Introduction
After the events of Fatal Fury 1, the wrestler Raiden drops his heel persona and joins the fight under the new alias Big Bear. Bear is the resident big body grappler and has the usual pros and cons of the archetype - great throw range, damaging moves and long reaching normals, but also big hurtboxes, slow walk speed and hard matchups against good zoners.
Pros | Cons |
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Move List
Standing | Walking | Crouching | Jumping | Taunting |
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46F (4+39+3) duration, the fastest jump in the game. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 7 | 7 | 6 | 19 | +3 | +4 | Kara Cancel | |
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c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
12 | 2 | Mid | 8 | 9 | 10 | 26 | -3 | -2 | Kara Cancel | |
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c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
22 | 4 | Mid | 12 | 10 | 8 | 29 | +6 | +5 | Kara Cancel | |
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c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 6 | 8 | 7 | 20 | +1 | +2 | Kara Cancel | |
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f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 10 | 8 | 10 | 27 | -2 | -1 | Kara Cancel | |
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f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 12 | 11 | 12 | 34 | -5 | -6 | / | |
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f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 6 | 8 | 7 | 20 | +1 | +2 | Kara Cancel | |
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2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | Low | 8 | 9 | 10 | 26 | -3 | -2 | Kara Cancel | |
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2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 10 | 13 | 10 | 32 | +1 | 0 | Kara Cancel | |
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2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
23 | 4 | Low | 11 | 13 | 21 | 44 | KD (+28) | -11 | Kara Cancel | |
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Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 9 | 2 | Overhead | 6 | ∞ | / | / | - | - | - | |
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Neutral Jump | 9 | 2 | Overhead | 8 | ∞ | / | / | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 12 | 2 | Overhead | 8 | ∞ | / | / | - | - | - | |
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Neutral Jump | 12 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
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jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 22 | 4 | Overhead | 11 | 18 | / | / | - | - | - | |
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Neutral Jump | 22 | 4 | Overhead | 11 | 17 | / | / | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump Flying Dropkick/フライングドロップキック |
24 | 4 | Overhead | 13 | 18 | / | / | - | - | - | |
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Neutral Jump Stamp Kick/スタンプキック |
24 | 4 | Overhead | 13 | 18 | / | / | - | - | - | |
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Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 15 | 12 | 8 | 34 | KD | -1 | Cancel, Lane Shift | |
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Back Lane | 22 | 5 | Mid | 15 | 12 | 15 | 41 | KD | -8 | Cancel, Lane Shift | |
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Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 13 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 13 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
Power Bomb (6C)
Back Drop (4C)
Lariat Drop (3C)
Neck Hang (6D)
Headbutt (4D)
Lift Up Throw (3D)
Bear Hug (9D)
Special Moves
Giant Bomb ([1]6P)
※Recovery on whiff.
- Your main tool for getting past projectiles. Fully invulnerable during startup, but gains a lower body hurtbox once Bear starts charging at the opponent.
- While this move may seem hilariously broken at first glance, it's fairly easy to react to and still loses to just about any low, dodge attack, ground projectile or invulnerable special.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 37 | 12 | 2※ | 50 | KD (+41) | +2 | Invincible 1-25F, Upper-Body Invuln 26-48F, Throw Invincible | |
Travels 3/4ths of the screen.
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C | 22 (5) | 6 | Mid | 57 | 16 | 2※ | 74 | KD (+74) | -4 | Invincible 1-45F, Upper-Body Invuln 46-73F, Throw Invincible | |
Travels fullscreen.
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Super Drop Kick ([D])
An advancing move that grows more powerful the longer the D button is held. The D button can begin charging during the match's intro, but the charge is reset between rounds.
- Pressing D immediately after releasing the charge will cause Bear to execute a D normal or D throw instead of the dropkick.
- Has lower body invulnerability and thus can be used to get past some projectiles that travel across the ground (Terry 236A/C, Geese 236A).
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
300F Charge 5 Second Charge |
13 (3) | 3 | Mid | 21 | 11 | 12 | 43 | KD (+77) | -1 | Invincible 1-11F, Foot Invuln after frame 18, Throw Invincible |
720F Charge 12 Second Charge |
33 (8) | 3 | Mid | 23 | 11 | 12 | 45 | KD (+77) | -1 | Foot Invuln after frame 20, Throw Invincible |
1200F Charge 20 Second Charge |
53 (13) | 3 | Mid | 25 | 11 | 12 | 47 | KD (+77) | -1 | Foot Invuln after frame 22, Throw Invincible |
2400F Charge 40 Second Charge |
73 (18) | 3 | Mid | 27 | 11 | 12 | 49 | KD (+77) | -1 | Foot Invuln after frame 24, Throw Invincible |
Bear Bomber (6428C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
26 | 3 | Throw | 1 | 1 | / | / | KD (+71) | / | - | |
Desperation Move
Fire Breath (63216BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
48 (12) | 4 | Mid | 30 | 96 | 16 | 141 | KD | +12 | - | |
Very good super despite its slow startup. Safe on block and deals a good chunk of chip damage. Has a projectile hitbox, but stays active even if it collides with an enemy projectile. |
Combos
- 2C > Super Drop Kick (5 sec. version only)
- Meaty c5D > 2C