Rising Thunder/Edge/Frame Data

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< Rising Thunder‎ | Edge
Revision as of 12:29, 18 December 2024 by Bobzilla (talk | contribs) (Created page with "{{RTCE navtabs |name = Edge }} {| class="wikitable" ! Move Name !! Block Zone !! Damage !! Dizzy !! Meter Gain !! Cancel !! Startup !! Active !! Recovery !! Total !! Frame Adv on Block !! Frame Adv on Hit !! Block Stun !! Hit Stun !! Cooldown !! Properties |- | close L || H/L || 25 || 50 || 40 || Spc/OD/KA || 5 || 2 || 7 || 14 || 4 || 6 || 12 || 14 || || cancelable into Light attacks |- | close M || H/L || 55 || 75 || 80 || Spc/OD/KA || 6 || 4 || 8 || 18 || 4 || 7 || 1...")
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Move Name Block Zone Damage Dizzy Meter Gain Cancel Startup Active Recovery Total Frame Adv on Block Frame Adv on Hit Block Stun Hit Stun Cooldown Properties
close L H/L 25 50 40 Spc/OD/KA 5 2 7 14 4 6 12 14 cancelable into Light attacks
close M H/L 55 75 80 Spc/OD/KA 6 4 8 18 4 7 15 18 cancelable into close H
close H H/L 80 100 100 Spc/OD/KA 10 5 17 32 -3 1 18 22
far L H/L 25 50 40 Spc/OD/KA 5 2 7 14 4 6 12 14 whiffs over crouching opponents; cancelable into Light attacks
far M H/L 55 75 80 Spc/OD/KA 6 3 16 25 -3 0 15 18
far H H/L 80 100 100 Spc/OD/KA 10 5 19 34 -5 -1 18 22
crouch L Low 25 50 40 Spc/OD/KA 6 2 6 14 5 7 12 14 cancelable into Light attacks
crouch M Low 60 100 80 Spc/OD/KA 8 3 16 27 -3 0 15 18
crouch H Low 90 150 120 KnAdv 9 4 25 38 -10 sweep 18 22
diagonal jump L High 40 50 40 Special 6 13 13 16
diagonal jump M High 70 100 80 None 7 10 15 18
diagonal jump H High 90 200 120 None 8 8 17 20
neutral jump L High 40 50 40 Special 6 13 13 16
neutral jump M High 70 100 80 None 7 10 15 18
neutral jump H High 90 200 120 None 8 5 17 20
jump 2H High 90 200 120 None 9 7 17 20 crossup air attack
(close H ->) H H/L 75 100 100 Spc/OD/KA 10 5 26 41 -10 -5 20 25 forces stand
(far M/H ->) H H/L 75 100 100 Spc/OD/KA 10 5 25 40 -11 -7 18 22
6M High 60 100 80 Spc/OD/KA 19 4 19 42 -7 -4 15 18 airborne during frames 7-27; invincible low during frames 7-26; cancelable into specials on landing
Forward Throw Attempt Unblk 20+25+45 0+50+0 20+20+0 KnAdv 5 3 27 35
Back Throw Attempt Unblk 120 150 80 None 5 3 27 35
Forward Dash - None 19 cancelable into any attack or jump (but not walk/block) after 17f
Back Dash - None 28 invincible during frames 1-8; throw invulnerable from frames 9-15
Gathering Storm (S1v1) H/L 35+65 75+125 40+80 OD/KA 13 4 (+1) 18 35 -2 2 18/18 22/22 3 sec first hit enables second hit; increments sword charge; absorbs projectiles during frames 13-21 (gaining 40 meter and 1.5 sec CD)
Aerial Gathering Storm (S1v1) H/L 35+65 75+125 40+80 None 13 4 (+1) 18/18 22/22 3 sec first hit enables second hit; increments sword charge; absorbs projectiles during frames 11-22 (gaining 40 meter and 1.5 sec CD); can attack/block after 2 landing frames; and walk after 4 frames
Binary Flux (S1v2) H/L 40+40 75+75 30+30 OD/KA 15 1 (8) 1 30 55 -4 0 18+8P;18+8P 22+8P;22+8P 4.5 sec creates dual slash projectiles; increments sword charge once; on clean hit only
Tranquil Thunder (S1v3) - 0 0 0 Other 10 140 2 sec gains sword charge every 45th frame; gains meter continuously after frame 15; cancelable into exit; S2; or S3 after frame 10
-> Tranquil Thunder Exit - 0 0 0 Other 8 8 cancelable into S2 or S3
Judgment (S2v1) H/L 80 100 30 KnAdv 7 4 39 50 -27 knockback 15 - 6 sec invincible from frames 1-11; airborne during frames 9-23; applies 50% damage/dizzy/meter reduction as combo starter
-> Judgment Ender H/L 30!/60!/75! 35!/70!/80! 20!/20!/20! None 7 2 land+20 - knockback - - damage/dizzy values vary based on sword charges
Reckless Lightning (S2v2) H/L 90 100 30 KnAdv 8 2 39 49 -25 knockback 15 - 5 sec invincible from frames 1-10; applies 50% damage/dizzy/meter reduction as combo starter
-> Reckless Lightning Ender H/L 15!/45!/65! 20!/60!/80! 20!/20!/20! KnAdv 7 2 43 52 - launch - - damage/dizzy values vary based on sword charges
Relentless Pursuit (S3v1) - 0 0 0 None 6 3 sec cancelable into S1, S2, S3 followups; or halt after 6 frames; minimum runstop = 20 frames; normal runstop = 30 frames
-> Relentless Gale (L/D+S3) Low 100 150 80 KnAdv 10 8 18 36 -7 sweep 18 - upper body projectile invulnerable from frames 9-10
-> Relentless Cyclone (M/U+S3) High 45+50 80+120 40+40 KnAdv 20 2 (8) 5 24 59 -8 -3 15/20 18/25 airborne during frames 10-25; invincible low during frames 10-23
-> Relentless Tempest (H/S3) H/L 90! 100! 80! KnAdv 17 5 29 51 -15 wall bounce 18 -
-> Halt (B) - 0 0 0 Other 14 14 cancelable into S1 or S2
Merciful Gust (S3v2) H/L 100 200 120 OD/KA 15 4 20 39 -5 knockback 18 - 3 sec
Final Judgment (OD) H/L 50!+225! 0 -1000 OD None 5+5+5 12 60 87 -53 launch 18 - invincible during frames 1-21; all hits stop raising juggle count at 4