input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
5LP | 300 | 4 | 3 | 10 | 16 | +4 | -1 | LH | Chn Sp SA | 13 |
5MP | 600 | 7 | 4 | 14 | 24 | +2 | -1 | LH | Sp SA TC | 16 (19 TC) |
5HP | 800 | 10 | 4 | 20 | 33 | 0 | -3 | LH | SA TC | 18 SA (29 TC) |
5LK | 300 | 5 | 2 | 12 | 18 | +2 | -2 | LH | Sp SA | 12 |
5MK | 600 | 10 | 3 | 18 | 30 | -2 | -5 | LH | Sp SA | 18 |
5HK | 900 | 15 | 3 | 23(26) | 40(43) | +1 | -6 | LH | - | |
2LP | 300 | 4 | 2 | 11 | 16 | +3 | -2 | LH | Chn Sp SA | 12 |
2MP | 600 | 7 | 3 | 11(13) | 20(22) | +6 | -1 | LH | Sp SA | 15 |
2HP | 600 | 10 | 5 | 21 | 35 | -2 | -8 | LH | TC | 23 TC |
2LK | 200 | 5 | 2 | 13 | 19 | -1 | -5 | L | Chn | |
2MK | 600 | 8 | 4 | 16 | 27 | +3 | -2 | L | - | |
2HK | 900 | 11 | 2 | 27 | 39 | HKD +29 | -12 | L | - | |
j.LP | 300 | 5 | 10 | 3 land | - | +5(+9) | +1(+5) | H | - | |
j.MP | 700 | 8 | 4 | 3 land | - | +9(+11) | +5(+7) | H | - | |
j.HP | 800 | 9 | 4 | 3 land | - | +8(+15) | +4(+11) | H | - | |
j.LK | 300 | 6 | 9 | 3 land | - | +3(+10) | -1(+6) | H | - | |
j.MK | 500 | 7 | 6 | 3 land | - | +8(+13) | +4(+9) | H | - | |
j.HK | 800 | 11 | 5 | 3 land | - | +8(+15) | +4(+11) | H | - | |
4MK | 600 | 10 | 4 | 19 | 32 | -1 | -3 | LH | TC | 20(28) |
4HP | 800 | 8 | 6 | 17 | 30 | +3 | +1 | LH | Sp SA | 22 |
3HK | 1000 | 11 | 9 | 32 | 51 | KD +26 | -23 | LH | - | |
5MP~MK | 500 | 10 | 2 | 17 | 28 | +2 | -5 | LH | - | |
4MK~MK | 500 | 14 | 5 | 21 | 39 | -3 | -11 | H | Sp SA | 49(17) |
5HP~HP | 600 | 5 | 2 | 20(22) | 26(28) | +3 | -8 | LH | - | |
2HP~HP | 500 | 4 | 4 | 26 | 33 | +1 (KD +17~19) | -10 | LH | - |
< Street Fighter 6 | Manon
Frame Data Tables
Character Data
Manon | HP | Throw Range |
Fwd Walk Speed |
Back Walk Speed |
Fwd Dash Speed |
Back Dash Speed |
Fwd Dash Distance |
Back Dash Distance |
Jump Speed |
Fwd Jump Distance |
Back Jump Distance |
Jump Apex |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
10000 | 0.8 | 0.0452 | 0.031 | 21 | 25 | 1.499 | 1.254 | 4+38+3 | 1.90 | 1.52 | 2.115 |
Normals and Target Combos
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
---|---|---|---|---|---|---|---|---|---|---|
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | After DR onHit | After DR onBlock | Hitstun | Blockstun | Hitstop |
5LP | 20% Starter | +8 | -11 | +5 | 0 | +8 | +3 | 17 | 12 | 9 |
5MP | +6 | -16 | +10 | +7 | +6 | +3 | 20 | 17 | 11 | |
5HP | +4 | -22 | +4 | +1 | 24 | 21 | 13 | |||
5LK | 20% Starter | +6 | -12 | +6 | +2 | +6 | +2 | 16 | 12 | 9 |
5MK | +2 | -19 | +7 | +4 | +2 | -1 | 19 | 16 | 11 | |
5HK | +17 Stagger | -27 | +5 | -2 | 27 | 23 | 13 | |||
2LP | 20% Starter | +7 | -11 | +6 | +1 | +7 | +2 | 16 | 11 | 9 |
2MP | +10 | -12 | +10 | +3 | +10 | +3 | 20 | 13 | 11 | |
2HP | +2 | -24 | +2 | -4 | 24 | 18 | 11 | |||
2LK | 20% Starter | +3 | -13 | +3 | -1 | 14 | 10 | 9 | ||
2MK | +7 | -18 | +7 | +2 | 23 | 18 | 11 | |||
2HK | HKD +44 | -27 | HKD +29 | -8 | 17 | 13 | ||||
j.LP | +9(+13) | -6(-2) | 13 | 9 | 9 | |||||
j.MP | +13(+15) | -4(-2) | 15 | 11 | 11 | |||||
j.HP | +12(+19) | -9(-2) | 19 | 15 | 13 | |||||
j.LK | +7(+14) | -9(-2) | 14 | 10 | 9 | |||||
j.MK | +12(+17) | -7(-2) | 17 | 13 | 11 | |||||
j.HK | +12(+19) | -9(-2) | 19 | 15 | 13 | |||||
4MK | +3 | -21 | +3 | +1 | 22 | 20 | 11 | |||
4HP | +7 | -21 | +16 | +14 | +7 | +5 | 26 | 24 | 13 | |
