Garou: Mark of the Wolves/Khushnood Butt/Combos

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< Garou: Mark of the Wolves‎ | Khushnood Butt
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Combos

Anywhere

j.Snkd.gif,s.Snkd.gif,QCF+Snkb.gif
j.Snkd.gif,s.Snkd.gif,QCFx2+P (Recommended as his Kick super might not connect)
s.Snkd.gif or cr.Snkc.gif or cr.Snka.gif Snkb.gif,QCFx2+Snka.gif


Corner only

j.Snkd.gif,s.Snkd.gif,F, D, DF+P, Snka.gif Snkb.gif,QCF+HP

j.Snkd.gif,s.Snkd.gif,F, D, DF+Snka.gif, Snka.gif Snkb.gif,QCF+Snkb.gif,QCFx2+K

Even though it looks like the kick super won't connect; it will so long as you input it as Butt is recovering from the QCF+Snkb.gif.


Command Normal Moves

"Advancing D Dance Cancel"
D, cancel with C (can only be done approximately 1/4+ screen from opponent)


T.O.P. Notes

Butt's T.O.P. attack is the traditional Kyokugenryu Zanretsuken. It's the most damaging non-super followup to a braked Snkc.gif DP. If done immediately after a braked Snka.gif DP the last hit will whiff and leave the opponent in a super slow floating state that is extremely easy to combo into Super.


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