Street Fighter 6/Juri/Data

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< Street Fighter 6‎ | Juri
Revision as of 09:07, 22 September 2023 by Spabobin (talk | contribs) (→‎6MK)


Character Vitals

Juri
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Juri Portrait.png SF6 Juri Face.png 10000 0.8 / 4+38+3 2.115 0.641
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.047 22 1.903 1.90 2.479
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 1.114 1.52 3.999


Normals

Standing Normals

5LP
Juri
Juri_5lp

5LP

Standing Light Punch
SF6 Juri 5lp.png
SF6 Juri 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 4 7 - 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 -3
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
Chains into 5LP/2LP/2LK
Juri
Juri_5lp_fse

5LP (FSE Chain)

Standing Light Punch
SF6 Juri 5lp.png
SF6 Juri 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 4 7 - 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 -3
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
Chained version during Lv.2 Super (FSE)
5MP
Juri
Juri_5mp

5MP

Standing Medium Punch
SF6 Juri 5mp.png
SF6 Juri 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
6 4 12 - 23 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +12 +7
Punish Advantage Hit Advantage Block Advantage
- +7 +2
Notes
Juri
Juri_5mp_fse

5MP (FSE Chain)

Standing Medium Punch
SF6 Juri 5mp.png
SF6 Juri 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
6 4 12 - 23 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
750 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +12 +7
Punish Advantage Hit Advantage Block Advantage
- +7 +2
Notes
Chained version during Lv.2 Super (FSE); 2f shorter react window when chained into
5HP
Juri
Juri_5hp

5HP

Standing Heavy Punch
SF6 Juri 5hp.png
SF6 Juri 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 24 - 26 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - +16 +12
Punish Advantage Hit Advantage Block Advantage
- -1 -5
Notes
Forces stand on hit
Juri
Juri_5hp_fse

5HP (FSE Chain)

Standing Heavy Punch
SF6 Juri 5hp.png
SF6 Juri 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 24 - - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - KD +46 +12
Punish Advantage Hit Advantage Block Advantage
- KD +29 -5
Notes
Chained version during Lv.2 Super (FSE); forces stand on hit; 1f shorter react window when chained into
5LK
Juri
Juri_5lk

5LK

Standing Light Kick
SF6 Juri 5lk.png
SF6 Juri 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 - 13 7
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +3 -3
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Juri
Juri_5lk_fse

5LK (FSE Chain)

Standing Light Kick
SF6 Juri 5lk.png
SF6 Juri 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 - 13 7
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +3 -3
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Chained version during Lv.2 Super (FSE)
5MK
Juri
Juri_5mk

5MK

Standing Medium Kick
SF6 Juri 5mk 1.pngSF6 Juri 5mk 2.png
SF6 Juri 5mk 1 hitbox.pngSF6 Juri 5mk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,300 (700) - - LH sp su (1st) -
Startup Active Recovery Total Hitstun Blockstun
5 (8) 2(1)3 17 - 27,23 15,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [3000x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 / -18 - - +17 +5 / +6
Punish Advantage Hit Advantage Block Advantage
- +3 -4
Notes
8f startup for 2nd hit only; 1st hit can combo from 5LP and has enough hitstun to combo to HK Fuha Store
Juri
Juri_5mk_fse

5MK (FSE Chain)

Standing Medium Kick
SF6 Juri 5mk 1.pngSF6 Juri 5mk 2.png
SF6 Juri 5mk 1 hitbox.pngSF6 Juri 5mk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,200 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5(8) 2(1)3 17 - 27,23 15,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x2 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 / -18 - - +17 / +13 +5 / +6
Punish Advantage Hit Advantage Block Advantage
- +3 -4
Notes
Chained version during Lv.2 Super (FSE); when chained into, 4f shorter react window (2f if 2nd hit only)
5HK
Juri
Juri_5hk

5HK

Standing Heavy Kick
SF6 Juri 5hk.png
SF6 Juri 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
17 4 19 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Not airborne despite the animation
Juri
Juri_5hk_fse

5HK (FSE Chain)

Standing Heavy Kick
SF6 Juri 5hk.png
SF6 Juri 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
17 4 19 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - KD +39 +2
Punish Advantage Hit Advantage Block Advantage
- KD +34 -3
Notes
Becomes fully cancelable during FSE, even when not chained into; not airborne despite the animation; 2f shorter react window when chained into