3HK | HKD +36 | -39 | KD +26 | -19 | 18 | 12 | ||||
5MP~MK | +6 | 21 | 14 | 11 | ||||||
4MK~MK | +1 | -24 | +11 | +3 | 23 | 15 | 11 | |||
5HP~HP | +7 | 25 | 16 | 13 | ||||||
2HP~HP | +5 | 31 | 20 | 13 |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
5LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MP | 3000 | [4000] | 1500 | 500 (350) | 250 (125) |
5HP | 6000 | [10000] | 3000 | 1000 (700) | 500 (250) |
5LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MK | 3000 | [4000] | 1500 | 700 (490) | 350 (175) |
5HK | 6000 | [10000] | 3000 | 1000 (700) | 500 (250) |
2LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MP | 3000 | [4000] | 1500 | 500 (350) | 250 (125) |
2HP | 6000 | [10000] | 3000 | 1000 (700) | 500 (250) |
2LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MK | 4000 | [6000] | 2000 | 600 (420) | 300 (150) |
2HK | 4000 | [10000] | 3000 | 1000 (700) | 500 (250) |
j.LP | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.MP | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
j.HP | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
j.LK | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.MK | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
j.HK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
4MK | 4000 | [4000] | 2000 | 700 (490) | 350 (175) |
4HP | 5000 | [8000] | 2000 | 1000 (700) | 500 (250) |
3HK | 6000 | [10000] | 3000 | 500 (350) | 250 (125) |
5MP~MK | 2500 | [4000] | 2500 | 700 (490) | 350 (175) |
4MK~MK | 2500 | [4000] | 1000 | 700 (490) | 350 (175) |
5HP~HP | 5000 | [7000] | 2000 | 1000 (700) | 500 (250) |
2HP~HP | 5000 | [7000] | 2000 | 1000 (700) | 500 (250) |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
5LP | 1.01 | 1 | 1 | 0 | |||
5MP | 1.48 | 1 | 1 | 0 | |||
5HP | 1.66 | 1 | 1 | 0 | |||
5LK | 1.35 | 1 | 1 | 0 | |||
5MK | 1.587 (1.408) | 1 | 1 | 0 | |||
5HK | 2.28 (2.241) | 1 / '"`UNIQ--templatestyles-00000000-QINU`"'0 PC air | 0 | 0 | |||
2LP | 1.09 | 1 | 1 | 0 | |||
2MP | 1.29 | 1 | 1 | 0 | |||
2HP | 7-34 Air (Arm/Head) | 0.89 | 10 | 10 | 0 | ||
2LK | 1.33 | 1 | 1 | 0 | |||
2MK | 1.62 (1.60) | 1 | 1 | 0 | |||
2HK | 2.01 | 1 | 1 | 5 | |||
j.LP | 0.67 | 1 | 1 | 0 | |||
j.MP | 8-22 Lower Body Projectile | 1.01 | 1 | 10 | 2 | ||
j.HP | 0.80 | 1 | 0 | 0 | |||
j.LK | 0.56 | 1 | 1 | 0 | |||
j.MK | 1.23 | 1 | 1 | 0 | |||
j.HK | 1.13 | 1 | 0 | 0 | |||
4MK | 1.22 | 1 | 1 | 0 | |||
4HP | 1.09 (1.077) | 1 | 1 | 0 | |||
3HK | 9-19 Air (Leg) | 2.04 | 1 | 1 | 2 | ||
5MP~MK | |||||||
4MK~MK | 1 | 1 | 1 | ||||
5HP~HP | 1 | 1 | 5 | ||||
2HP~HP | 1 | 1 | 15 |
input | Notes |
---|---|
input | Notes |
5LP | Chains into 5LP/2LP/2LK; higher hitstun than other light normals allows a natural combo into 214LK/214MK; DR cancel is delayed until after active frames |
5MP | Moves forward during startup (very strong for Burnout pressure); easily hitconfirmable into TC follow-up (always a true blockstring even if delayed); high active frame count makes it good for oki |
5HP | Very lenient hitconfirm window (always a true blockstring even if delayed); puts airborne opponents into limited juggle state |
5LK | Longest ranged light normal (important for punishing -5 or -6 attacks); does not naturally combo into 214LK/214MK outside of Punish Counter situations |
