< Rising Thunder | Edge
Move Name | Block Zone | Damage | Dizzy | Meter Gain | Cancel | Startup | Active | Recovery | Total | Frame Adv on Block | Frame Adv on Hit | Block Stun | Hit Stun | Cooldown | Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
close L | H/L | 25 | 50 | 40 | Spc/OD/KA | 5 | 2 | 7 | 14 | 4 | 6 | 12 | 14 | cancelable into Light attacks | |
close M | H/L | 55 | 75 | 80 | Spc/OD/KA | 6 | 4 | 8 | 18 | 4 | 7 | 15 | 18 | cancelable into close H | |
close H | H/L | 80 | 100 | 100 | Spc/OD/KA | 10 | 5 | 17 | 32 | -3 | 1 | 18 | 22 | ||
far L | H/L | 25 | 50 | 40 | Spc/OD/KA | 5 | 2 | 7 | 14 | 4 | 6 | 12 | 14 | whiffs over crouching opponents; cancelable into Light attacks | |
far M | H/L | 55 | 75 | 80 | Spc/OD/KA | 6 | 3 | 16 | 25 | -3 | 0 | 15 | 18 | ||
far H | H/L | 80 | 100 | 100 | Spc/OD/KA | 10 | 5 | 19 | 34 | -5 | -1 | 18 | 22 | ||
crouch L | Low | 25 | 50 | 40 | Spc/OD/KA | 6 | 2 | 6 | 14 | 5 | 7 | 12 | 14 | cancelable into Light attacks | |
crouch M | Low | 60 | 100 | 80 | Spc/OD/KA | 8 | 3 | 16 | 27 | -3 | 0 | 15 | 18 | ||
crouch H | Low | 90 | 150 | 120 | KnAdv | 9 | 4 | 25 | 38 | -10 | sweep | 18 | 22 | ||
diagonal jump L | High | 40 | 50 | 40 | Special | 6 | 13 | 13 | 16 | ||||||
diagonal jump M | High | 70 | 100 | 80 | None | 7 | 10 | 15 | 18 | ||||||
diagonal jump H | High | 90 | 200 | 120 | None | 8 | 8 | 17 | 20 | ||||||
neutral jump L | High | 40 | 50 | 40 | Special | 6 | 13 | 13 | 16 | ||||||
neutral jump M | High | 70 | 100 | 80 | None | 7 | 10 | 15 | 18 | ||||||
neutral jump H | High | 90 | 200 | 120 | None | 8 | 5 | 17 | 20 | ||||||
jump 2H | High | 90 | 200 | 120 | None | 9 | 7 | 17 | 20 | crossup air attack | |||||
(close H ->) H | H/L | 75 | 100 | 100 | Spc/OD/KA | 10 | 5 | 26 | 41 | -10 | -5 | 20 | 25 | forces stand | |
(far M/H ->) H | H/L | 75 | 100 | 100 | Spc/OD/KA | 10 | 5 | 25 | 40 | -11 | -7 | 18 | 22 | ||
6M | High | 60 | 100 | 80 | Spc/OD/KA | 19 | 4 | 19 | 42 | -7 | -4 | 15 | 18 | airborne during frames 7-27; invincible low during frames 7-26; cancelable into specials on landing | |
Forward Throw Attempt | Unblk | 20+25+45 | 0+50+0 | 20+20+0 | KnAdv | 5 | 3 | 27 | 35 | ||||||
Back Throw Attempt | Unblk | 120 | 150 | 80 | None | 5 | 3 | 27 | 35 | ||||||
Forward Dash | - | None | 19 | cancelable into any attack or jump (but not walk/block) after 17f | |||||||||||
Back Dash | - | None | 28 | invincible during frames 1-8; throw invulnerable from frames 9-15 | |||||||||||
Gathering Storm (S1v1) | H/L | 35+65 | 75+125 | 40+80 | OD/KA | 13 | 4 (+1) | 18 | 35 | -2 | 2 | 18/18 | 22/22 | 3 sec | first hit enables second hit; increments sword charge; absorbs projectiles during frames 13-21 (gaining 40 meter and 1.5 sec CD) |
