Rising Thunder/Vlad/Frame Data

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< Rising Thunder‎ | Vlad
Revision as of 13:22, 18 December 2024 by Bobzilla (talk | contribs) (Created page with "{{RTCE navtabs |name = Vlad }} {| class="wikitable" ! Move Name !! Block Zone !! Damage !! Dizzy !! Meter Gain !! Cancel !! Startup !! Active !! Recovery !! Total !! Frame Adv on Block !! Frame Adv on Hit !! Block Stun !! Hit Stun !! Cooldown !! Properties |- | close L || H/L || 30 || 50 || 40 || Spc/OD/KA || 6 || 2 || 7 || 15 || 4 || 6 || 12 || 14 || || whiffs over crouching opponents; cancelable into Light attacks |- | close M || H/L || 80 || 100 || 80 || Spc/OD/KA |...")
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Move Name Block Zone Damage Dizzy Meter Gain Cancel Startup Active Recovery Total Frame Adv on Block Frame Adv on Hit Block Stun Hit Stun Cooldown Properties
close L H/L 30 50 40 Spc/OD/KA 6 2 7 15 4 6 12 14 whiffs over crouching opponents; cancelable into Light attacks
close M H/L 80 100 80 Spc/OD/KA 8 4 8 20 4 7 15 18 forces stand
close H H/L 90 150 120 Spc/OD 9 4 14 27 1 5 18 22 cancelable into fly, specials, and super
far L H/L 30 50 40 Spc/OD/KA 5 2 8 15 3 5 12 14 whiffs over crouching opponents; cancelable into Light attacks
far M H/L 80 100 80 Spc/OD/KA 8 3 11 22 2 5 15 18
far H H/L 90 150 120 Other 9 4 17 30 -2 2 18 22 cancelable into fly
crouch L Low 30 50 40 Spc/OD/KA 6 2 9 17 2 4 12 14 cancelable into Light attacks
crouch M H/L 60 100 80 None 10 5 14 29 -3 0 15 18 projectile invulnerable during frames 5-15
crouch H Low 105 150 120 None 10 4 23 37 -8 sweep 18 -
diagonal jump L High 50 50 40 Special 7 10 13 16 cancelable into fly and specials
diagonal jump M High 80 100 80 Other 8 8 15 18 cancelable into fly
diagonal jump H High 90 150 120 Other 8 4 17 20 cancelable into fly
neutral jump L High 50 50 40 Special 5 10 13 16 cancelable into fly and specials
neutral jump M High 80 100 80 Other 7 8 15 18 cancelable into fly
neutral jump H High 95 150 120 Other 9 6 17 20 cancelable into fly
jump 2H High 100 200 120 None 8 6 17 20 crossup air attack
(close M ->) H H/L 50 50 40 Spc/OD/KA 7 4 29 40 -14 launch 18 - whiffs over crouching opponents
6M H/L 60 100 80 KnAdv 19 4 11 34 1 4 15 18 airborne and invincible low during frames 6-19
Forward Throw Attempt Unblk 50+50 50+0 40+0 KnAdv 5 3 27 35
Back Throw Attempt Unblk 125 150 80 None 5 3 27 35
Forward Dash - None 20 cancelable into any attack or jump (but not walk/block) after 18f
Back Dash - None 30 invincible during frames 1-8; throw invulnerable from frames 9-15
Sputnik Torpedo (S1v1) H/L 75 100 40 OD/KA 10 1 24 35 2 6 18+8P 22+8P 3 sec
Aerial Sputnik Torpedo (S1v1) H/L 75 100 40 None 7 1 18+8P 22+8P 3 sec can attack/block after 2 landing frames, and walk after 4 frames
Revolutionary Rocket (S1v2) H/L 100! 125! 60! KnAdv 10 1 21 32 - launch 18+8P - 4 sec
Fake Rocket (S1v2) - 0 0 0 KnAdv 33 33
Aerial Revolutionary Rocket (S1v2) H/L 100! 125! 60! None 10 1 - launch 18+8P - 4 sec can attack/block after 2 landing frames, and walk after 4 frames
Aerial Fake Rocket (S1v2) - 0 0 0 None can attack/block after 2 landing frames; and walk after 4 frames
Cosmonaut Liftoff Charge (S2v1) - None 10 60 4 sec invincible from frames 1-10; chargeable until frame 60; transitions into Charged Uppercut after frame 25; auto-faces opponent
-> Quick Cosmonaut Liftoff H/L 100 100 40 OD/KA 4 9 37 50 -30 launch 15 - invincibile from frames 1-4; airborne during frames 8-35; applies 50% damage/dizzy/meter reduction as combo starter
-> Charged Cosmonaut Liftoff H/L 175! 100! 60! OD/KA 4 14 29 47 -25 launch 17 - invincible from frames 1-16; airborne during frames 7-32
Clobbering Rush (S3v1) H/L 25 + 25 + 25 + 50 = 125 50 + 50 + 50 + 50 = 150 20 + 20 + 20 + 40 = 100 OD/KA 8 2 (4) 2 (4) 2 (10) 2 24 58 -7 sweep 18 - 4 sec
Bolshoi Bash (S3v2) H/L 25!+60! 50!+100! 20!+60! OD/KA 14 2 (16) 4 21 57 -6 wall bounce 18/18 22/- 4 sec projectile invulnerable from frames 8-23
Space Race (OD) H/L 75!+225! 0 -1000 OD Other 5+5+5 6 55 76 -40 grd bounce 20 - invincible during frames 1-21; all hits stop raising juggle count at 4