< Rising Thunder | Crow
Move Name | Block Zone | Damage | Dizzy | Meter Gain | Cancel | Startup | Active | Recovery | Total | Frame Adv on Block | Frame Adv on Hit | Block Stun | Hit Stun | Cooldown | Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
close L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 8 | 15 | 3 | 5 | 12 | 14 | cancelable into Light attacks | |
close M | H/L | 65 | 100 | 80 | Spc/OD/KA | 7 | 3 | 6 | 16 | 7 | 10 | 15 | 18 | forces stand; cancelable into far M | |
close H | H/L | 100 | 200 | 120 | Spc/OD/KA | 8 | 4 | 13 | 25 | 2 | 6 | 18 | 22 | forces stand | |
far L | H/L | 30 | 50 | 40 | Spc/OD/KA | 5 | 2 | 9 | 16 | 2 | 4 | 12 | 14 | whiffs over crouching opponents; cancelable into Light attacks | |
far M | H/L | 25+25+25 | 30+30+40 | 25+25+30 | OD/KA | 8 | 9 | 11 | 28 | 0 | 3 | 15 | 18 | hits up to 3 times, 2 frames apart. | |
far H | H/L | 110 | 200 | 120 | None | 12 | 3 | 18 | 33 | -2 | 2 | 18 | 22 | ||
crouch L | Low | 30 | 50 | 40 | Spc/OD/KA | 6 | 2 | 9 | 17 | 2 | 4 | 12 | 14 | cancelable into Light attacks | |
crouch M | Low | 65 | 100 | 80 | Spc/OD/KA | 8 | 2 | 8 | 18 | 6 | 9 | 15 | 18 | ||
crouch H | Low | 100 | 150 | 120 | Spc/OD/KA | 9 | 2 (0) 6 | 17 | 34 | -5 | sweep | 15+18P | - | stationary projectile hits 3 times, 2 frames apart; causes 18 extra frames of victim-only pause/stun when canceled on first hit | |
diagonal jump L | High | 50 | 50 | 40 | Special | 5 | 12 | 13 | 16 | ||||||
diagonal jump M | High | 80 | 100 | 80 | Special | 6 | 9 | 15 | 18 | ||||||
diagonal jump H | High | 100 | 200 | 120 | None | 7 | 6 | 17 | 20 | ||||||
neutral jump L | High | 50 | 50 | 40 | Special | 5 | 12 | 13 | 16 | ||||||
neutral jump M | High | 80 | 100 | 80 | Special | 5 | 9 | 15 | 18 | ||||||
neutral jump H | High | 35+35+35 | 65+65+70 | 40+40+40 | None | 7 | 9 | 17 | 20 | hits up to 3 times, 2 frames apart | |||||
jump 2H | High | 100 | 200 | 120 | None | 7 | 6 | 17 | 20 | crossup air attack | |||||
6M | High | 75 | 100 | 80 | OD/KA | 18 | 3 | 12 | 33 | 1 | 4 | 15 | 18 | ||
4M | H/L | 25+25+25 | 30+30+40 | 25+25+30 | OD/KA | 7 | 7 | 13 | 27 | 0 | 3 | 15 | 18 | hits up to 3 times, 2 frames apart; cancelable on last hit only | |
6H | Low | 105 | 150 | 120 | OD/KA | 25 | 3 | 20 | 48 | -4 | Launch | 18 | - | airborne during frames 9-23; lower arm invincible from frames 13-20 | |
Forward Throw Attempt | Unblk | 125 | 150 | 80 | None | 5 | 3 | 27 | 35 | ||||||
Back Throw Attempt | Unblk | 20+30+50 | 0+38+0 | 16+18 | KnAdv | 5 | 3 | 27 | 35 | ||||||
Forward Dash | - | None | 20 | transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases | |||||||||||
-> Forward Run | - | Any | cancelable into attack or jump; transitions into forward run stop | ||||||||||||
-> Forward Run Stop | - | Any | 10 | cancelable into attack or jump; all actions enabled after 10 frames | |||||||||||
Back Dash | - | None | 28 | invincible during frames 1-10; throw invulnerable from frames 11-17 | |||||||||||
Devil's Halo Charge (S1v1) | - | None | 7 | 1.25 sec | cancelable into Devil's Halo Quick Toss after 7 frames; disc becomes charged after 20 frames, but can be held indefinitely | ||||||||||
-> Devil's Halo Quick Toss | H/L | 75 | 100 | 60 | OD/KA | 8 | 1 | 22 | 31 | 4 | 8 | 18+8P | 22+8P | ||
-> Devil's Halo Charged Toss | H/L | 30!+30!+40! | 50!+50!+50! | 25!+25!+30! | OD/KA | 8 | 1 | 22 | 31 | 18 | 22 | 18+22P | 22+22P | whiffs over crouching opponents during first 6 frames | |
Core Puncture (S2v1) | H/L | 115 | 200 | 120 | None | 16 | 4 | 20 | 40 | -3 | sweep | 20 | - | 2 sec | airborne during frames 4-21; invincible low during frames 6-21 |
Soul Cleaver (S2v2) | H/L | 50!+60! | 100!+100! | 60!+60! | OD/KA | 19 | 2 (13) 2 | 32 | 68 | -15 | ground bounce / wall bounce | 18 | - | 2 sec | airborne during frames 14-26 |
Dire Sting (S2v3) | H/L | 100 | 200 | 120 | None | 12 | 2 | 28 | 42 | -11 | launch | 18 | - | 2 sec | airborne during frames 13-27 |
Aerial Core Slicer (S2v1/v2/v3) | H/L | 90 | 100 | 80 | None | 16 | 4 | 18 | 22 | 2 sec | can attack/block after 6 landing frames, and walk after 8 frames | ||||
Fog of War (S3v1) | - | None | 14 | 1 | 41 | 56 | 15 sec | invincible during frames 1-15 | |||||||
Aerial Fog of War (S3v1) | - | None | 13 | 1 | 15 sec | can attack/block after 2 landing frames, and walk after 4 frames | |||||||||
Riposte (S3v2) | - | None | 0 | 20 | 15 | 35 | 10 sec | armored during frames 1-20; transitions into Riposte Forward, Riposte Back, or Neutral Jump after absorbing an attack; cooldown reduced to 5 seconds if triggered within first 5 frames | |||||||
-> Riposte Forward | - | None | 20 | invincible during frames 1-6; other properties match forward dash | |||||||||||
-> Riposte Back | - | None | 28 | invincible during frames 1-12; throw invulnerable from frames 13-19 | |||||||||||
Dead Ringer (OD) | H/L | 20!x6 + 80! = 200! | 0 | -1000 OD | KnAdv | 5+5+7 | 1 | 40 | 58 | 34 | twist | 18+56P | - | invincible during frames 1-18 |