5MK | Front leg hurtbox is raised on frames 9-12, making it a good poke against low attacks; DR cancel is delayed until after active frames |
5HK | 3f extra recovery on block/whiff; incredibly long range poke that can combo into 214LK/214MK on Punish Counter from max range; Punish Counter puts airborne opponents into spinning free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; the slow startup and recovery makes it especially vulnerable to Drive Impact |
2LP | Chains into 5LP/2LP/2LK; true blockstring when chained into 5LP/2LP; cannot combo into 214LK/214MK, but gives more reliable 3-hit light confirm; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air |
2MP | 2f extra recovery on whiff; Manon's primary combo starter |
2HP | Very strong anti-air but cannot hit cross-up; the hurtbox on Manon's arm and head is invincible to airborne strikes, and her hurtbox remains in a crouching state for the entire animation allowing for late anti-airs to work |
2LK | Chains into 5LP/2LP/2LK; primary low combo starter; more pushback than other chainable light normals (cannot get a 3-hit light string without Drive Rush starter) |
2MK | Good range low poke that leads to combos and frame advantage when used out of Drive Rush; high pushback on hit and block; after Drive Rush, can link into 5MP at closer ranges |
2HK | Moves forward during startup, giving it more range but also making it easily punished on block; has juggle potential (not a Hard Knockdown when juggled into) |
j.LP | |
j.MP | Puts airborne opponents into limited juggle state; excellent horizontal air-to-air hitbox; shifts Manon's hurtbox upward during startup; lower body projectile invincibility can allow Manon to avoid landing on a fireball |
j.HP | Causes spike knockdown vs. airborne opponents |
j.LK | Cross-up; can be used as a fuzzy instant overhead (requires perfect safe jump timing) |
j.MK | Cross-up; shifts Manon's hurtbox upward during startup |
j.HK | Incredible hitbox priority and downward reach (best option for most jump-ins) |
4MK | Long TC cancel window into an overhead, but will not combo on hit if delayed too long; good anti-air hitbox (cannot hit cross-ups); puts airborne opponents into limited juggle state (follow-up TC can continue juggle, or can juggle 236KK/SA1/SA2 on a high anti-air) |
4HP | Strong punish starter and combo filler after Drive Rush routes; high active frame count makes it very strong as a meaty; puts airborne opponents into limited juggle state; lenient hitconfirm window, but late cancels into 236P, 214HK, or 214KK can fail to combo |
3HK | Not a low attack despite the animation; works as an anti-air to to invincibility on kicking leg; puts opponents into limited juggle state; can hit cross-up; kicks airborne opponents backwards for a side switch; Punish Counter also switches sides and gives a Hard Knockdown, allowing follow-up oki; only the 1st active frame can hit grounded opponents (active frames 2-9 hit airborne) |
5MP~MK | Pulls opponent close to Manon for a strike/throw mixup on hit (but also easily punishable on block); always a true blockstring |
4MK~MK | Forces crouch on hit; 2f blockstring gap when canceled from 4MK, which can be increased by delaying the cancel for different frame trap timings; combos naturally from 4MK unless the TC cancel is delayed; has juggle potential and puts airborne opponents into limited juggle OTG state (useful after a 4MK anti-air); special/DR cancel is delayed until after 3rd active frame |
