Beginner Mistakes
The most common beginner mistake is overusing his special moves and underusing his normals, especially when playing neutral. A lot of his special moves are situational (Olympus Over, Active Tupon, Hercules Throw) and should not be thrown out in neutral much. Poseidon Wave, while it has its uses, is not a substitute for playing neutral and should not be thrown out in neutral much either as it is fairly risky. Focus on using your normals and playing a solid neutral game with pokes/footsies, air-to-airs, etc. Since Tizoc is somewhat lacking in combos, your normals are essentially your bread and butter!
Advanced Tactics
- Tizoc's forward feint has the unique property of moving him forward and giving him upper body invincibility, allowing him to "pass through" various attacks and whiff punish them with a throw or command grab. It also serves as a well-functioning anti-air against a lot of jump and hop normals. It has high utility in some match-ups, but less in others.
- Tizoc is able to feint cancel from a cl.A, 5A, 2A, or 5B to move him closer in range for a command grab after one his pokes.
- Overall, his forward feint is a very versatile and important tool to learn how to use well.
- Tizoc's forward dash has the property of being airborne mid-dash and is able to avoid lows, allowing him to better approach the opponent for a command grab.
- If Tizoc techs a throw in the corner (with his back to the wall), he is able to land an inescapable 720 after the throw tech (if done quickly enough).
Throw Bug
An important bug to be aware of as Tizoc is the throw bug. By inputting a TOP attack (in TOP mode) or super (if the meter is available) near the end of the recovery of an attack, the opponent can make it so that their attack becomes throw and command grab invincible for a short period of time, even when the move would otherwise be unsafe and punishable by a throw or command grab on block. When the opponent is in TOP mode and you have P-Power, it is generally advisable to punish with 5A/2A xx Daedalus Attack D instead of attempting to punish with Big Fall Griffon as his most optimal punish. If you attempt to punish with D throw, a cl.D or far 5D will come out instead, which may still be serviceable as a punish.