Garou: Mark of the Wolves/Kim Dong Hwan

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< Garou: Mark of the Wolves
Revision as of 03:14, 5 February 2023 by Dnalsi (talk | contribs) (Removed info to be put into separate pages in the header)
KimDongHwan.PNG

Introduction

To come.


Gameplay

To come.


Strengths Weaknesses
  • Lot of overhead options
  • good cancels
  • Excellent S-Power Follow up option
  • Excessive use of Super Moves
MOTW Kim Art.png


Character Colors

Dongcolors.JPG

Move List

Frame Data Source : http://www13.atwiki.jp/garoumow/pages/21.html and https://w.atwiki.jp/garoumow/pages/72.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Standing, Crouching and Running Taunt Jumping (35 total frames)
DongSCR.jpg DongTaunt.jpg DongJump.jpg


Close Standing Normals

St. Kof.lp.png
DongCloseA.jpg
Damage Guard Startup Active Recovery Total
- - 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes 4

Standing jab.

St. Kof.lk.png
DongCloseB.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 Yes Yes 4

St. Kof.sp.png
DongCloseC.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-5 -5 - - 3,3

It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo.

St. Kof.sk.png
DongCloseD.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 - - 3,3

Far Standing Normals

Far Kof.lp.png
DongStandA.jpg
Damage Guard Startup Active Recovery Total
- - 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes 4

Far Kof.lk.png
DongStandB.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 0 Yes Yes 4

Far Kof.sp.png
DongStandC.jpg
Damage Guard Startup Active Recovery Total
- - 12 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-10 -10 - - 5

Far Kof.sk.png
DongStandD.jpg
Damage Guard Startup Active Recovery Total
- - 13 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 5

Crouching Normals

Cr. Kof.lp.png
DongDownA.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 - - 4

Cr. Kof.lk.png
DongDownB.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 - - 4

Cr. Kof.sp.png
DongDownC.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 Yes Yes 5

Cr. Kof.sk.png
DongDownD.jpg
Damage Guard Startup Active Recovery Total
- - 7 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 No No 5

One of the best sweep in the game. Can be punished with supers or when not spaced properly.

Jumping Normals

Jump Kof.lp.png
DongJumpA.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 4

Jump Kof.lk.png
DongJumpB.jpg
Damage Guard Startup Active Recovery Total
- - 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 4

Jump Kof.sp.png
DongJumpC.jpg
Damage Guard Startup Active Recovery Total
- - 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 5

Jump Kof.sk.png
DongJumpD.jpg
Damage Guard Startup Active Recovery Total
- - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 5

Command Normals

St. Kof.lp.pngKof.lk.png
DongAB.jpg
Damage Guard Startup Active Recovery Total
- - 25 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 No No 6

Cr. Kof.lp.pngKof.lk.png
DongDwnAB.jpg
Damage Guard Startup Active Recovery Total
- - 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 +4 - - 6

1 ~ 5F upper body invincible

T.O.P Attack
Kof.sp.pngKof.sk.png
DongTOP.jpg
Damage Guard Startup Active Recovery Total
- - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - -

Ushiro-geri (Backkick)
Air B.png+Kof.sp.png
DongBackC.jpg
Damage Guard Startup Active Recovery Total
- - 29 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -16 - - 9

Super Jump: Press D.png, then U.png/U.png/Uf.png Dong cannot JD during a superjump, allowing opponents to anti air
Wall Jump: Jump towards a wall and then press the opposite direction to it. Dong retains his air JD ability after wall jump. It is a good tool to escape the corner.

Throws

Close B.png/F.png+Kof.sp.png
DongThrow.jpg
Damage Guard Startup Active Recovery Total
- - - - - 9
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Feint Cancels

F.png+Kof.lp.png+Kof.sp.png
DongFwdFeint.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

D.png+Kof.lp.png+Kof.sp.png
DongDwnFeint.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Try to use this feint for Dong, it has less pushback.

Special Moves

Raimei Zan
Qcb.png+Kof.lk.png/Kof.sk.png
Dong214B.jpg
Qcb.png+Kof.lk.png Damage Guard Startup Active Recovery Total
19 - 19 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - -
Qcb.png+Kof.sk.png Damage Guard Startup Active Recovery Total
22 - 27 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - -

Hishou-kyaku
Air D.png+Kof.lk.png/Kof.sk.png
DongDwnBandD.jpg
Air D.png+Kof.lk.png Damage Guard Startup Active Recovery Total
10-22 - 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0, -5 0, -5 - - -
Air D.png+Kof.sk.png Damage Guard Startup Active Recovery Total
10-22 - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0, -5 0, -5 - - -

Shiden-kyaku
Qcf.png+Kof.lk.png/Kof.sk.png
Dong236B.jpg
Qcf.png+Kof.lk.png Damage Guard Startup Active Recovery Total
10 - 22 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+13 +13 - - -
Qcf.png+Kof.sk.png Damage Guard Startup Active Recovery Total
12 - 25 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - -

Ashi Binta
Hcb.png+Kof.sp.png
Dong63214C.jpg
Hcb.png+Kof.sp.png Damage Guard Startup Active Recovery Total
28 - 7 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - -

Kuusa-jin
Dp.png+Kof.lp.png
DongDPAandC.jpg
Dp.png + Kof.lp.png Damage Guard Startup Active Recovery Total
18 - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -30 - - -
Dp.png + Kof.lp.png Break Damage Guard Startup Active Recovery Total
5 - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - -

Kuusa-jin
Dp.png+Kof.sp.png
DongDPAandC.jpg
Dp.png + Kof.sp.png Damage Guard Startup Active Recovery Total
24 - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -29 - - -
Dp.png + Kof.sp.png Break Damage Guard Startup Active Recovery Total
8 - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - -

Super Moves

Super Dong Hwan Kick
Air Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
DongjCsuper.jpg
Air Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
33 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -39 - - -
Air Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
55 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -69 - - -

Raimei Dan
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
DongDsuper.jpg
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
35 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -
Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
37/41/48 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Ore-sama Hou'ou Kyaku
Qcf.png,Qcf.png,Qcf.png + Kof.sp.png
DongHiddenSuper.jpg
Qcf.png,Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
53 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -


Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant