Street Fighter 6/Ed/Data

From SuperCombo Wiki


Character Vitals

Ed
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ed Portrait.png SF6 Ed Face.png 10000 0.8 / 0.33 4+38+3 2.115 0.910
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.0475 19 1.348 1.90 2.190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 0.803 1.52 3.374


Normals

Standing Normals

5LP
Ed
ed_5lp

5LP

Standing Light Punch
SF6 Ed 5lp.png
SF6 Ed 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA TC
Startup Active Recovery Total Hitstun Blockstun
4 3 7 13 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-8 +8 +3
Punish Advantage Hit Advantage Block Advantage
+8 +4 -1
Notes
5MP
Ed
ed_5mp

5MP

Standing Medium Punch
SF6 Ed 5mp.png
SF6 Ed 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA TC
Startup Active Recovery Total Hitstun Blockstun
7 3 15 24 24 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +10 +3
Punish Advantage Hit Advantage Block Advantage
+10 +6 -1
Notes
5HP
Ed
ed_5hp

5HP

Standing Heavy Punch
SF6 Ed 5hp.png
SF6 Ed 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA
Startup Active Recovery Total Hitstun Blockstun
10 4 18 31 27 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +9 +2
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
5LK
Ed
ed_5lk

5LK

Standing Light Kick
SF6 Ed 5lk.png
SF6 Ed 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH TC
Startup Active Recovery Total Hitstun Blockstun
6 2 13 20 18 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 +7 +1 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
5MK
Ed
ed_5mk

5MK

Standing Medium Kick
SF6 Ed 5mk.png
SF6 Ed 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA TC
Startup Active Recovery Total Hitstun Blockstun
10 2 16(18) 27(29) 18 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +4 -1
Punish Advantage Hit Advantage Block Advantage
+4 0 -5
Notes
2f extra recovery on whiff
5HK
Ed
ed_5hk

5HK

Standing Heavy Kick
SF6 Ed 5hk.png
SF6 Ed 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA
Startup Active Recovery Total Hitstun Blockstun
10 3 12 24 23 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 +12 +7
Punish Advantage Hit Advantage Block Advantage
+12 +8 +3
Notes
Whiffs on crouching opponents

Crouching Normals

2LP
Ed
ed_2lp

2LP

Crouching Light Punch
SF6 Ed 2lp.png
SF6 Ed 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
4 3 10 16 16 8
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 +7 -1 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -5
Notes
2MP
Ed
ed_2mp

2MP

Crouching Medium Punch
SF6 Ed 2mp.png
SF6 Ed 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA
Startup Active Recovery Total Hitstun Blockstun
8 3 19 29 24 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +6 -2
Punish Advantage Hit Advantage Block Advantage
+6 +2 -6
Notes
2HP
Ed
ed_2hp

2HP

Crouching Heavy Punch
SF6 Ed 2hp.png
SF6 Ed 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
10 4 24 37 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 KD +30 -8 - -
Punish Advantage Hit Advantage Block Advantage
KD +47 KD +30 -12
Notes
Has juggle potential (no Hard Knockdown when juggled into)
2LK
Ed
ed_2lk

2LK

Crouching Light Kick
SF6 Ed 2lk.png
SF6 Ed 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA
Startup Active Recovery Total Hitstun Blockstun
5 2 11 17 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 +7 0
Punish Advantage Hit Advantage Block Advantage
+7 +3 -4
Notes
2MK
Ed
ed_2mk

2MK

Crouching Medium Kick
SF6 Ed 2mk.png
SF6 Ed 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA
Startup Active Recovery Total Hitstun Blockstun
9 2 16 26 26 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +12 +3
Punish Advantage Hit Advantage Block Advantage
+12 +8 -1
Notes
Much less range vs. crouching opponents
2HK
Ed
ed_2hk

2HK

Crouching Heavy Kick
SF6 Ed 2hk.png
SF6 Ed 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA TC
Startup Active Recovery Total Hitstun Blockstun
12 2 17 30 20 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 +5 0
Punish Advantage Hit Advantage Block Advantage
+5 +1 -4
Notes