Aerial Gathering Storm (S1v1) | H/L | 35+65 | 75+125 | 40+80 | None | 13 | 4 (+1) | 18/18 | 22/22 | 3 sec | first hit enables second hit; increments sword charge; absorbs projectiles during frames 11-22 (gaining 40 meter and 1.5 sec CD); can attack/block after 2 landing frames; and walk after 4 frames | ||||
Binary Flux (S1v2) | H/L | 40+40 | 75+75 | 30+30 | OD/KA | 15 | 1 (8) 1 | 30 | 55 | -4 | 0 | 18+8P;18+8P | 22+8P;22+8P | 4.5 sec | creates dual slash projectiles; increments sword charge once; on clean hit only |
Tranquil Thunder (S1v3) | - | 0 | 0 | 0 | Other | 10 | 140 | 2 sec | gains sword charge every 45th frame; gains meter continuously after frame 15; cancelable into exit; S2; or S3 after frame 10 | ||||||
-> Tranquil Thunder Exit | - | 0 | 0 | 0 | Other | 8 | 8 | cancelable into S2 or S3 | |||||||
Judgment (S2v1) | H/L | 80 | 100 | 30 | KnAdv | 7 | 4 | 39 | 50 | -27 | knockback | 15 | - | 6 sec | invincible from frames 1-11; airborne during frames 9-23; applies 50% damage/dizzy/meter reduction as combo starter |
-> Judgment Ender | H/L | 30!/60!/75! | 35!/70!/80! | 20!/20!/20! | None | 7 | 2 | land+20 | - | knockback | - | - | damage/dizzy values vary based on sword charges | ||
Reckless Lightning (S2v2) | H/L | 90 | 100 | 30 | KnAdv | 8 | 2 | 39 | 49 | -25 | knockback | 15 | - | 5 sec | invincible from frames 1-10; applies 50% damage/dizzy/meter reduction as combo starter |
-> Reckless Lightning Ender | H/L | 15!/45!/65! | 20!/60!/80! | 20!/20!/20! | KnAdv | 7 | 2 | 43 | 52 | - | launch | - | - | damage/dizzy values vary based on sword charges | |
Relentless Pursuit (S3v1) | - | 0 | 0 | 0 | None | 6 | 3 sec | cancelable into S1, S2, S3 followups; or halt after 6 frames; minimum runstop = 20 frames; normal runstop = 30 frames | |||||||
-> Relentless Gale (L/D+S3) | Low | 100 | 150 | 80 | KnAdv | 10 | 8 | 18 | 36 | -7 | sweep | 18 | - | upper body projectile invulnerable from frames 9-10 | |
-> Relentless Cyclone (M/U+S3) | High | 45+50 | 80+120 | 40+40 | KnAdv | 20 | 2 (8) 5 | 24 | 59 | -8 | -3 | 15/20 | 18/25 | airborne during frames 10-25; invincible low during frames 10-23 | |
-> Relentless Tempest (H/S3) | H/L | 90! | 100! | 80! | KnAdv | 17 | 5 | 29 | 51 | -15 | wall bounce | 18 | - | ||
-> Halt (B) | - | 0 | 0 | 0 | Other | 14 | 14 | cancelable into S1 or S2 | |||||||
Merciful Gust (S3v2) | H/L | 100 | 200 | 120 | OD/KA | 15 | 4 | 20 | 39 | -5 | knockback | 18 | - | 3 sec | |
Final Judgment (OD) | H/L | 50!+225! | 0 | -1000 OD | None | 5+5+5 | 12 | 60 | 87 | -53 | launch | 18 | - | invincible during frames 1-21; all hits stop raising juggle count at 4 |