Character Combo mock

From SuperCombo Wiki



Combo Notion Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

BnBs

Close TCLearn this
Medium


cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1

This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.
Also frequently started with raw cl.M... or (any jump normal), cl.M... in which case, its as easy as omitting the crouch light from the beginning.

Far TCAnd this
Very Easy


cr.L, cl.M xx H...

Lorem

title
Easy


st.L (*N) xx s1.1

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