Jumping Normals

j.LP
Ed
ed_jlp

j.LP

Jumping Light Punch
SF6 Ed jlp.png
SF6 Ed jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 5 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Ed
ed_jmp

j.MP

Jumping Medium Punch
SF6 Ed jmp.png
SF6 Ed jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up; strong downward attack angle
j.HP
Ed
ed_jhp

j.HP

Jumping Heavy Punch
SF6 Ed jhp.png
SF6 Ed jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spike knockdown on Counter-hit/Punish Counter vs. airborne opponents
j.LK
Ed
ed_jlk

j.LK

Jumping Light Kick
SF6 Ed jlk.png
SF6 Ed jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 3 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can only be used as a fuzzy instant overhead if the opponent is in Burnout
j.MK
Ed
ed_jmk

j.MK

Jumping Medium Kick
SF6 Ed jmk.png
SF6 Ed jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 2 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Forward attack angle
j.HK
Ed
ed_jhk

j.HK

Jumping Heavy Kick
SF6 Ed jhk.png
SF6 Ed jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 2 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; upward attack angle for air-to-air purposes; whiffs vs. crouching opponents and difficult to time vs. standing opponents

Command Normals

5[HP] Lv.1
Ed
ed_5hp_hold_lv1

5[HP]

Psycho Knuckle (Lv.1)
SF6 Ed 5hp hold.png
SF6 Ed 5hp hold lv1 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - 20% Starter LH Sp* -
Startup Active Recovery Total Hitstun Blockstun
30+9 1~15 29(32/35) 71~117 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 KD +76 (+12 ground) +2(+6) - -
Punish Advantage Hit Advantage Block Advantage
KD +80 (+16 ground) KD +76 (+12 ground) -2(+2)
Notes
Requires 30f of charge time; side switch on hit/block unless opponent is cornered (better block advantage without side switch); crumples opponent on hit; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-?; 3f extra recovery on whiff, and 3f additional recovery if all 15 active frames play out; transitions from active to recovery if Ed crosses behind the opponent
5[HP] Lv.2
Ed
ed_5hp_hold_lv2

5[HP]

Psycho Knuckle (Lv.2)
File:SF6 Ed 5hp hold lv2.png
SF6 Ed 5hp hold lv2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - 20% Starter LH Sp* -
Startup Active Recovery Total Hitstun Blockstun
60+9 1~15 29(32/35) 101~118 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 4000 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 KD +76 (+12 ground) +8 - -
Punish Advantage Hit Advantage Block Advantage
KD +80 (+16 ground) KD +76 (+12 ground) +4
Notes
Requires 60f of charge time; side switch on hit/block unless opponent is cornered; crumples opponent on hit; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-?; 3f extra recovery on whiff, and 3f additional recovery if all 15 active frames play out; transitions from active to recovery if Ed crosses behind the opponent
6HP
Ed
ed_6hp

6HP

Cobra Punch
SF6 Ed 6hp.png
SF6 Ed 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
17 3 21 40 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 +5 +1 - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -3
Notes
Low Crush 7-19f; advances forward (useful vs. low attacks); KD vs. airborne opponents (puts opponent into limited juggle OTG state); Punish Counter vs. airborne has significantly more KD advantage

Target Combos

5LK~LK
Ed
ed_5lk_lk

5LK~LK

Flicker Combination 1
SF6 Ed 5lk lk.png
SF6 Ed 5lk lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400(360) - - LH TC
Startup Active Recovery Total Hitstun Blockstun
7 3 15 24 21 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] 500 400 (280) 200 (100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
5LK~LK~LK
Ed
ed_5lk_lk_lk

5LK~LK~LK

Flicker Combination 2
SF6 Ed 5lk lk lk.png
SF6 Ed 5lk lk lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3 16 25 20 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 500 400 (280) 200 (100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
+1 -8
Notes
5MP~HP
Ed
ed_5mp_hp