5HP~HP | Pulls opponent close to Manon for a strike/throw mixup on hit, but also easily punishable on block; 2f extra recovery on block; always a true blockstring even when delayed; easily hitconfirmed from 5HP |
2HP~HP | Causes spike knockdown after 2HP hits an airborne opponent; slightly better KD advantage when opponent is juggled high in the air |
Drive and Throw
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD +16 | - | T |
4LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD +18 | - | T |
HPHK | 800 | 26 | 2 | 35 | 62 | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | LH |
6HPHK | 500 recoverable | 20 | 3 | 26(31) | 48(53) | KD +23 | -6 | LH |
6HPHK | 500 recoverable | 18 | 3 | 26(31) | 46(51) | KD +23 | -6 | LH |
MPMK | - | 1 | 12 or until released | 33(1)(11) | 45(3) | - | - | - |
MPMK~66 | - | 3+8 | - | 15(37) | 26(48) | - | - | - |
MPMK or 66 | - | 9 | - | 15(37) | 24(46) | - | - | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
LPLK | 20% Immediate | HKD +16 | ||||
4LPLK | 20% Immediate | HKD +18 | ||||
HPHK | 200 | 20% Starter (Hit) 20% Multiplier (Block) | Crumple (Standing +21, Juggle +46, HKD +104) | -35 | 34 | 25 |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | 20 | |
MPMK | 50% Multiplier (Perfect) | |||||
MPMK~66 | 15% Multiplier (Mid-Combo) | |||||
MPMK or 66 | 15% Multiplier (Mid-Combo) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
4LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
HPHK | 5000 | 10000 [15000] | -10000 | [3000(2100)] |
6HPHK | -20000 | |||
6HPHK | -20000 | |||
MPMK | -5000,250~ | |||
MPMK~66 | -10000 | |||
MPMK or 66 | -30000 |
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Range | Juggle Start | Juggle Increase | Juggle Limit |
LPLK | 0.80 | |||||
4LPLK | 0.80 | |||||
HPHK | 1-27 | 2.500 | 0 | 1 | 0 | |
6HPHK | 1-22 Full | Break | 1.665 | 200 | 100 | 1 |
6HPHK | 1-20 Full | Break | 1.665 | 200 | 100 | 1 |
MPMK | 6 Full (after Perfect Parry) | |||||
MPMK~66 | ||||||
MPMK or 66 |
input | Notes |
---|---|
input | Notes |
LPLK | Can manually time a throw loop in the corner; Drive Rush also allows an auto-timed meaty throw that can be mixed up with 2MP or 4HP |
4LPLK | Side switches; after corner side switch, can walk for a pseudo throw loop or Drive Rush for a manually timed strike/throw mixup; can get true throw oki vs. wide characters (1f timing vs. Marisa, 2f timing vs. Blanka/E.Honda/Zangief); midscreen, can chase down with DR~5HP but no real strike/throw mixup |
HPHK | See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK | Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
6HPHK | Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK | See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66 | See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) |
MPMK or 66 | See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Specials
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
63214LP | 2000~3700 | 10 | 2 | 49 | 60 | HKD +19 | - | T | - | |
63214MP | 2000~3700 | 8 | 2 | 51 | 60 | HKD +19 | - | T | - | |
63214HP | 2000~3700 | 5 | 2 | 54 | 60 | HKD +19 | - | T | - | |
