Rising Thunder/Crow/Frame Data

From SuperCombo Wiki
< Rising Thunder‎ | Crow
Revision as of 13:06, 18 December 2024 by Bobzilla (talk | contribs) (Created page with "{{RTCE navtabs |name = Crow }} {| class="wikitable" ! Move Name !! Block Zone !! Damage !! Dizzy !! Meter Gain !! Cancel !! Startup !! Active !! Recovery !! Total !! Frame Adv on Block !! Frame Adv on Hit !! Block Stun !! Hit Stun !! Cooldown !! Properties |- | close L || H/L || 30 || 50 || 40 || Spc/OD/KA || 5 || 2 || 8 || 15 || 3 || 5 || 12 || 14 || || cancelable into Light attacks |- | close M || H/L || 65 || 100 || 80 || Spc/OD/KA || 7 || 3 || 6 || 16 || 7 || 10 ||...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Move Name Block Zone Damage Dizzy Meter Gain Cancel Startup Active Recovery Total Frame Adv on Block Frame Adv on Hit Block Stun Hit Stun Cooldown Properties
close L H/L 30 50 40 Spc/OD/KA 5 2 8 15 3 5 12 14 cancelable into Light attacks
close M H/L 65 100 80 Spc/OD/KA 7 3 6 16 7 10 15 18 forces stand; cancelable into far M
close H H/L 100 200 120 Spc/OD/KA 8 4 13 25 2 6 18 22 forces stand
far L H/L 30 50 40 Spc/OD/KA 5 2 9 16 2 4 12 14 whiffs over crouching opponents; cancelable into Light attacks
far M H/L 25+25+25 30+30+40 25+25+30 OD/KA 8 9 11 28 0 3 15 18 hits up to 3 times, 2 frames apart.
far H H/L 110 200 120 None 12 3 18 33 -2 2 18 22
crouch L Low 30 50 40 Spc/OD/KA 6 2 9 17 2 4 12 14 cancelable into Light attacks
crouch M Low 65 100 80 Spc/OD/KA 8 2 8 18 6 9 15 18
crouch H Low 100 150 120 Spc/OD/KA 9 2 (0) 6 17 34 -5 sweep 15+18P - stationary projectile hits 3 times, 2 frames apart; causes 18 extra frames of victim-only pause/stun when canceled on first hit
diagonal jump L High 50 50 40 Special 5 12 13 16
diagonal jump M High 80 100 80 Special 6 9 15 18
diagonal jump H High 100 200 120 None 7 6 17 20
neutral jump L High 50 50 40 Special 5 12 13 16
neutral jump M High 80 100 80 Special 5 9 15 18
neutral jump H High 35+35+35 65+65+70 40+40+40 None 7 9 17 20 hits up to 3 times, 2 frames apart
jump 2H High 100 200 120 None 7 6 17 20 crossup air attack
6M High 75 100 80 OD/KA 18 3 12 33 1 4 15 18
4M H/L 25+25+25 30+30+40 25+25+30 OD/KA 7 7 13 27 0 3 15 18 hits up to 3 times, 2 frames apart; cancelable on last hit only
6H Low 105 150 120 OD/KA 25 3 20 48 -4 Launch 18 - airborne during frames 9-23; lower arm invincible from frames 13-20
Forward Throw Attempt Unblk 125 150 80 None 5 3 27 35
Back Throw Attempt Unblk 20+30+50 0+38+0 16+18 KnAdv 5 3 27 35
Forward Dash - None 20 transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases
-> Forward Run - Any cancelable into attack or jump; transitions into forward run stop
-> Forward Run Stop - Any 10 cancelable into attack or jump; all actions enabled after 10 frames
Back Dash - None 28 invincible during frames 1-10; throw invulnerable from frames 11-17
Devil's Halo Charge (S1v1) - None 7 1.25 sec cancelable into Devil's Halo Quick Toss after 7 frames; disc becomes charged after 20 frames, but can be held indefinitely
-> Devil's Halo Quick Toss H/L 75 100 60 OD/KA 8 1 22 31 4 8 18+8P 22+8P
-> Devil's Halo Charged Toss H/L 30!+30!+40! 50!+50!+50! 25!+25!+30! OD/KA 8 1 22 31 18 22 18+22P 22+22P whiffs over crouching opponents during first 6 frames
Core Puncture (S2v1) H/L 115 200 120 None 16 4 20 40 -3 sweep 20 - 2 sec airborne during frames 4-21; invincible low during frames 6-21
Soul Cleaver (S2v2) H/L 50!+60! 100!+100! 60!+60! OD/KA 19 2 (13) 2 32 68 -15 ground bounce / wall bounce 18 - 2 sec airborne during frames 14-26
Dire Sting (S2v3) H/L 100 200 120 None 12 2 28 42 -11 launch 18 - 2 sec airborne during frames 13-27
Aerial Core Slicer (S2v1/v2/v3) H/L 90 100 80 None 16 4 18 22 2 sec can attack/block after 6 landing frames, and walk after 8 frames
Fog of War (S3v1) - None 14 1 41 56 15 sec invincible during frames 1-15
Aerial Fog of War (S3v1) - None 13 1 15 sec can attack/block after 2 landing frames, and walk after 4 frames
Riposte (S3v2) - None 0 20 15 35 10 sec armored during frames 1-20; transitions into Riposte Forward, Riposte Back, or Neutral Jump after absorbing an attack; cooldown reduced to 5 seconds if triggered within first 5 frames
-> Riposte Forward - None 20 invincible during frames 1-6; other properties match forward dash
-> Riposte Back - None 28 invincible during frames 1-12; throw invulnerable from frames 13-19
Dead Ringer (OD) H/L 20!x6 + 80! = 200! 0 -1000 OD KnAdv 5+5+7 1 40 58 34 twist 18+56P - invincible during frames 1-18