5MP~HP

Body Blow Combination
SF6 Ed 5mp hp.png
SF6 Ed 5mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - Combo (2 Hits) LH Sp* SA
Startup Active Recovery Total Hitstun Blockstun
13 2 23 37 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] 1000 400 (280) 200 (100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - +6
Punish Advantage Hit Advantage Block Advantage
KD +38 KD +38 -8
Notes
Cancelable into any special/super except 4KK; always a true blockstring from 5MP
5MK~MK
Ed
ed_5mk_mk

5MK~MK

Hitman Combination 1
SF6 Ed 5mk mk.png
SF6 Ed 5mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH TC
Startup Active Recovery Total Hitstun Blockstun
7 2 20 28 22 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] 1500 400 (280) 200 (100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -6
Notes
Always a true blockstring from 5MK
5MK~MK~HP
Ed
ed_5mk_mk_hp

5MK~MK~HP

Hitman Combination 2
SF6 Ed 5mk mk hp.png
SF6 Ed 5mk mk hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 5 23 38 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +35 -11
Notes
Tight timing window from 5MK~MK
2HK~HP
Ed
ed_2hk_hp

2HK~HP

Low Smash Combination
SF6 Ed 2hk hp.png
SF6 Ed 2hk hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH SA
Startup Active Recovery Total Hitstun Blockstun
12 5 19 35 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 3500 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +34 KD +34 -8
Notes
Puts opponent into limited juggle state; can leave a small blockstring gap if delayed

Throws

Forward Throw
Ed
ed_lplk

LPLK

Face Buster
SF6 Ed lplk.png
SF6 Ed lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +34 KD +34 -
Notes
Can forward dash + walk for a corner throw loop, or manually time a charged 236K for frame advantage
Back Throw
Ed
ed_4lplk

4LPLK

Rib Crusher
SF6 Ed 4lplk.png
SF6 Ed 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +24 KD +24 -
Notes
Side switch; after throwing opponent into corner, can dash for perfect meaty throw timing (+5 after dash)

Drive Moves

HPHK
Ed
ed_hphk

HPHK

Turn Punch
SF6 Ed hphk.png
SF6 Ed hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Ed
ed_6hphk

6HPHK

Hammer Blow
SF6 Ed 6hphk.png
SF6 Ed 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 48 - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
See Drive Reversal.
MPMK
Ed
ed_mpmk

MPMK

Drive Parry
SF6 Ed mpmk.png
SF6 Ed mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Ed
ed_66

66

Drive Rush
SF6 Ed 66.png
SF6 Ed 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.910 (min/throw), 2.190 (min/block), 3.374 (max/final DR frame)

Special Moves

Psycho Spark

236P
Ed
ed_236p

236P

Psycho Spark
SF6 Ed 236p.png
SF6 Ed 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH Sp* SA3
Startup Active Recovery Total Hitstun Blockstun
14 12 8 33 23 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -5
Notes
Creates a projectile hitbox that can clash with 1-hit meterless projectiles; cancelable into 6P projectile follow-up; on Perfect Parry, has no screen freeze but only 1f Parry recovery
236PP
Ed
ed_236pp

236PP

Psycho Spark
SF6 Ed 236pp.png
SF6 Ed 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x2 50x2 - LH Sp* SA2 SA3
Startup Active Recovery Total Hitstun Blockstun
14 12 7 32 - 17 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [1500x2] -20000 200x2 (140x2) 100x2 (50x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +43 KD +43 -2
Notes
Creates a projectile hitbox that can clash with 2-hit OD projectiles; cancelable into 6P projectile follow-up; on Perfect Parry, has no screen freeze but only 1f Parry recovery for each hit

Psycho Shoot

236P~6P
Ed
ed_236p_6p

236P~6P

Psycho Shoot
SF6 Ed 236p 6p.png
SF6 Ed 236p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3
Startup Active Recovery Total Hitstun Blockstun
12 - 30 42 34 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) 0.05 / 0.10 / 0.15
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -8
Notes
Button strength determines projectile speed (LP slow, MP mid, HP fast)
236PP~6P
Ed
ed_236pp_6p

236PP~6P

Psycho Shoot
SF6 Ed 236pp 6p.png
SF6 Ed 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH SA2 SA3
Startup Active Recovery Total Hitstun Blockstun
12 - 28 40 18,KD 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250x2 [2500x2] - 300x2 (210x2) 150x2 (75x2) 0.05 / 0.10 / 0.15
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0,3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-7 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +46~ KD +46~ -2
Notes
2 hits; button strength determines projectile speed (LP slow, MP mid, HP fast); only possible after 236PP starter (does not cost additional Drive meter)

Psycho Uppercut

623LP
Ed
ed_623lp

623LP

Psycho Uppercut
SF6 Ed 623lp.png
SF6 Ed 623lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 30% Starter LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
10 8 23(28) 45 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-15 Air - - 4 4
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-29 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +38 KD +38 -13
Notes
Stands in place; 5f extra recovery on whiff; allows follow-up juggles on high connect; cancel into SA3 whiffs (only useful vs. armor absorb); cannot hit cross-up
623MP
Ed
ed_623mp

623MP

Psycho Uppercut
SF6 Ed 623mp.png
SF6 Ed 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH SA3
Startup Active Recovery Total Hitstun Blockstun
14 6 32 51 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 3000 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 Air - - 5 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +39 KD +39 -20
Notes
Takes a small step forward; allows follow-up juggles on high connect with no additional damage scaling; cancel into SA3 whiffs (only useful vs. armor absorb)
623HP
Ed
ed_623hp

623HP

Psycho Uppercut
SF6 Ed 623hp.png
SF6 Ed 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - LH SA3
Startup Active Recovery Total Hitstun Blockstun
16 6 33 54 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 4000 1500 (1050) 750 (375) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 Air - - 3 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-37 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +38 KD +38 -21
Notes
Takes a large step forward; allows follow-up juggles on high connect with no additional damage scaling; cancel into SA3 whiffs (only useful vs. armor absorb)
623PP
Ed
ed_623pp

623PP

Psycho Uppercut
SF6 Ed 623pp.png
SF6 Ed 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800x2 200x2 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13 6 36(41) 54 - 37 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 - -20000 750x2 (525x2) 375x2 (187x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 Full - - - 1,99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +18 KD +18 -28
Notes
2 hits that form a true blockstring; takes a large step forward; slow startup allows opponents to safely meaty on Ed's wakeup; 2nd hit only comes out on hit/block (not on whiff or Perfect Parry)

Psycho Blitz

214LP
Ed
ed_214lp

214LP

Psycho Blitz
SF6 Ed 214lp.png
SF6 Ed 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x2,400 (800) 50x2,100 (200) - LH SA3
Startup Active Recovery Total Hitstun Blockstun
11 3(3)3(6)4 14 43 36 total 28 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x3 [1700,1650x2 (5000)] 600x2,800 (2000) 300x3 (210x3) 150x3 (75x3) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1,1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -5
Notes
Counter-hit/Punish Counter advantage carries through all hits
214MP
Ed
ed_214mp

214MP

Psycho Blitz
SF6 Ed 214mp.png
SF6 Ed 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x2,400 (900) 62x2,100 (224) - LH SA3
Startup Active Recovery Total Hitstun Blockstun
13 2(7)3(9)3 16(24) 52(60) - 36 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x3 [1700,1650x2 (5000)] 500x2,1000 (2000) 300x2,400 (210x2,280) 150x2,200 (75x2,100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1,1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +39 KD +39 -12
Notes
8f extra recovery on block
214HP
Ed
ed_214hp

214HP

Psycho Blitz
SF6 Ed 214hp.png
SF6 Ed 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x2,600 (1100) 62x2,150 (274) - LH SA3
Startup Active Recovery Total Hitstun Blockstun
15 2(11)2(6)2 23(26) 60(63) - 37 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x3 [1700,1650x2 (5000)] 500x2,1000 (2000) 300,400x2 (210,280x2) 150,200x2 (75,100x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1,1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +40 KD +40 -12
Notes
3f extra recovery on block
214PP
Ed
ed_214pp

