Introduction
Fight against Ryo Sakazaki (MVS & AES)
To fight Ryo Sakazaki, you must defeat all 15 opponents in arcade mode with a 2-0 record. If you lose a round, you can continue progressing by having a second player join in before the match ends and defeating that second player. Switching between the first and second player is allowed as long as the continuing player gets a 2-0 record against the losing player. After defeating Wolfgang Krauser under these conditions, Ryo Sakazaki will challenge you in a dream match.
Play as Ryo Sakazaki (AES only)
To play as Ryo Sakazaki, you must first reach him and defeat him. Then, wait at the title screen until a demonstration starts and input the following code after the word "FIGHT!" appears: ↑ ← ↓ → ↑ A ↑ → ↓ ← ↑ C. You will then hear Ryo shout "Ora! Ora!". Press START and select P1 VS P2 mode, and Ryo will appear right next to Krauser on the character select screen. Ryo is NOT playable in the MVS (arcade) version of the game. As the biggest Fatal Fury Special competitions are played on the arcade version, Ryo is also not playable in tournaments.
Move List
Standing/Walking | Crouching | Crawling | Jumping | Taunting |
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Ryo is upper-body invincible during his prejump and landing frames. 50F (4+43+3) duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 6 | 6 | 7 | 18 | +3 | +4 | Kara Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 8 | 6 | 6 | 19 | +4 | +5 | Kara Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 10 | 8 | 7 | 24 | +8 | +7 | Kara Cancel |
c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 3 | 3 | 8 | +10 | +11 | Kara Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 7 | 6 | 11 | 23 | -1 | 0 | Kara Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 7 | 8 | 14 | 28 | +1 | 0 | / |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 18 | 9 | 12 | 38 | +2 | +1 | / |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 5 | 4 | 12 | +7 | +8 | Kara Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 5 | 6 | 6 | 16 | +4 | +5 | Kara Cancel |
2C
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Low | 12 | 7 | 20 | 38 | KD | -4 | Kara Cancel |
Jumping Normals
Note: Ryo is upper-body invincible during the landing frames of all of his jumping normals.
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Overhead | 6 | ∞ | / | / | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump 跳び横下段蹴り |
10 | 2 | Overhead | 6 | ∞ | / | / | - | - | - |
Neutral Jump 跳び中段蹴り |
10 | 2 | Overhead | 6 | ∞ | / | / | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 18 | 4 | Overhead | 6 | 20 | / | / | - | - | - |
Neutral Jump | 18 | 4 | Overhead | 6 | 17 | / | / | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump 跳び横下段蹴り |
16 | 4 | Overhead | 9 | 22 | / | / | - | - | - |
Neutral Jump 跳び中段蹴り |
16 | 4 | Overhead | 6 | 17 | / | / | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane 中段回し蹴り |
22 | 5 | Mid | 12 | 9 | 20 | 40 | KD | -10 | Cancel, Lane Shift |
Back Lane 中段後ろ回し蹴り |
22 | 5 | Mid | 14 | 6 | 17 | 36 | KD | -4 | Cancel, Lane Shift |
Lane Attack
Dodge Attack
Throws
Tomoe Nage (4/6C)
Special Moves
Ko-Oh Ken (236P)
Hien Shippu Kyaku (16K)
- Can be used to advance forward after a knockdown or dizzy.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 12 (3) | 3 | Mid | 21 | 24 | 12 | 56 (whiff) | - | - | Upper-Body Invuln 45-56F |
2nd hit | 12 (3) | 3 | Mid | 8 | 5 | 11 | 23 | Air Reset | +3 | Upper-Body Invuln 31-33F |
D | 19 (4) | 6 | Mid | 24 | 32 | 16 | 71 (whiff) | - | - | Upper-Body Invuln 56-71F |
2nd hit | 19 (4) | 6 | Mid | 10 | 6 | 10 | 25 | KD | +7 | Upper-Body Invuln 24-26F |
Kohou (623P)
- Both versions are reliable anti-airs.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 10x4 (2x4) | 3x4 | Low, Mid, Mid, Mid | 7 | 3+5+5+15 | 17 | 51 | -16※ | -11※ | Invincible 1-14F, Upper-Body Invuln 49-51F | |
※Advantage values are from the 3rd hit. | |||||||||||
C | 17x4 (4x4) | 6x4 | Low, Mid, Mid, Mid | 8 | 4+5+6+18 | 20 | 60 | -15※ | -17※ | Invincible 1-16F, Upper-Body Invuln 58-60F | |
※Hit advantage is from the 3rd hit, block advantage is from the 4th hit. |
Zanretsuken (Mash C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8x7 (2x7) | 3x7 | Mid | 10 | 3 (2) 3 (2) 3 (2) 3 (2) 3 (2) 3 (8) 3 | 12 | 60 | +3※ | -23※ | - | |
※Hit advantage is from the final hit, block advantage is from blocking at point blank. |
Haoh Shoukou Ken (641236C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
30 (7) | 3 | Mid | 49 | - | 28 | 76 | +13 | +2 | - | |
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Desperation Move
Ryuuko Ranbu (21416BD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
48 | 4 | Unblockable | 24 | 40 | 3 | 66 | KD | / | Upper-Body Invuln 21-23F, 64-66F | |
Ryo rushes across the entire screen and unleashes a series of strikes if he comes in contact with the opponent.
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