Button Hold and Input Buffer
To be added. Will describe using button hold briefly and the way the game reads inputs to make it more accessible/easier to understand. Already partially listed in the FAQ, doesn't need a huge section since it's not that complicated, but surprisingly few people know about button hold still even though it's a major QOL.
Throw Whiffs and Meter Management
To be added. In short, whiffing throws helps make sure max mode doesn't activate early if you're careful.
Max Mode in Neutral
To be added.
Guard Cancel Blowback
To be added. Will cover defensive utility (very straightforward, doesn't need much explanation), as well as offensive utility (niche but situationally better utility than front step if you're very knowledgeable on the game).
Understanding Front Step
To be added. Will probably end up taking up nearly the whole strategy page.