Crouching Normals

2LP
Juri
Juri_2lp

2LP

Crouching Light Punch
SF6 Juri 2lp.png
SF6 Juri 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 8 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
Chains into 5LP/2LP/2LK
Juri
Juri_2lp_fse

2LP (FSE Chain)

Crouching Light Punch
SF6 Juri 2lp.png
SF6 Juri 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 8 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
Chained version during Lv.2 Super (FSE)
2MP
Juri
Juri_2mp

2MP

Crouching Medium Punch
SF6 Juri 2mp.png
SF6 Juri 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 4 14 - 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - +13 +6
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
Juri
Juri_2mp_fse

2MP (FSE Chain)

Crouching Medium Punch
SF6 Juri 2mp.png
SF6 Juri 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
6 4 14 - 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
750 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - +13 +6
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
Chained version during Lv.2 Super (FSE); 2f shorter react window when chained into
2HP
Juri
Juri_2hp

2HP

Crouching Heavy Punch
SF6 Juri 2hp.png
SF6 Juri 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 4 23 - 30 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - +20 +6
Punish Advantage Hit Advantage Block Advantage
- +3 -11
Notes
Forces stand on hit; all active frames are cancelable
Juri
Juri_2hp_fse

2HP (FSE Chain)

Crouching Heavy Punch
SF6 Juri 2hp.png
SF6 Juri 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH sp su j -
Startup Active Recovery Total Hitstun Blockstun
8 4 23 - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - KD +51 +6
Punish Advantage Hit Advantage Block Advantage
- KD +34 -11
Notes
Chained version of 2HP during Lv.2 Super (FSE); jump cancelable on hit only; when jump canceled, FSE air normals cause juggle state; 2f shorter CHAIN react window when chained into
2LK
Juri
Juri_2lk

2LK

Crouching Light Kick
SF6 Juri 2lk.png
SF6 Juri 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 3 8 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains into 5LP/2LP/2LK; becomes fully cancelable during Feng Shui Engine
Juri
Juri_2lk_fse

2LK (FSE Chain)

Crouching Light Kick
SF6 Juri 2lk.png
SF6 Juri 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - L ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 8 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 0
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chained version during Lv.2 Super (FSE); 2f shorter SPECIAL react window when chained into
2MK
Juri
Juri_2mk

2MK

Crouching Medium Kick
SF6 Juri 2mk.png
SF6 Juri 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 19 - 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - +11 +4
Punish Advantage Hit Advantage Block Advantage
- +1 -6
Notes
Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...); Range: 1.517 (1st frame: 1.446)
Juri
Juri_2mk_fse

2MK (FSE Chain)

Crouching Medium Kick
SF6 Juri 2mk.png
SF6 Juri 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - L ch sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 19 - 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - +11 +4
Punish Advantage Hit Advantage Block Advantage
- +1 -6
Notes
Chained version during Lv.2 Super (FSE); 1f shorter react window when chained into; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...); Range: 1.517 (1st frame: 1.446)
2HK
Juri
Juri_2hk

2HK

Crouching Heavy Kick
SF6 Juri 2hk.png
SF6 Juri 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +32 -11
Notes
Becomes fully cancelable during Feng Shui Engine (even when not chained into)
Juri
Juri_2hk_fse

2HK (FSE Chain)

Crouching Heavy Kick
SF6 Juri 2hk.png
SF6 Juri 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - HKD +48 +5
Punish Advantage Hit Advantage Block Advantage
- HKD +32 -11
Notes
Chained version of 2HP during Lv.2 Super (FSE); 4f shorter react window when chained into


Jumping Normals

j.LP
Juri
Juri_jlp

j.LP

Jumping Light Punch
SF6 Juri jlp.png
SF6 Juri jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
During FSE forward jump, can cancel into divekick; can be used as an instant overhead
Juri
Juri_jlp_fse

j.LP (FSE Chain)

Jumping Light Punch
SF6 Juri jlp.png
SF6 Juri jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - H ch sp -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
375 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Chained version during Lv.2 Super (FSE)
j.MP
Juri
Juri_jmp

j.MP

Jumping Medium Punch
SF6 Juri jmp.png
SF6 Juri jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 5 3 land - 17 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancelable into divekick
Juri
Juri_jmp_fse

j.MP (FSE Chain)

