Garou: Mark of the Wolves/Kevin Rian

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< Garou: Mark of the Wolves
Revision as of 04:32, 22 January 2023 by Dnalsi (talk | contribs) (Removed info to be put into separate pages in the header)
Kevin.PNG

Introduction

Kevin Rian

Originally, his designer gave him knife attacks to improve his reach but this was taken out due to balancing issues.

Gameplay

TBD

Strengths Weaknesses
  • Only low break move in the game
  • Far A is really strong
  • Supers are also really strong
  • Rotor cancel
  • Very good dash
  • Infinite corner blockstring
  • Best command grab in the game
  • Unreliable anti-air besides supers
  • No combo from 2B if not meaty
MOTW Kevin Art.png


Character Colors

Kevincolors.JPG

Move List

Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html


Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.

Close Standing Normals

Cl. Kof.lp.png
Garou Kevin cl.A.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes -

Standing jab.

Cl. Kof.lk.png
Garou Kevin cl.B.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes -

Cl. Kof.sp.png
Garou Kevin cl.C.jpg
Damage Guard Startup Active Recovery Total
- - 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 Yes Yes -

Cl. Kof.sk.png
Garou Kevin cl.D.jpg
Damage Guard Startup Active Recovery Total
- - 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 No No -

Far Standing Normals

Far Kof.lp.png
Garou Kevin s.A.jpg
Damage Guard Startup Active Recovery Total
- - 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes -

Far Kof.lk.png
Garou Kevin s.B.jpg
Damage Guard Startup Active Recovery Total
- - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 No No -

Far Kof.sp.png
Garou Kevin s.C.jpg
Damage Guard Startup Active Recovery Total
- - 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-11 -11 No No -

Far Kof.sk.png
Garou Kevin s.D.jpg
Damage Guard Startup Active Recovery Total
- - 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 No Yes -

Crouching Normals

Cr. Kof.lp.png
Garou Kevin cr.A.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes -

Cr. Kof.lk.png
Garou Kevin cr.B.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 No No -

Cr. Kof.sp.png
Garou Kevin cr.C.jpg
Damage Guard Startup Active Recovery Total
- - 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-7 -7 Yes Yes -

Cr. Kof.sk.png
Garou Kevin cr.D.jpg
Damage Guard Startup Active Recovery Total
- - 7 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -12 No No -

Jumping Normals

Jump Kof.lp.png
Garou Kevin j.A.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Jump Kof.lk.png
Garou Kevin j.B.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Jump Kof.sp.png
Garou Kevin j.C.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Jump Kof.sk.png
Garou Kevin j.D.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Command Normals

St. Kof.lp.pngKof.lk.png
Garou Kevin AB.jpg
Damage Guard Startup Active Recovery Total
- - 22 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 +6 - - -

Cr. Kof.lp.pngKof.lk.png
Garou Kevin 2AB-1.jpg
Garou Kevin 2AB-2.jpg
Garou Kevin 2AB-3.jpg
Damage Guard Startup Active Recovery Total
- - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 0 Yes No -

T.O.P. Attack
Kof.sp.pngKof.sk.png
Garou Kevin CD-1.jpg
Garou Kevin CD-2.jpg
Garou Kevin CD-3.jpg
Damage Guard Startup Active Recovery Total
- - 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - -

Poli Kick
Close F.png+Kof.lk.png
Garou Kevin 6B-1.jpg
Garou Kevin 6B-2.jpg
Damage Guard Startup Active Recovery Total
- - 7 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 No No -

Throws

Close B.png/F.png+Kof.sp.png
Garou Kevin Grab.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Feint Cancels

F.png+Kof.lp.png+Kof.sp.png
Garou Kevin ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

D.png+Kof.lp.png+Kof.sp.png
Garou Kevin DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Special Moves

Hell Rotor
Qcb.png+Kof.lp.png
Lvl. 1 Damage Guard Startup Active Recovery Total
14 - 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - -
Lvl. 2 Damage Guard Startup Active Recovery Total
20 - 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - -
Lvl. 3 Damage Guard Startup Active Recovery Total
26 - 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - -

Hell Rotor
Qcb.png+Kof.sp.png
Lvl. 1 Damage Guard Startup Active Recovery Total
15 - 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - -
Lvl. 2 Damage Guard Startup Active Recovery Total
19 - 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - -
Lvl. 3 Damage Guard Startup Active Recovery Total
23 - 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - -

Hell Arrest
Hcf.png+Kof.lp.png/Kof.sp.png
Hcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
19 - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -
Hcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
22 - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Creeper
Qcb.png+Kof.lk.png
214B > A Damage Guard Startup Active Recovery Total
20 - 7 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -11 - - -

Low Follow up

214B > B Damage Guard Startup Active Recovery Total
20 - 16 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - -

Overhead Follow up

214B > C Damage Guard Startup Active Recovery Total
0 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Cancel

Abide Mine
Qcb.png+Kof.sk.png
Qcb.png+Kof.sk.png Damage Guard Startup Active Recovery Total
0 - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Hell Snipe
Dp.png+Kof.lp.png/Kof.sp.png
Dp.png+Kof.lp.png Damage Guard Startup Active Recovery Total
15 - 15 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 -1 - - -
Dp.png+Kof.sp.png Damage Guard Startup Active Recovery Total
16 - 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Hell Trap
Qcf.png+Kof.lk.png
Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
19 - 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -22 - - -
Qcf.png + Kof.lk.png Break Damage Guard Startup Active Recovery Total
9 - 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - -

Hell Trap
Qcf.png+Kof.sk.png
Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
19 - 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - -
Qcf.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
9 - 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - -

Super Moves

Lucky Strike
Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
28 - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - -
Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
48 - 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - -

Gattling Freezer
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
21 - 12 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +1 - - -
Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
36 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +3 - - -


Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant