Fatal Fury Special/Jubei Yamada

From SuperCombo Wiki
Ffspecjubei.png
Ffspecjubei colors.png

Introduction

Pros Cons
  • Smallest character in the game
  • Extremely fast moves
  • Can be played in a variety of ways
  • Small amount of damage per move
  • Poor range on normals
  • Small amount of dizzy points

Move List

Standing/Taunting Crouching Jumping
FFS Jubei Taunt.png FFS Jubei Crouch.png FFS Jubei Jump.png
Descending hurtbox. 51F duration.

Close Standing Normals

c5A

c5A
FFS Jubei 5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 3 4 4 10 +8 +9 Cancel
  • Extremely fast and advantageous.
c5B

c5B
FFS Jubei 5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 4 7 5 15 +4 +5 Cancel
c5C

c5C
FFS Jubei 5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Mid 8 8 12 27 +4 +3 Cancel
c5D

c5D
FFS Jubei 5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 8 11 8 26 +5 +4 Cancel

Far Standing Normals

f5A

f5A
FFS Jubei 5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
5 2 Mid 3 4 4 10 +8 +9 Cancel
  • Extremely fast and advantageous.
f5B

f5B
FFS Jubei 5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 4 7 5 15 +4 +5 Cancel
f5C

f5C
FFS Jubei 5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 4 Mid 8 8 12 27 +3 +2 /
  • Same as close version but cannot be cancelled.
f5D

f5D
FFS Jubei 5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Mid 8 11 9 27 +3 +2 /
  • Same as close version but cannot be cancelled.

Crouching Normals

2A

2A
FFS Jubei 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
5 2 Mid 4 4 5 12 +7 +8 Cancel
  • Extremely fast and advantageous.
2B

2B
FFS Jubei 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Low 5 7 6 17 +3 +4 Cancel
  • Has an extremely low profile which makes it an effective anti-air. Will often hit meaty as an anti-air, allowing it to be linked out of for deadly combos.
  • Can be whiffed repeatedly to dodge some projectiles like Mai's fans or Jubei's crackers while keeping charge.
2C

2C
FFS Jubei 2C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 4 Mid 6 8 10 23 +6 +5 Cancel
2D

2D
FFS Jubei 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Low 7 15 17 38 KD -10 /
  • Moves Jubei forward while letting him maintain charge.
  • Has an extremely low profile which makes it an effective anti-air.
  • Can slide under most projectiles but has long recovery.

Air Normals

jA

jA
FFS Jubei jA.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Overhead 5 - - - - -
jB

jB
FFS Jubei jB.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Overhead 5 - - - - -
jC

jC
FFS Jubei jC.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Overhead 6 17 - - - - -
jD

jD
FFS Jubei jD.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Neutral Jump 16 4 Overhead 6 17 - - - - -
Diagonal Jump 16 4 Overhead 7 17 - - - - -
  • Crosses up.

System Normals

Blowback Attack

Blowback Attack
C+D
FFS Jubei CD Front.png
Front Lane
FFS Jubei CD Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 9 8 19 35 KD -8 Cancel, Lane Shift
Back Lane 22 5 Mid 16 10 8 33 KD +1 Cancel, Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
FFS Jubei Lane Attack Front.png
Front Lane
FFS Jubei Lane Attack Back.png
Back Lane
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 0 Overhead 9 - 4 - - - /
  • A/B will do a straight and fast lane attack while C/D will do a slower high angle lane attack.
  • Jubei has the same lane attack for punch and kick buttons.
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Jubei Dodge Attack.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 10 11 11 31 Air Reset (+18) -3 Cancel, Upper-Body Invuln 1-20F
  • Excellent anti-air.

Throws

C Throw

Ippon Seoi
close 4/6C
FFS Jubei C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD / /
  • Swaps sides.

3C Throw

Tawara Nage
close 3C
FFS Jubei 3C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
28 3 Throw 1 1 / - KD / /
  • Above average damage.
  • Swaps sides.

9C Throw

Kumo Koroshi
close 9C
FFS Jubei 9C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24~48 (4 x 6~12) 3 Throw 1 1 / - KD / /
  • Hold throw. Opponent can mash to reduce hits.
  • Jubei's most damaging normal throw on average as it requires very fast reactions and mashing to reduce to 6 hits.
  • Swaps sides.

6D Throw

Benkei Nakashi
close 6D
FFS Jubei 6D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8~32 (4 x 2~8) 0 Throw 1 1 / - KD / /
  • Hold throw. Opponent can mash to reduce hits.
  • On average this is Jubei's least damaging throw as the long delay between hits makes mashing out of it easy.
  • Swaps sides only if the opponent doesn't mash out.

4D Throw

Tomoe Nage
close 4D
FFS Jubei 6D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD / /
  • Swaps sides.

Air Throw

Izuna Otoshi
close j2D
FFS Jubei Air Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD / /
  • Air throws are always good to have, but Jubei generally doesn't like to jump. Like other air throws it can catch backdashes.

Special Moves

Senbe Shuriken ([4]6P)
Senbe Shuriken
[4]6A/C
FFS Jubei 46P.png
Jubei throws a rice cracker. Very good projectile.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7 (1) 3 Mid 7 - 24 - +9 +6 /
  • Projectile travels slower.
C 14 (3) 6 Mid 10 - 29 - +12 +5 /
  • Projectile travels faster.
  • Jubei's best special to combo into.
Nihon Seoi Dash ([4]6K)
Nihon Seoi Dash
[4]6B/D
FFS Jubei 46B.png
B
FFS Jubei 46D.png
D
Running throw that swaps sides on hit.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 16 3 Throw 12 9 15 35 KD (+2) / /
  • Travels about half of the screen. Can be whiffed for fast repositioning.
D 22 6 Throw 14 21 15 39 KD (-1) / /
  • Travels almost the full screen.
Ooizuna Otoshi ([2]8P)
Ooizuna Otoshi
[2]8A/C
FFS Jubei 9C Throw.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 21 3 Throw 1 1 / / - / /
  • Looks very cool but has lower damage than other throws and an awkward input.
Neko Jarashi (63214C)
Neko Jarashi
63214C
FFS Jubei 63214C 1.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 25 3 Throw 1 1 / / - / /
  • Unlike Jubei's other throws, this has far range, is easily bufferable and has good corner carry. Ignoring a small loss in damage, this throw does it all.

Desperation Move

Dynamite Izuna Otoshi ([1]23B+C)
Dynamite Izuna Otoshi
When health is flashing
[1]23B+C
FFS Jubei 123BC.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
48 4 Throw 1 1 / / - / /
  • Farther range than other throws, tied with 63214C.

Combos

  • (jX/meaty 2B) 5A/2A 5A 2C [4]6C - Will dizzy Andy, Billy, Cheng, Duck King, Joe (with 2B/jump in), Jubei, Kim (with 2B/jump in), Laurence (with jC/D), Mai, Terry and Tung.
  • (Corner) jD 2B [4]6C 5A 2C [4]6C - Will dizzy the whole cast. Can redizzy for a touch-of-death against Andy, Billy, Cheng, Duck King, Joe, Jubei, Kim, Mai, Terry and Tung. Back up about half screen for the redizzy vs small characters like Mai and Tung to avoid cornering yourself after jD.
  • Back Plane Corner Tick Combo - Jump B, crouch A, crouch A, C+D cancel into Desperation throw
  • Close A x 1-4 > cr.C > Senbei Shuriken (C)
  • cr.A x 1 - 3 > cr.C > Senbei Shuriken (C)
  • (in the corner) Senbei Shuriken (C) > B > A > Senbei Shuriken (A) > A x 2 > Senbei Shuriken (A)

Strategies

To avoid an accidental [4]6A when trying to use a dodge attack, input it as 6AC instead of 6A.

From Trieu over on SNK-Capcom:

"Not really a glitch, but definitely hard to get out of. You basically throw a cookie at your opponent in the corner and do the special grab move, which is forward, half circle back, then straight forward again and press the C button.

So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work."

The Basics

Advanced Strategy

  • I played a lot of Fatal Fury Special these past few days and came across a lot of weird and interesting things with Jubei. I find that using him for cross ups and then doing crouching 'B' or 'A' and following up with either a Senbei-Shuriken or Nihon-Seoi Dash makes it very easy for a lot of other player to get caught in trap. The Senbei-Shuriken I would recommend doing instead of the Nihon-Seoi Dash seeing as you can keep adding more hits even after you throw the *heh* Cookie.
  • Neko-Jarashi *HCB+C up close* is a cool command throw for just doing a fair amount of damage. It's like a Zangief's piledriver but it's esier to get results with it.
  • The Ooizuna-Otoshi I only really use for stunned oppoents due to it being a charge down/up move which needs to be done very close. I find that Jubei's abilites make him an excellent turtle fighter but he CAN be offensive if you desire to go that route. A varity of jumping D's can be used to do similar combos overall and just make anyone facing Jubie have a bad day.
  • I don't know if Jubei is really considered top tier but, I think he is up there. The game is just too damn easy to win with using him. I think I'll see what else I can do with him seeing as I think he might have some other things I haven't tried yet. Either way, I hope what i said is worth the read. I don't consider myself an awesome player but, I stil love this game enough to play it.

Credit to BonusKun

  • When he goes into the SDM Mode. A simple Jump Attack (light kick), down light kick, CD Attack, buffered into SDM is a combo. It is unblockable. Either the opponent eats the light kick + CD attack which kicks him to the other plane or take the SDM.

Credit to Zakyn

  • The short charge time of the 'Cookie Cutter' projectile combined with his uber AA low.D sweep attack can zone very effectively (only a handfull of air attacks in the game can beat his slide). Once your mobility is limited, he can start mixing up between Cookies and the 'Nihon Seoi' dashing grab, then working in ticks like the one you already mentioned.
    • The best Jubei grab tactic I've yet seen is one Middlekick does. He cancels (short)B Nihon Seoi dash off a low.C so that it just whiffs, then goes straight into the UF + C 'Choke Hold'. Many people dont know abt it, but the Choke Hold is as powerfull as a Super! This technique works much like Boxer's whiffed Dashupper into throw in the SF2 games.
  • Due to the sweep, you cannot jump against Jubei, fortunately in FFS many characters have ground attacks that can beat sweep attacks clean (like Terry's CD, Cheng's standing D, Mai's Flame Fandango etc), these will also beat the dash grab, really enabling you to stand your ground, where you can then start to bring your characters own strengths into the match. Some characters will then be able to outfireball Jubei, forcing him to jump or can win on snuff/hit-trades with longrange attacks. Some even have moves that can go under the Cookie Cutter like Joe and Tung's low.D.

Credit to Crayfish

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki