Street Fighter V/Necalli/Strategy

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< Street Fighter V‎ | Necalli
Revision as of 12:01, 27 October 2022 by Kobold30 (talk | contribs) (corrected a major error on how his VT1 works.)

V-System

V-Reversal

Standard 17 frame strike reversal.

V-Skill 1

Necalli's VS1 is a seismo that can be guided. It causes a a knockdown on a grounded opponent and a juggle state on an airborne opponent., allowing you to juggle into a DP. It's essentially Necalli's own projectile, giving him great full screen presence. It has a target combo associated with it, 5MK > 5HK > VS1. The V-Skill itself is only -1 on block, but the target combo is -9, so try to confirm it.

V-Skill 2

Necalli's VS2 is a goopy, slow moving, grounded projectile. It causes a crumple on hit, but usually you can only juggle into a DP. It's -5 on block, but you'll usually be landing it when you're already out of the recovery frames, so this largely doesn't matter. The target combo still works here, except it's only -5 instead of -9, making it pretty safe when spaced.

V-Trigger 1

Both of Necalli's V-Triggers are nearly identical while they're activated, but have a couple of big differences in how their V meter functions. V trigger 1 is 2 bars, but goes down like a normal V trigger. V trigger 2 requires 3 bars to activate, but is unique in that it's the only V trigger in the game to last until the end of the round, having no limit on its duration. They both give him the same buffs to his moveset, which consist of the following: a longer dash and back dash, 10 more damage on all his punch normals, more advantage on hit on various normals, more damage and stun on his throws, command grabs do 20 more damage each, each version of DP does 20 more damage, each version of the disc's guidance does 20 more damage, stomps are safer, and his critical art deals 370 damage up from 340. The only difference between them is that they each have one specific special move by pressing hp+hk.

Necalli's VT1 special move is a flipping punch. It can be guided, giving it a variety of ranges. You can cancel into it like a special move, although you can't combo into it by normal means. You can charge it, and when fully charged, it causes a crumple on hit, leading to big damage. Normally it's -2 on block, but when fully charged, it becomes +2.

V-Trigger 2

Necalli's VT2 gives him the same buffs as VT1, but he gains a different special move when pressing hp+hk. Instead of his ground pound, he gets a slow, multihitting projectile. It's +1 on block and +6 on hit, leading to a full combo. It's great as a meaty in the corner after a Dp.png or command grab, but generally, you won't be using it much outside of the corner. Both VT attacks aren't very useful, so it's generally up to player preference which one you choose.

External Resources

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