Mortal Kombat 11/Kano

From SuperCombo Wiki
Kano
#MK11_KAN
Mk11-kano-splash.png
GREED

Arms dealer and leader of the Black Dragon. Kano prides himself as the ultimate deal- maker, with a black market network that spans the realms, but he is never satisfied. Even his loyal followers know he’d stab his mother in the back if the price was right.

Data
Health 1000.00
Hitbox Male




Introduction

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Pros Cons
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Movement

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Movelist

Normals and Strings


1

Bloody Knuckles
1
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

Come A Gutser
11
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

Blood Worth Bottling
112
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Blade Evade
B1
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -
  • ARMOR BREAK: Restands on Armor Break.


Lunging Brute
F1
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

Spewin'
F12
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High (Projectile) 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -
Fair Suck of the Sav
F12B2
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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Knee Cutter
D1
Mk11-sub-slide.png
Number 1 Kaneing Tool
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

  • Flawless Block Modified: Cannot be canceled into special moves if Flawless Blocked


2

Scarred
2
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

Cut Snake
22
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

Piss Off
223
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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  • The Figjam kustom ability replaces this string with Figjam (221+3).
Deadly Digger
24
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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  • The Figjam kustom ability adds an extension to this string with Takedown (241+3).
Enough Yabber
241
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Deadly Graze
B2
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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Dirty Hit
F2
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

Blown Away
F2UD4
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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Black Dragon Bash
D2
Mk11-sub-slide.png
YEET
Mk11-sub-slide-kb.png
SUPER YEET
Damage Guard Startup Active Recovery
140.00 / 21.00 / 2.10 High 10 3 42
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 25 -8 -18 -

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  • KRUSHING BLOW: "Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK."
    • Launches for a full combo.
    • Deals a total of 190.00 damage on its own.


3

High Boot
3
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Enzuigiri
B3
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
110.00 / 7.50 / 0.75 Mid 16 3 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 11 -4 -4 -

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  • KRUSHING BLOW: "Triggers if this ATTACK is a KOUNTER or PUNISH."
    • Damage is increased to 140.00 on hit and applies a bleed that deals an additional 145.00; total damage is 285.00.


Under Kick
F3
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Low Hinge
D3
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder

  • Flawless Block Modified: Cannot be canceled into special moves if Flawless Blocked


4

Face Breaker
4
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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Donkey Kick
B4
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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Wheel Kick
F4
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Devo Strike
D4
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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  • Flawless Block Modified: Cannot be canceled into special moves if Flawless Blocked


Jump and Hop Attacks


Bladed
Jump 1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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Outback Bash
Jump 2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Kangaroo Kick
Jump 3/Jump 4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

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G'Day Mate
U+1/U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

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Brutal Heel
U+3/U+4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

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Getup and Flawless Block Attacks


Cheeky Swipes
U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 1 OFF and 1 DEF

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  • Fast Regen Rate (8.5 seconds).


Quick Burn
U+3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 1 OFF and 1 DEF

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  • Fast Regen Rate (8.5 seconds).


Throws


Toward Throw
F1+2 or F+Throw
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

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  • KRUSHING BLOW: Triggers if opponent failed THROW ESCAPE during the previous THROW.
    • Damage increased to 300.00.
    • Disabled if Back Throw Krushing Blow was already triggered.
    • Unloaded on Throw Escape.
  • Throw can be escaped with a 2 or 4 input. Damage reduced to 10.00 on Throw Escape.


Back Throw
1+2 or Throw
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

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  • KRUSHING BLOW: Triggers if opponent failed THROW ESCAPE during the previous THROW.
    • Damage increased to 300.00.
    • Disabled if Forward Throw Krushing Blow was already triggered.
    • Unloaded on Throw Escape.
  • Throw can be escaped with a 1 or 3 input. Damage reduced to 10.00 on Throw Escape.


Special Moves


Ice Ball
DF1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
N/A / 16.20 / 0.30 High 28 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 104 -16 -16 -

Does 45.00 damage if opponent was frozen already during the kombo, first hit does no damage but stuns the opponent for a combo extension. Cannot be amplified without the Deep Freeze kustom ability.


Slide
BF3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 18.75 / 1.87 Low 11 14 30
Cancel Hit Adv Blk Adv F/Blk Adv Cost
22 29 -20 -20 -

A very fast, low-profiling forward moving attack that lets you whiff punish from far away. Great for checking movement and going under projectiles and high attacks. It is unsafe on block so don't be too reckless. A nice gimmick to check the opponent's reactions is to cancel this out of F2 to create a challenging overhead to low mix.

Slide Amplified
BF3, Amp
Mk11-sub-slide-amp.png
YEET
Mk11-sub-slide-kb.png
SUPER YEET
Damage Guard Startup Active Recovery
146.00 / N/A / N/A Mid 13 5 36
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 9 -4 -4 1 OFF

Amped Slide's Krushing Blow is a vital part of Sub's gameplan and something that the opponent must respect and break away from. Cannot amplify if Slide is blocked. Opponent can Breakaway from Slide before the Amplify catches them. Use if you need the side switch or need the extra damage or stacks for Krushing Blow, otherwise save your meter for your other specials.

  • KRUSHING BLOW: "Triggers on the THIRD AMPLIFIED Slide to hit."
    • With Krushing Blow Held Check set to ON, this activates at the player's discretion after previously landing at least two successful amplified Slides.
    • An amped Slide is considered successful after the grab animation is activated. Throwing the opponent into an Arctic Trap counts as a successful amped Slide while the opponent using Breakaway to avoid the grab does not.
    • Deals a total of 319.00 damage on its own.


Locked And Loaded
BF4
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
N/A Stance 1 N/A 158
Cancel Hit Adv Blk Adv F/Blk Adv Cost
149 N/A N/A N/A -

Summons the spirit of the Great Kung Lao to offer a variety of more zoning oriented options.


Stance Options


Straight Rifle Shot
1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

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  • Unload Press 1 repeatedly


Low Rifle Shot
D1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

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Rising Stock
2
Mk11-lao-stance.png
The butt of any joke
Mk11-sub-slide-kb.png
Painfully unfunny
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

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  • KRUSHING BLOW: "Triggers if Erron Black is out of rifle ammo."


Stock Drop
D3
Mk11-lao-stance.png
Force Lift
Damage Guard Startup Active Recovery
103.20 / 13.70 / 1.37 High 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 58 -13 -13 -

Unsafe launcher. Exercise caution.


Reload Single Bullet
4
Mk11-lao-stance.png
Default range
Damage Guard Startup Active Recovery
111.30 / 13.70 / 1.37 Low 21 3 27
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 30 -18 -18 -

Zoning tool for when people try to neutral duck your hat. Close might be useful for mix-up situations, I dunno I dont play this character.


Cancel Locked And Loaded
SG
Mk11-lao-stance.png
jk lol
Damage Guard Startup Active Recovery
N/A Cancel 1 N/A 12
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A 1 DEF

Figure out which strings put you at the lowest possible disadvantage to check opponents up close.


Fatal Blow


Placeholder
BLK + SC
Mk11-sub-fatal.png
Damage Guard Startup Active Recovery
000.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 FB Charge On Hit, 10 Sec CD On Miss

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Kustom Abilities


Mk11-kano-Ability10.png
Figjam

"Modifies Basic Attacks and Kombo Attacks. Gain the ability to Amplify the Figjam Kombo and cancel Wheel Kick into Snake Bite as well as adding 2 additional strings."

1 Slot, No Conflicts, No Requirements


Figjam
2, 2, 1+3
Mk11-sub-slide.png
THE PEOPLE'S ELBOW
Damage Guard Startup Active Recovery
100.00 / 10.50 / 1.05 Overhead 26 4 29
Cancel Hit Adv Blk Adv F/Blk Adv Cost
80 6 -6 -6 -

Gives a knockdown on hit and pushes back far enough on block to be safe.

Figjam (Amplified)
2, 2, 1+3, Amp
Mk11-sub-slide-amp.png
Go ahead, stab a friend, tell 'em that I'm back, bitch
Damage Guard Startup Active Recovery
60.00 / N/A / 1.05 N/A 1 N/A 129
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 15 N/A N/A 1 OFF

Tacks on an extra bit of damage and frame advantage to this string. The whole string with amp is a respectable 21% for 1 bar.


Takedown
2, 4, 1+3
Mk11-sub-slide.png
Slammin'!
Damage Guard Startup Active Recovery
100.00 / 10.50 / 1.05 Mid 19 3 33
Cancel Hit Adv Blk Adv F/Blk Adv Cost
44 11 -4 -4 -

Side-switching knockdown, safe on normal block but if they catch the flawless block gap you might be in trouble.

Spit the Dummy
2, 4, 1+3, Amp
Mk11-sub-slide-amp.png
BAH GAWD HE KILLED IM
Damage Guard Startup Active Recovery
25.50 / N/A / 1.79 N/A 1 N/A 41
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 42 N/A N/A 1 OFF

The ability's metered launcher. Usual follow up is 1, 1 then dash cancel into F2 and either Kano Ball or Lumbar Check if that's equipped.


Penal Colony
F4, 3
Mk11-sub-slide.png
ON YOUR BIKE!
Mk11-sub-slide-kb.png
You will be shocked any time this lands.
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.05 Overhead 25 4 25
Cancel Hit Adv Blk Adv F/Blk Adv Cost
30 21 -7 -12 -

This can only come out on hit so there's no real need to worry about the advantage on block there. A nice way to add damage after the overhead hits but pushes them away midscreen.

  • KRUSHING BLOW: "Triggers if the opponent BLOCKS LATE."
    • One of the few KBs that's up to the opponent messing up to trigger. Don't rely on this.


SUB AbilityDeepFreeze.png
Placeholder

"Placeholder description."

2 Slots, No Conflicts, No Requirements


Placeholder
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 1 OFF

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Banned Abilities

NOTE: Placeholder is currently disabled for competitive play. You may still use it in casual matchmaking and all PVE modes.


Mk11-kano-Ability10.png

Placeholder "Adds Ground Ice Special Move. Create a hazardous zone that can freeze."

2 Slots, No Conflicts, No Requirements


Ground Ice
DB1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Unblockable 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Strategy and Kombos

General Tactics

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  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
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Popular Variations

SUB AbilityCreepingIce.png SUB AbilityRisingIce.png SUB Ability(Air)PolarAxe.png
Creeping Ice, Rising Ice, (Air) Polar Axe

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Universal Kombos


[Midscreen] B14-DF1, Jump 2, B143-BF3 (223.98 dmg)

  • Amplify Ender: BF3 Amp (264.23 dmg) [KB: 361.34 dmg]
  • Replace Starter: B32 (223.98 dmg)
  • Replace Starter: 12 (213.98 dmg)


Variation Kombos


[Midscreen] F2-DF1 Amp, Jump 2, B143-BF3 (251.69 dmg)

  • REQUIRES: Deep Freeze
  • COSTS: 1 OFF
  • Amplify Ender: BF3 Amp (294.06 dmg) [KB: 396.27 dmg]


Game Navigation

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