63214PP | 2000~3700 | 8 | 2 | 51 | 60 | HKD +19 | - | T | - | |
236LK | 400,500 | 9 | 3(2)2 | 29 | 44 | KD +31 | -15 | LH | SA3* (1st) | 12* |
236MK | 400,600 | 11 | 3(3)3 | 27 | 46 | KD +34 | -14 | LH | SA3* (1st) | 13* |
236HK | 400x2 | 14 | 3(3)3 | 22(24) | 44(46) | KD +37 | -11 | LH | SA3 (1st) | 13 |
236KK | 500,300 | 8 | 4(2)3 | 25(30) | 41(46) | KD +45 | -19 | LH | SA2 SA3 | 28 / 15 (1st) |
214LK | 300,700 | 16 | 2(10)4 | 36 | 67 | KD +21 | -24 | L | - | |
214MK | 400,800 | 16 | 4(14)6 | 22 land | 61 | KD +33 | -13 | LH | - | |
214HK | 1000 | 20(21) | 3 | 24 | 46 | +3 | -9 | H | - | |
214KK | 800 | 22(23) | 3 | 22 | 46 | +6(+7) | -3 | H | - | |
236LP | 50,(1300~1900) | 22 | 2 | 37 | 60 | HKD +15 | -23 | LH | SA3 (1st) | 13 |
236MP | 100,(1300~1900) | 25 | 2 | 34 | 60 | HKD +15 | -20 | LH | SA3 (1st) | 13 |
236HP | 200,(1300~1900) | 29 | 2 | 30 | 60 | HKD +15 | -16 | LH | SA3 (1st) | 13 |
236PP | 200,(1300~1900) | 25 | 2 | 34 | 60 | HKD +15 | -20 | LH | - | |
236[P] | - | - | - | 31/32/33 | 31/32/33 | - | - | - | - | |
236[PP] | - | - | - | 32 | 32 | - | - | - | - | |
236P~K | 800 | (16/17/18)+11 | 6 | 22 | 38 | KD +51(+56) | -5(0) | LH | SA3 | 22 |
236PP~K | 800 | 15+10 | 6 | 22 | 38 | KD +58(+63) | -12(-7) | LH | SA2 SA3 | 22 |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
63214LP | HKD +19 | |||||
63214MP | HKD +19 | |||||
63214HP | HKD +19 | |||||
63214PP | HKD +19 | |||||
236LK | 100,125 | KD +31 | -34(-29) | 21 total | 6,8 | |
236MK | 100,150 | KD +34 | -28(-27) | 22 total | 6,8 | |
236HK | 100x2 | KD +37 | -25(-24) | 22 total | 6,10 | |
236KK | 100x2 | KD +45 | -31(-30) | 20 total | 8(10),10 | |
214LK | 75,175 | KD +21 | -38 | 28(16) | 2,11 | |
214MK | 100,200 | KD +33 | -26 | 33(15) | 8,12 | |
214HK | 250 | +7 | -24 | 17 | 13 | |
214KK | 200 | 20% Starter | +10(+11) | -23(-22) | 22(21) | 13 |
236LP | 13 | HKD +15 | -37 | 16 | 5(10) | |
236MP | 25 | HKD +15 | -34 | 16 | 5(10) | |
236HP | 50 | HKD +15 | -30 | 16 | 5(10) | |
236PP | 50 | HKD +15 | -34 | 16 | 7 | |
236[P] | ||||||
236[PP] | ||||||
236P~K | 200 | 10% Immediate; 10% Starter (applies to 3rd hit) | KD +55(+60) | -26(-21) | 23 | 13 |
236PP~K | 200 | 10% Immediate; 10% Starter (applies to 3rd hit) | KD +58(+63) | -26(-21) | 16 | 13(15) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
63214LP | [10000] | 5000 | 3000~5000 (2100~3500) | ||
63214MP | [10000] | 5000 | 3000~5000 (2100~3500) | ||
63214HP | [10000] | 5000 | 3000~5000 (2100~3500) | ||
63214PP | [10000] | -20000 | 3000~5000 (2100~3500) | ||
236LK | 2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) |
236MK | 2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) |
236HK | 2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) |
236KK | 2000x2 | [4000] | -20000 | 600,750 (420,525) | 300,375 (150,187) |
214LK | 2000x2 | [4000x2] | 500,1000 | 400x2 (280x2) | 200x2 (100x2) |
214MK | 2500x2 | [4000x2] | 1000x2 | 400x2 (280x2) | 200x2 (100x2) |
214HK | 4000 | [5000] | 3000 | 800 (560) | 400 (200) |
214KK | 4000 | [5000] | -20000 | 800 (560) | 400 (200) |
236LP | 2000 | [8000] | 1000,(2000) | 2150~4150 (1505~2905) | 75 (37) |
236MP | 2000 | [8000] | 1000,(2000) | 2150~4150 (1505~2905) | 75 (37) |
236HP | 2000 | [8000] | 1000,(2000) | 2150~4150 (1505~2905) | 75 (37) |
236PP | 2000 | [8000] | -20000 | 2150~4150 (1505~2905) | 75 (37) |
236[P] | |||||
236[PP] | -20000 | ||||
236P~K | 5000 | [10000] | 2500 | 1150 (805) | 575 (287) |
236PP~K | 4000 | [5000] | -20000 | 1150 (805) | 575 (287) |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
63214LP | 1.529 (1.511) | ||||||
63214MP | 1.374 (1.296) | ||||||
63214HP | 1.144 (1.126) | ||||||
63214PP | 1.524 (1.506) | ||||||
236LK | 5-15 Air (Upper Body) | 1.453 (1st) | 1,1 | 1,1 | 0,2 | ||
236MK | 7-19 Air (Upper Body) | 1.633 (1st) | 1,1 | 1,1 | 0,2 | ||
236HK | 9-22 Air (Upper Body) | 1.833 (1st) | 1,1 | 1,1 | 0,2 | ||
236KK | 4-16 Air | 1.48 (1st) | 1,1 | 1,1 | 1,2 | ||
214LK | 3.23 (2.691) | 1,1 | 1,1 | 5,6 | |||
214MK | 15-39 (FKD) | 3.614 (2.751) | 1,1 | 1,1 | 5,6 | ||
214HK | 9-19 Lower Body | 2.893 | 1 | 1 | 5 | ||
214KK | 11-24 Throw | 9-21 (FKD) | 2.919 (2.395) | 1 | 1 | 5 | |
236LP | 3-21 Projectile | 1.882 (1.858) | 3 | ||||
236MP | 3-24 Projectile | 2.202 (2.178) | 3 | ||||
236HP | 3-28 Projectile | 2.377 (2.353) | 3 | ||||
236PP | 3-26 Projectile (All); 3-26 Strike (Upper/Mid Body) | 2.494 (2.47) | 3 | ||||
236[P] | 3-(15/16/17) Projectile | ||||||
236[PP] | 3-16 Projectile, Strike (Upper/Mid Body) | ||||||
236P~K | 1.99 (+Spin) | 1 / '"`UNIQ--templatestyles-00000002-QINU`"'0 PC | 0 | 1 | |||
236PP~K | 1.99 (+Spin) | 0 | 1 | 1 |
input | Notes |
---|---|
input | Notes |
63214LP | Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; slowest startup with long range |
63214MP | Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; medium startup with medium range |
63214HP | Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; fastest startup with shortest range |
63214PP | Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; medium startup with long range |
236LK | Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; the 1st hit tends to whiff when canceled into at max range |
236MK | Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a follow-up juggle); the 1st hit tends to whiff when canceled into at max range |
236HK | Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a follow-up) |
236KK | Strong anti-air with an enormous hitbox, but cannot hit cross-up; 2nd hit does 400 damage if 1st hit whiffs; the final 5 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state (has consistent juggle follow-ups); 1st hit can combo into SA3 when canceled (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); 2nd hit juggles into SA2 when canceled (SA3 cancel only useful if attack is absorbed by armor); the 1st hit has extra range against grounded opponents |
214LK | Long range low attack that can catch opponents by surprise, but very unsafe if blocked; can be juggled into; leaves opponent close for follow-up oki even midscreen |
214MK | Long range tool for combos and punishes, leading to great corner carry |
214HK | Forces crouch on hit; 1st active frame can only hit airborne opponents (functionally 21f startup); works as a low crush but not actually airborne |
214KK | 1st active frame cannot hit crouching opponents (functionally 23f as an overhead); 1f better advantage on hit vs. crouching (allows links into 5MP/2MP for improved damage and oki); blockstun is reduced by 1f on active frames 2-3 (still -3 if stand blocked on frame 23) |