214PP

Psycho Blitz
SF6 Ed 214pp.png
SF6 Ed 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
150x8,200 (1400) 37x7 (259) Combo (2-Hit) LH SA2 SA3
Startup Active Recovery Total Hitstun Blockstun
13 1(4)1(3)1(3)
1(3)1(3)1(8)2
20 64 - 49 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
600x6,400 (4000) [500x7,750x2 (5000)] -20000 100x7,200,300 (70x7,140,210) 50x7 (25x7) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 -3
Notes
2nd to last hit combos into SA3 or grounded SA2 when canceled; cancelling the final hit into SA3 or corner SA2 whiffs (midscreen, can cancel into LP/MP SA2)

Psycho Flicker

236LK
Ed
ed_236lk

236LK

Psycho Flicker
SF6 Ed 236lk.png
SF6 Ed 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH SA3
Startup Active Recovery Total Hitstun Blockstun
11+5 4 26 45(43) 29 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [8000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +60 Crumple +1 -6
Notes
Punish Counter crumple state leaves opponent airborne (+21 before opponent hits the ground); total recovery is 2f faster on whiff
236[LK]
Ed
ed_236lk_hold

236[LK]

Psycho Flicker (Hold)
SF6 Ed 236lk.png
SF6 Ed 236lk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,200 200,50 20% Starter LH SA3 (1st)
Startup Active Recovery Total Hitstun Blockstun
26+5 5 24 - 43 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2 [2500x2] 1000x2 600,200 (420,140) 300,100 (150,50) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +61 KD +61 +4
Notes
Pulls opponent in (limited juggle state on hit, strike/throw mixup on block)
236MK
Ed
ed_236mk

236MK

Psycho Flicker
SF6 Ed 236mk.png
SF6 Ed 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH SA3
Startup Active Recovery Total Hitstun Blockstun
15+5 4 26 49(48) 32 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [10000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +62 Crumple +3 -6
Notes
Counter-Hit: KD +36; Punish Counter crumple state leaves opponent airborne (+23 before opponent hits the ground); total recovery is 1f faster on whiff
236[MK]
Ed
ed_236mk_hold

236[MK]

Psycho Flicker (Hold)
SF6 Ed 236mk.png
SF6 Ed 236mk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,200 200,50 20% Starter LH SA3 (1st)
Startup Active Recovery Total Hitstun Blockstun
26+5 5 24 - 43 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2 [2500x2] 1000x2 600,200 (420,140) 300,100 (150,50) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +61 KD +61 +4
Notes
Pulls opponent in (limited juggle state on hit, strike/throw mixup on block)
236HK
Ed
ed_236hk

236HK

Psycho Flicker
SF6 Ed 236hk.png
SF6 Ed 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - - SA3
Startup Active Recovery Total Hitstun Blockstun
12+5 8 18 42 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 600 (420) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +51(+63) KD +51(+63) -
Notes
Can only hit airborne opponents; KD advantage varies based on height
236[HK]
Ed
ed_236hk_hold

236[HK]

Psycho Flicker (Hold)
SF6 Ed 236hk.png
SF6 Ed 236hk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,200 - 20% Starter - SA3 (1st)
Startup Active Recovery Total Hitstun Blockstun
30+5 10 19 63 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [2500x2] 1000,2000 600,200 (420,140) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1,2 1,2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +56(68) KD +56(68) -
Notes
Can only hit airborne opponents; pulls opponent in (limited juggle state on hit); can hold button for a maximum of 115+5 startup; recovery refers to whiffed version; KD advantage varies based on height
236KK
Ed
ed_236kk

236KK

Psycho Flicker
SF6 Ed 236kk.png
SF6 Ed 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 20% Starter, Combo (5% Extra) LH SA2 SA3 (1st)
Startup Active Recovery Total Hitstun Blockstun
25 4 32 60 - 43 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2 [2500x2] -20000 300,400 (210,280) 150,200 (75,100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1,2 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +61 KD +61 +4
Notes
Transitions into pull-in animation on hit/block (active/recovery refers to whiffed version); puts opponent into limited juggle state; cannot be charged for an enhanced version or canceled into Kill Rush