Jumping Medium Punch
SF6 Juri jmp.png
SF6 Juri jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H ch sp -
Startup Active Recovery Total Hitstun Blockstun
7 5 3 land - 17 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Chained version during Lv.2 Super (FSE)
j.HP
Juri
Juri_jhp

j.HP

Jumping Heavy Punch
SF6 Juri jhp.png
SF6 Juri jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - H - -
Startup Active Recovery Total Hitstun Blockstun
12 6 3 land - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +24(+33) -
Notes
Crossup; spike KD vs. airborne opponents (no HKD); during FSE forward jump, can cancel into divekick
Juri
Juri_jhp_fse

j.HP (FSE Chain)

Jumping Heavy Punch
SF6 Juri jhp.png
SF6 Juri jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H ch sp -
Startup Active Recovery Total Hitstun Blockstun
12 6 3 land - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Chained version during Lv.2 Super (FSE)
j.LK
Juri
Juri_jlk

j.LK

Jumping Light Kick
SF6 Juri jlk.png
SF6 Juri jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
4 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup; during FSE forward jump, can cancel into divekick
Juri
Juri_jlk_fse

j.LK (FSE Chain)

Jumping Light Kick
SF6 Juri jlk.png
SF6 Juri jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - H ch sp -
Startup Active Recovery Total Hitstun Blockstun
4 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Chained version during Lv.2 Super (FSE)
j.MK
Juri
Juri_jmk

j.MK

Jumping Medium Kick
SF6 Juri jmk.png
SF6 Juri jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup; during FSE forward jump, can cancel into divekick
Juri
Juri_jmk_fse

j.MK (FSE Chain)

Jumping Medium Kick
SF6 Juri jmk.png
SF6 Juri jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H ch sp -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
625 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Chained version during Lv.2 Super (FSE)
j.HK
Juri
Juri_jhk

7HK or 9HK

Jumping Heavy Kick
SF6 Juri jhk.png
SF6 Juri jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
During FSE forward jump, can cancel into divekick
Juri
Juri_jhk_fse

j.HK (FSE Chain)

Jumping Heavy Kick
SF6 Juri jhk.png
SF6 Juri jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H ch sp -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Chained version during Lv.2 Super (FSE)
8j.HK
Juri
Juri_8jhk

8HK

Neutral Jump Heavy Kick
SF6 Juri 8jhk.png
SF6 Juri 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Hits on both sides; when chained after FSE j.MP, puts airborne opponents into juggle state
Juri
Juri_8jhk_fse

8HK (FSE Chain)

Neutral Jumping Heavy Kick
SF6 Juri 8jhk.png
SF6 Juri 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H ch sp -
Startup Active Recovery Total Hitstun Blockstun
10 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Chained version during Lv.2 Super (FSE)

Command Normals

6MP
Juri
Juri_6mp

6MP

Kyosesho
SF6 Juri 6mp.png
SF6 Juri 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 17 - 24 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +14 +7
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
Juri
Juri_6mp_fse

6MP (FSE Chain)

Kyosesho
SF6 Juri 6mp.png
SF6 Juri 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 17 - 24 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
750 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +14 +7
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
Chained version during Lv.2 Super (FSE); 2f shorter react window when chained into
6MK
Juri
Juri_6mk

6MK

Senkai Kick
SF6 Juri 6mk.png
SF6 Juri 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
21 2 21(23) - 27 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
Not airborne despite the animation; 2 extra recovery frames on whiff
Juri
Juri_6mk_fse

6MK (FSE Chain)

Senkai Kick
SF6 Juri 6mk.png
SF6 Juri 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - H sp su -
Startup Active Recovery Total Hitstun Blockstun
21 2 21(23) - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - KD +37 +12
Punish Advantage Hit Advantage Block Advantage
- KD +23 -2
Notes
Chained Feng Shui Engine version; not airborne despite the animation; the special/chain cancel window only applies when chaining into 6MK and the KD doesn't allow anything to juggle on hit; 2 extra recovery frames on whiff
6HP
Juri
Juri_6hp

6HP

Renko Kicks
SF6 Juri 6hp.pngSF6 Juri 6hp 2.png
SF6 Juri 6hp hitbox.pngSF6 Juri 6hp 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
15 (23) 3(5)3 20 - 26,25 16,19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +16 / +15 +6 / +9
Punish Advantage Hit Advantage Block Advantage
- +2 -4
Notes
Both hits cancelable; 23f startup for 2nd hit only; 1st hit has more hitstun and blockstun for cancels; does not carry Counterhit/Punish Counter damage through both hits
Juri
Juri_6hp_fse

6HP (FSE Chain)

Renko Kicks
SF6 Juri 6hp.pngSF6 Juri 6hp 2.png
SF6 Juri 6hp hitbox.pngSF6 Juri 6hp 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
15 (23) 3(5)3 20 - - 16,19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
625x2 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - KD +48/+53 +6 / +9
Punish Advantage Hit Advantage Block Advantage
- KD +40 -4
Notes
Chained version during Lv.2 Super (FSE); 4f shorter react window when chained into
4HK
Juri
Juri_4hk

4HK

Korenzan
SF6 Juri 4hk.pngSF6 Juri 4hk 2.png
SF6 Juri 4hk hitbox.pngSF6 Juri 4hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10(19) 3(6)3 19 - 20,20 14,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - +10 +4 / +6
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes
Both hits cancelable and force stand; 19f startup for 2nd hit only
Juri
Juri_4hk_fse

4HK (FSE Chain)

Korenzan
SF6 Juri 4hk.pngSF6 Juri 4hk 2.png
SF6 Juri 4hk hitbox.pngSF6 Juri 4hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
10 (19) 3(6)3 19 - - 14,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
375x2 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - KD +51/+32 +4 / +6
Punish Advantage Hit Advantage Block Advantage
- KD +20 -6
Notes
Chained version during Lv.2 Super (FSE); both hits knock down; 8f shorter react window when chained into

Target Combos

5MP~4HP
Juri
Juri_5mp_4hp

5MP~4HP

Death Crest 1
SF6 Juri 5mp 4hp.png
SF6 Juri 5mp 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
12 3 19 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -3
Notes
4HP cannot be delayed to create a blockstring gap
5MP~4HP~HP
Juri
Juri_5mp_4hp_hp

5MP~4HP~HP

Death Crest 2
SF6 Juri 5mp 4hp hp.png
SF6 Juri 5mp 4hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 3 27 - - 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32 -16
Notes
(refers to scaled damage); not airborne despite the animation; if HP is delayed to final possible frame, creates a 1f blockstring gap from 4HP


Throws

Forward Throw
Juri
Juri_lplk

LPLK

Spider Fang Throw
SF6 Juri lplk.png
SF6 Juri lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +25 -
Notes
Has access to corner throw loops by dashing (+14) or walking; must be manually timed; 20% immediate damage scaling (e.g. after Crumple)
Back Throw
Juri
Juri_4lplk

4LPLK

Shadow Kick Throw
SF6 Juri 4lplk.png
SF6 Juri lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +18 -
Notes
No throw/strike oki after back throwing opponent into corner, but dash puts her at neutral frame advantage to at least force a trade; 20% immediate damage scaling (e.g. after Crumple)
Air Throw
Juri
Juri_jlplk

j.LPLK

Zanka-sen
SF6 Juri jlplk.png
SF6 Juri jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +2(+4) -
Notes
KD Adv. varies based on height; switches sides

Drive Moves

HPHK
Juri
Juri_hphk

HPHK

Sekkan Kick
SF6 Juri hphk.png
SF6 Juri hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Juri
Juri_6hphk

6HPHK

Kaita Raid
SF6 Juri 6hphk.png
SF6 Juri 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Juri
Juri_mpmk

MPMK

Drive Parry
SF6 Juri mpmk.png
SF6 Juri mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Juri
Juri_66

66

Drive Rush
SF6 Juri 66.png
SF6 Juri 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.641 (min/throw), 2.479 (min/block), 3.999 (max/final DR frame)

Special Moves

Fuhajin

214LK
Juri
Juri_214lk

214LK

Fuhajin
SF6 Juri 214lk.png
SF6 Juri 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 4 21 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37 -4
Notes
Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state (xx Lv.3 Super only); stands in place
214MK
Juri
Juri_214mk

214MK

Fuhajin
File:SF6 Juri 214mk.png
File:SF6 Juri 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 4 21 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37 -6
Notes
Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state (xx Lv.3 Super only); takes small step forward
214HK
Juri
Juri_214hk

214HK

Fuhajin
File:SF6 Juri 214hk.png
File:SF6 Juri 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25 4 20 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46 -9
Notes
Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state; takes large step forward
214KK
Juri
Juri_214kk

214KK

Fuhajin
SF6 Juri 214kk.png
SF6 Juri 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
16 4 23 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +45 -12
Notes
Gains one Fuha stock on hit, block, or whiff; puts opponent into limited juggle state; takes small step forward


Saihasho

236LK
Juri
Juri_236lk

236LK

Saihasho
SF6 Juri 236lk.png
SF6 Juri 236lk hitbox.pngSF6 Juri 236lk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 10 20 - 31 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -8
Notes
Projectile hitbox (can lose to projectile-invuln moves)
236LK_Stock
Juri
Juri_236lk_stock

236LK (1 Stock)

Saihasho
SF6 Juri 236lk stock.png
File:SF6 Juri 236lk stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 [80] 29 - 28 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
1-hit projectile; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames)
236LKMK
Juri
Juri_236lkmk

236LKMK

Saihasho
SF6 Juri 236lkmk.png
SF6 Juri 236lkmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
11 [120] 27 - - 26 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2 [2500x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-6 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -2
Notes
2-hit projectile, 2nd hit knocks down; can press MK or HK to cancel into other OD 236K specials for 1 Fuha stock and 2 Drive bars


Ankensatsu

236MK
Juri
Juri_236mk

236MK

Ankensatsu
SF6 Juri 236mk.png
SF6 Juri 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
24 4 19 land - 26 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -10
Notes
8-27f airborne/low crush (Forced Knockdown state); KD vs. airborne opponents
236MK_Stock
Juri
Juri_236mk_stock

236MK (1 Stock)

Ankensatsu
SF6 Juri 236mk stock.png
File:SF6 Juri 236mk stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
24 4 19 land - 31 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +8 -10
Notes
8-27f airborne/low crush (Forced Knockdown state); KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock; counts as 2 hits for damage scaling
236LKHK
Juri
Juri_236lkhk

236LKHK

Ankensatsu
SF6 Juri 236lkhk.png
File:SF6 Juri 236lkhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
24 4 19 land - 32 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +9 -10
Notes
8-27f airborne/low crush (Forced Knockdown state); OTG bounce vs. airborne opponents (limited juggle state); pressing LK or HK cancels to other OD 236K specials for 1 Fuha stock + 2 Drive bars; counts as 2 hits for damage scaling


Go Ohsatsu

236HK
Juri
Juri_236hk

236HK

Go Ohsatsu
SF6 Juri 236hk.png
SF6 Juri 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 4 27 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-29 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -11
Notes
Puts airborne opponents into limited juggle state
236HK_Stock
Juri
Juri_236hk_stock

236HK

Go Ohsatsu (1 Stock)
SF6 Juri 236hk stock.png
SF6 Juri 236hk stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,500 175,125 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 4(12)3 27 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37 -12
Notes
Can press LK or MK to cancel into other 236K specials for 1 Fuha stock; puts airborne opponents into limited juggle state
236MKHK
Juri
Juri_236mkhk

236MKHK

Go Ohsatsu
SF6 Juri 236mkhk.png
SF6 Juri 236mkhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,400x2 (1400) 150,100x2 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
18 4(12)3(28)5 28 - - 64 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x3 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-31 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32 -16
Notes
First 2 hits are Super cancelable, followup frame advantage varies depending on which hit is canceled; can press LK or MK to cancel any hit into other OD 236K specials for 1 Fuha stock and 2 Drive bars


Tensenrin

623LP
Juri
Juri_623LP

623LP

Tensenrin
SF6 Juri 623LP.png
SF6 Juri 623LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
11 3(2)2 22 - - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 / -22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37 -8
Notes
Both hits are Super cancelable; not airborne
623MP
Juri
Juri_623MP

623MP

Tensenrin
File:SF6 Juri 623MP.png
File:SF6 Juri 623MP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4 (1200) 75x2 - LH - -
Startup Active Recovery Total Hitstun Blockstun
5 8(5)2(3)2 24+14 land - - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -37
Notes
9-48f airborne (Forced Knockdown state); strong anti-air
623HP
Juri
Juri_623HP

623HP

Tensenrin
File:SF6 Juri 623HP.png
SF6 Juri 623HP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4 (1200) 75,(75) - LH - -
Startup Active Recovery Total Hitstun Blockstun
5 8(5)2(3)2 24+14 land - - 21 total (17 crouch)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -37(-41 crouch)
Notes
7-48f airborne (Forced Knockdown state); only 1 hit connects vs. crouch block; strong anti-air
623PP
Juri
Juri_623PP

623PP

Tensenrin
SF6 Juri 623PP.png
File:SF6 Juri 623PP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,200x3,400 (1600) 150,50 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 4(1)2(6)2(2)2 32+19 land - - 22 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-68 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +5 -48
Notes
9-55f airborne (Forced Knockdown state); Juri's primary reversal option

Shiku-sen

j.214K
Juri
Juri_j214K

j.214K

Shiku-sen
SF6 Juri j214K.png
SF6 Juri j214K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 until landing 18 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-17) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34(+41) -10(-3)
Notes
Forward jump only; can input followup on hit; puts opponent into limited juggle state; button strength does not affect trajectory; Forced Knockdown state
j.214K~K
Juri
Juri_j214K~K

j.214K~K

Shiren-sen
SF6 Juri j214K~K.png
SF6 Juri j214K~K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2,600 (1200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
6 4(4)4(17)4 23(29)+12 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28(+33) -
Notes
Comes out on hit only; Forced Knockdown state; Juri is in a crouching state during landing recovery; total recovery time varies based on height
j.214KK
Juri
Juri_j214kk

j.214KK

OD Shiku-sen
SF6 Juri j214kk.png
File:SF6 Juri j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 75 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 until landing 18 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-17) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37(+44) -10(-3)
Notes
Forward jump only; can input followup on hit; puts opponent into limited juggle state; Forced Knockdown state
j.214KK~K
Juri
Juri_j214KK~K

j.214KK~K

OD Shiren-sen
SF6 Juri j214KK~K.png
File:SF6 Juri j214KK~K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x3 - - - - -
Startup Active Recovery Total Hitstun Blockstun
6 4(4)4(17)4 27(34)+7 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +50(+56) -
Notes
Puts opponent into limited juggle state; comes out on hit only; Forced Knockdown state; Juri is in a crouching state during landing recovery; total recovery time varies based on height

Super Arts

236236K
Juri
Juri_236236k

236236K

Sakkai Fuhazan
SF6 Juri 236236k.png
SF6 Juri 236236k hitbox.pngSF6 Juri 236236k hitbox2.pngSF6 Juri 236236k hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 83x5,85 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 43(13)35(42)~ 58 (201 Total) - - 54,46,30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500,400x5 (2500) 800x5,1000 (5000) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 strike/throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-51 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +26 -32
Notes
Armor Break; KD Adv. is highly variable based on screen position; 30% minimum damage scaling; Full Dmg distribution: 200x4,300,700
236236[K]
Juri
Juri_236236k_hold

236236[K]

Sakkai Fuhazan (hold)
SF6 Juri 236236k.png
SF6 Juri 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2300 83x5,85 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 43(13)35(42)~ 57 (200 Total) - - 54,46,30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500,400x5 (2500) 800x5,1000 (5000) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 strike/throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-50 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -31
Notes
Armor Break; requires one Fuha stock to use (consumes this stock); KD Adv. is highly variable based on screen position; 30% minimum damage scaling; Full Dmg distribution: 200x4,300,1200


214214P
Juri
Juri_214214p

214214P

Feng Shui Engine
SF6 Juri 214214P.png
File:SF6 Juri 214214P hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 (600) 6 (7 Total) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Timer stops counting down during attack hit/block freeze; allows Juri to chain into normals of equal or ascending strength; chains change the properties of certain moves; while active, 5HK/2LK/2HK/6MK become cancelable
214214[P]
Juri
Juri_214214p_hold

214214[P]

Feng Shui Engine (hold)
SF6 Juri 214214P hold.png
SF6 Juri 214214P hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 75 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 11 26 - 33 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33(-25) - - - -
Punish Advantage Hit Advantage Block Advantage
- -4(+6) -17(-7)
Notes
Armor Break; holding the button performs a dash attack; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation
214214K
Juri
Juri_214214k

214214K

Kaisen Dankai Raku
SF6 Juri 214214k.png
SF6 Juri 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 4 52 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-54 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +22 -31
Notes
Armor Break; 50% minimum damage scaling; Full Dmg distribution: 440x2,830x2,1460
214214K (CA)
Juri
Juri_214214k_ca

214214K_CA

Kaisen Dankai Raku (CA)
SF6 Juri 214214k ca.png
File:SF6 Juri 214214k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 4 52 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-54 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +20 -31
Notes
Armor Break; 50% minimum damage scaling; available at 25% HP or below; Full Dmg distribution: 440x2,830x2,1460,500

Taunts

5PPPKKK
Juri
Juri_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Juri 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
294 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You gonna keep me waiting, babe?"
6PPPKKK
Juri
Juri_6pppkkk

6PPPKKK

Forward Taunt
SF6 Juri 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
199 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Killer beam! Or whatever."
4PPPKKK
Juri
Juri_4pppkkk

4PPPKKK

Back Taunt
SF6 Juri 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
185 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"What are you waiting for?"



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