Directional inputs
Universal numeric notation
The numeric notation is an universal standard for many fighting games. In Garou it is largely used, since it allows better understanding of just defense, guard cancel, and shortcut inputs. The number 5 represents the neutral position, that is, no directional input.
Common motion inputs
- Forward (6)- Input direction forward/towards the opponent.
- Backward (4)- Input direction backward/away from the opponent.
- Up (8)
- Down (2)
- Quarter circle forward/Hadouken/Fireball (236)
- Quarter circle backward (214)
- Half circle forward (41236)
- Half circle backward (63214)
- Dragon punch (623)
- Reverse Dragon Punch Motion (421)
- 360° (63214789) - Full turn. Complete 360° rotation movement. Usually written only as 360°, since the numerical notation is too long. Can be inputted both in the clockwise and counterclockwise directions.
,
-720° (6321478963214789) - Double turn. Two complete rotations, resulting in a 720° motion. Usually written only as 720°, since the numerical notation is too long. Can be inputted both in the clockwise and counterclockwise directions.
Button notation
Universal commands
- (After certain special skills)
+
- Break. An universal mechanic that cancels part of the animation of certain special attacks.
+
- Lower body evasion attack. Universal move with low crush properties. It is a little tricky to use and may not be very reliable, depending on the character. It is an overhead for most characters, with a few exceptions.
+
- Upper body evasion attack. Universal move with high crush properties. It is a little tricky to use and may not be very reliable, depending on the character. Sometimes can be used as anti-air.
+
and
+
- Feint. A feint animation that mimics certain specials and supers. Used to cancel the recovery animation of normal attacks and in mind games. It is easier to input feint attacks if you hold the desired directional input before pressing A and C.
Arcade controller layouts
Square: Same layout used in the King of Fighters series.
Line: Used to be the default layout on the NeoGeo and in arcade back in the 1990s. Mostly used in Osaka & Kyoto. Is less popular in Garou.
Pad controller layout
Feel free to use the layout that suits you the best. The one below is the default one in Garou.