4LPLK | ||||||
HPHK | 1-27 | 0 | 1 | 0 | ||
6HPHK | 1-22 Full | Break | 200 | 100 | 1 | |
6HPHK | 1-20 Full | Break | 200 | 100 | 1 | |
MPMK | 6 Full (after Perfect Parry) | |||||
MPMK~66 | ||||||
MPMK or 66 |
input | Notes |
---|---|
input | Notes |
LPLK | |
4LPLK | |
HPHK | See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK | Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
6HPHK | Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK | See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66 | See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
MPMK or 66 | See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Specials
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
236LK | ||||||||||
236MK | ||||||||||
236HK | ||||||||||
236KK | ||||||||||
623LK | ||||||||||
623MK | ||||||||||
623HK | ||||||||||
623KK | ||||||||||
214LK | ||||||||||
214MK | ||||||||||
214HK | ||||||||||
214KK | ||||||||||
214K~6P | ||||||||||
214KK~6P | ||||||||||
236P | ||||||||||
236PP | ||||||||||
236P~LK | ||||||||||
236P~MK | ||||||||||
236P~HK | ||||||||||
236P~P | ||||||||||
214P | ||||||||||
214PP | ||||||||||
214P~6P | ||||||||||
214PP~6P |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236LK | ||||||
236MK | ||||||
236HK | ||||||
236KK | ||||||
623LK | ||||||
623MK | ||||||
623HK | ||||||
623KK | ||||||
214LK | ||||||
214MK | ||||||
214HK | ||||||
214KK | ||||||
214K~6P | ||||||
214KK~6P | ||||||
236P | ||||||
236PP | ||||||
236P~LK | ||||||
236P~MK | ||||||
236P~HK | ||||||
236P~P | ||||||
214P | ||||||
214PP | ||||||
214P~6P | ||||||
214PP~6P |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
236LK | [] | () | () | ||
236MK | [] | () | () | ||
236HK | [] | () | () | ||
236KK | [] | -20000 | () | () | |
623LK | [] | () | () | ||
623MK | [] | () | () | ||
623HK | [] | () | () | ||
623KK | [] | -20000 | () | () | |
214LK | [] | () | () | ||
214MK | [] | () | () | ||
214HK | [] | () | () | ||
214KK | [] | -20000 | () | () | |
214K~6P | [] | () | () | ||
214KK~6P | [] | () | () | ||
236P | [] | () | () | ||
236PP | [] | -20000 | () | () | |
236P~LK | [] | () | () | ||
236P~MK | [] | () | () | ||
236P~HK | [] | () | () | ||
236P~P | [] | () | () | ||
214P | [] | () | () | ||
214PP | [] | -20000 | () | () | |
214P~6P | [] | () | () | ||
214PP~6P | [] | () | () |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
236LK | |||||||
236MK | |||||||
236HK | |||||||
236KK | |||||||
623LK | |||||||
623MK | |||||||
623HK | |||||||
623KK | |||||||
214LK | |||||||
214MK | |||||||
214HK | |||||||
214KK | |||||||
214K~6P | |||||||
214KK~6P | |||||||
236P | |||||||
236PP | |||||||
236P~LK | |||||||
236P~MK | |||||||
236P~HK | |||||||
236P~P | |||||||
214P | |||||||
214PP | |||||||
214P~6P | |||||||
214PP~6P |
input | Notes |
---|---|
input | Notes |
236LK | Shortest distance |
236MK | Medium distance |
236HK | Farthest distance |
236KK | |
623LK | |
623MK | |
623HK | |
623KK | |
214LK | |
214MK | |
214HK | |
214KK | |
214K~6P | |
214KK~6P | |
236P | |
236PP | Follow-ups are enhanced like the Lynx Whirl versions after only one spin |
236P~LK | |
236P~MK | |
236P~HK | |
236P~P | |
214P | |
214PP | |
214P~6P | |
214PP~6P |
Supers
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
236236K | - | |||||||
236236P | - | |||||||
236236P~[2] | - | |||||||
214214K | - | |||||||
214214K | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236236K | 30% Minimum | - | ||||
236236P | 40% Minimum | - | ||||
236236P~[2] | 40% Minimum | - | ||||
214214K | 50% Minimum; 10% Immediate (Sp) | - | ||||
214214K | 50% Minimum; 10% Immediate (Sp) | - |
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
236236K | -10000 | -10000 | ||
236236P | -20000 | -20000 | ||
236236P~[2] | -20000 | -20000 | ||
214214K | -30000 | -30000 | ||
214214K | -30000 | -30000 |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
236236K | Break | ||||||
236236P | Break | ||||||
236236P~[2] | Break | ||||||
214214K | Break | ||||||
214214K | Break |
input | Notes |
---|---|
input | Notes |
236236K | Good anti-air; puts opponents into limited juggle state |
236236P | |
236236P~[2] | |
214214K | Cinematic time regenerates ~? Drive bars for Elena |
214214K | Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Elena |