Shao Kahn #MK11_SHA | |
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DOMINANCE
Emperor of Outworld. For millennia, Shao Kahn dominated the realms, rapidly expanding his Empire by conquest. But when he set out to claim Earthrealm, he was blocked by the rules of Mortal Kombat. Deterred but determined, Shao Kahn demands absolute victory. | |
Data | |
Health | 1100.00 |
Hitbox | Big Body |
Introduction
One of the most iconic final bosses in all of gaming, Shao Kahn sadly fails to live up to that legacy in MK11 as its pre-order bonus/day one DLC. Community consensus generally places him as one of the weakest characters in the game, if not the absolute bottom. While he hits like a freight train once he gets a touch, getting to that point is difficult due to his lack of safety on important strings and little to enforce his general gameplan. Addtionally, he benefits little from his kustom ablities compared to the rest of the cast. That said, buffs across multiple patches during the game's lifetime has made him more of a functional character, and he does have more genuinely strong buttons/specials than a lot of players give him credit for. He's been described as one of the best characters in the game when he's guessing right but ultimately your mileage may vary.
Strengths | Weaknesses |
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Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
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20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | Mid | 13 | 2 | 27 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
16 | 6 | -7 | -7 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
140.00 / 4.50 / 0.45 | Mid | 26 | 2 | 32 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 14 | -5 | -5 | - | |||||||
Placeholder
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Damage | Guard | Startup | Active | Recovery | |||||||
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20.00 / 3.00 / 0.30 | Mid | 16 | 2 | 28 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
21 | 20 | -3 | -3 | - | |||||||
Good string, cancels into Hammer Lunge to start your combo. |
Damage | Guard | Startup | Active | Recovery | |||||||
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70.00 / 10.50 / 1.05 | Overhead | 28 | 2 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 11 | -9 | -9 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
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20.00 / 3.00 / 0.30 | High | 7 | 2 | 15 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
10 | 14 | -5 | -5 | - | |||||||
Placeholder
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2
3
4
Jump and Hop Attacks
Getup and Flawless Block Attacks
Throws
Special Moves
Fatal Blow
Kustom Abilities
Strategy and Kombos
General Tactics
Popular Variations
Universal Kombos
Variation Kombos