Kill Rush (Backward)

4KK or 44
Ed
ed_4kk

4KK or 44

Kill Rush (Backward)
SF6 Ed 4kk.png
SF6 Ed 4kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - 31 31 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
44 input works during 236[K] only; cannot be performed from 5MP~HP Target Combo; head hurtbox disappears on frames 1-10; Distance: 0.999 (slightly farther than regular backdash)

Kill Rush (Forward)

5/6KK
Ed
ed_6kk

5/6KK or 66

Kill Rush (Forward)
SF6 Ed 6kk.png
SF6 Ed 6kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - Sp* -
Startup Active Recovery Total Hitstun Blockstun
- - 31 31 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can be canceled into from 236[K] or 5[HP] (66 input only works while charging); useful for baiting Parry or Drive Impact and dashing in for a punish; cancelable into 6P launching follow-up (11-12f into Kill Switch Break, 13-24f into Kill Switch Chaser); head hurtbox disappears on frames 3-26

Kill Switch Break

5/6KK~6P
Ed
ed_6kk_6p

5/6KK~6P

Kill Switch Break
SF6 Ed 6kk 6p.png
SF6 Ed 6kk 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 20% Starter, Combo (2-Hit) LH SA3
Startup Active Recovery Total Hitstun Blockstun
11+11 3 20 33 - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +38 KD +38 -4
Notes
6P must be input early (from 11-12f); cannot hit cross-up

Kill Switch Chaser

5/6KK~dl.6P
Ed
ed_6kk_dl_6p

5/6KK~dl.6P

Kill Switch Break
SF6 Ed 6kk dl 6p.png
SF6 Ed 6kk dl 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 20% Starter LH SA3
Startup Active Recovery Total Hitstun Blockstun
13+11 3 20 33 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 4 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +50 KD +50 -6
Notes
6P must be input late (from 13-24f); cannot hit cross-up; launches opponents higher than Kill Switch Break

Super Arts

236236K
Ed
ed_236236k

236236K

Psycho Storm
SF6 Ed 236236k.png
SF6 Ed 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
10x7,1300 (2000) 70x6,80 (500) 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
13 2(7)2(16)2(3)
2(16)1(1)1(1)1
56 123 - 79 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
300x6,700 (2500) 600x7,800 (5000) - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-14 Strike/Throw Break - 100
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +33 KD +33 -32
Notes
High juggle potential; performs final attack on hit only; all hits are a true blockstring (if 1st hit is Perfect Parried, leaves an 8f gap between hits)
214214P
Ed
ed_214214p

214214P

Psycho Cannon
SF6 Ed 214214p.png
SF6 Ed 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
150x6,200 (1100) 100x6,150 (750) 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
8 - 27 35 - 93 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
700x6,800 (5000) 1400x6,1600 (10000) - -20000 -20000 0.03 / 0.045 / 0.09
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break - 0x6,1 0x6,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+49~ - - - -
Punish Advantage Hit Advantage Block Advantage
KD +115~ KD +115~ +65~
Notes
Button strength determines projectile speed (LP slow, MP mid, HP fast); last hit puts opponent into a limited juggle state
236236P
Ed
ed_236236p

236236P

Psycho Chamber
SF6 Ed 236236p.png
SF6 Ed 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10 10 64 83 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-72 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +24 HKD +24 -49
Notes
Cinematic time regenerates ~2.2 Drive bars for Ed
236236P (CA)
Ed
ed_236236p(ca)

236236P

Psycho Chamber (CA)
SF6 Ed 236236p ca.png
SF6 Ed 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10 10 64 83 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-72 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +24 HKD +24 -49
Notes
Available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Ed

Taunts

5PPPKKK
Ed
ed_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ed 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
192 (total) - - 192 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You ready yet?"
6PPPKKK
Ed
ed_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ed 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
304 (total) - - 304 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"I'd take this seriously if I were you."
4PPPKKK
Ed
ed_4pppkkk

4PPPKKK

Back Taunt
SF6 Ed 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
370 (total) - - 370 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Hahaha, I'd be scared too."



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