236LP | Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1350/1500/1650/1800/1950; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236MP | Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236HP | Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236PP | Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; unlike the meterless versions, this one cannot be canceled into any Super; leaves Manon much closer to opponent in the corner on hit, allowing for better oki than other enders |
236[P] | Travel distance for LP/MP/HP versions: 0.85/1.10/1.14 |
236[PP] | Susceptible to low attacks during invincibility window; travel distance: 1.23 |
236P~K | Startup of the initial spin depends on button strength; any invincibility from 236P is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); cancel into SA3 is only useful if the kick is absorbed by armor; puts opponent into limited juggle state (free juggle state on Punish Counter); can be spaced to be safer in neutral |
236PP~K | Any invincibility from 236PP is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral; combos naturally from 4HP, making it an excellent combo tool for damage and corner carry |
Supers
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
236236K | 2000 | 10 | 4 | 65 | 78 | KD +7(+10) | -49(-46) | L |
214214K | 2800 | 7 | 3(11)6(45)9 | 38+34 land | 152 | KD +32(+37) | -61(-118) | LH |
236236P | 4000~4600 | 6+1 | 2 | 72 | 80 | HKD +16 | - | T |
236236P | 4500~5100 | 6+1 | 2 | 72 | 80 | HKD +16 | - | T |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236236K | 500 | 30% Minimum | KD +7(+10) | -67(-64) | 20 | 7(10) |
214214K | 400,350,(125) | 40% Minimum | KD +32(+37) | -79(-130) | 28,20 | 5x4,18 (2,5,5) |
236236P | 50% Minimum; 5% Immediate (236HK: 15%) | HKD +16 | ||||
236236P | 50% Minimum; 5% Immediate (236HK: 15%) | HKD +16 |
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
236236K | 2500 | 5000 | -10000 | -10000 |
214214K | 2500x2,(1000) | 2000x5 | -20000 | -20000 |
236236P | 15000 | -30000 | ||
236236P | 20000 | -30000 |
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Range | Juggle Start | Juggle Increase | Juggle Limit |
236236K | 1-13 Strike/Throw | Break | 3.083 (1.859) | 1 | 1 | 5 | |
214214K | 1-9 Full | Break | 21-36, 68-118 (FKD) | 2.383 (1.918) | 1,1,0x3 | 6,6,99x3 | |
236236P | 1-8 Full | 1.489 (1.463) | |||||
236236P | 1-8 Full | 1.489 (1.463) |
input | Notes |
---|---|
input | Notes |
236236K | Long range sliding low attack; switches sides with opponent on hit (except at max range); can be used in juggles; can trade vs. projectiles at certain ranges, allowing for a follow-up juggle |
214214K | If blocked, the last hit whiffs on crouching opponents; can be juggled into; extended KD time for opponent if they fall out before 3rd hit; full damage distribution: 450,400,500x2,950 |
236236P | Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4000/4100/4200/4400/4600; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; cinematic time regenerates ~2.2 Drive bars for Manon; Range: 1.463 (2nd active frame 1.489) |
236236P | Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4500/4600/4700/4900/5100; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon; Range: 1.463 (2nd active frame 1.489) |