Darkstalkers 3/Talbain/Attack Data

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< Darkstalkers 3‎ | Talbain
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Moves

Ground Normals

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes
Strong (MP) 6 +3 +2 Standing 3/9/15 Ground yes
Fierce (HP) 8 +3 +2 Standing 6/15/24 Ground no
Short (LK) 5 +3 +2 Standing 0/3/6 Ground yes
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground yes
Roundhouse (HK) 7 -3 -4 Standing 6/15/24 Ground no
Standing (Far) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes
Strong (MP) 7 +4 +3 Standing 3/9/15 Ground yes
Fierce (HP) 9 +6 +5 Standing 6/15/24 Ground no
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground yes
Roundhouse (HK) 9 0 -1 Standing 6/9+3+3/12+6+6 Ground no
Special <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + Roundhouse (HK) 10 +2 +1 Standing 3/9/15 Ground no
Crouching Jab (LP) 5 +5 +4 Crouching 0/3/6 Crouching yes
Strong (MP) 8 +1 0 Crouching 3/9/15 Ground no
Fierce (HP) 9 -8 -9 Crouching 6/15/24 Ground no
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching yes
Forward (MK) 7 +3 +2 Crouching 3/9/15 Ground yes
Roundhouse (HK) 9 ? -6 Crouching 6/15/24 Crouching no

Jumping Normals

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 6 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 6 Air 3/9/15 Standing yes
Roundhouse (HK) 7 Air 6/15/24 Standing no


Throws and Other Stuff

<a name="throw">Normal Throw</a>

Seoi Nage

<img src="./Vampire Savior Data - Talbain_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Talbain_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +18 Standing 9 Left or Right

Beast Roll

<img src="./Vampire Savior Data - Talbain_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Talbain_files/6(1).gif" border="0" > + Forward (MK) or Roundhouse (HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +7 Standing 9 Left or Right




<a name="throw-air">Air Throw</a>

Air Beast Roll (Air Only)

<img src="./Vampire Savior Data - Talbain_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Talbain_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Left or Right




<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Talbain_files/8(1).gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 36 Standing 6/24
ES 36 Standing 0/0




<a name="other">Special Skills</a>
Beast Hop
     
<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > + KKK
After Pos Remark
Standing Crosses over.



Special Moves

<a name="sp-move">Special Moves</a>
Ground
        Beast Cannon

<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Leaping
        Beast Cannon
(GC skill)

<img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Air Beast Cannon
       (Air Only)

<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Million Flicker
       
<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/1.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/4.gif" border="0" > + P (Tap P)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 11 -3 -4 Standing 12/12+2xn/12+4xn Ground Knocks down on air hit.
middle 11 -3 -4 Standing 12/12+2xn/12+4xn Ground
high 11 -3 -4 Standing 12/12+2xn/12+4xn Ground
ES 11 Standing 0/0/0 Ground
Climb Razor
     
<img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/8.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 5 Knockdown -18 Standing 22/26/31 All Landing time:12F
middle 5 Knockdown -23 Standing 22/26/31 All
high 5 Knockdown -27 Standing 22/26/31 All
ES 5 Knockdown -25 Standing 0/0/0 All
Wild Circular
     
<img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/1.gif" border="0" ><img src="./Vampire Savior Data - Talbain_files/4.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low - - - - - - Invincible frames:9F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw


EX Moves

<a name="ex">EX Super Moves</a>
Dragon Cannon
     
<img src="./Vampire Savior Data - Talbain_files/4.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/1.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/2.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/3.gif" border="0" > <img src="./Vampire Savior Data - Talbain_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 -27 Knockdown -19 Standing All
Moment Slice
     
Jab (LP), Strong (MP), <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" >, Short (LK), Forward (MK)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 14 Knockdown +3 Standing Ground Can't pursuit after.


Dark Force

<a name="df">Dark Force</a>
Mirage Body
     
Same Strenght P+K
Startup Invincibility Ending After Pos Remark
31 34 31 Standing Makes 2 images that mirror talbain's moves.


Normal Moves (Dark Force)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +12 +11 Standing 0/0/0 Ground yes
Strong (MP) 6 +9 +8 Standing 0/0/0 Ground yes
Fierce (HP) 8 +9 +8 Standing 0/0/0 Ground no
Short (LK) 5 +9 +8 Standing 0/0/0 Ground yes
Forward (MK) 6 +8 +7 Standing 0/0/0 Ground yes
Roundhouse (HK) 7 +3 +2 Standing 0/0/0 Ground no
Standing (Far) Jab (LP) 4 +12 +11 Standing 0/0/0 Ground yes
Strong (MP) 7 +10 +9 Standing 0/0/0 Ground yes
Fierce (HP) 9 +12 +11 Standing 0/0/0 Ground no
Short (LK) 5 +11 +10 Standing 0/0/0 Ground yes
Forward (MK) 6 +8 +7 Standing 0/0/0 Ground yes
Roundhouse (HK) 9 +9 +8 Standing 0/0/0 Ground no
Special <img src="./Vampire Savior Data - Talbain_files/6.gif" border="0" > + Roundhouse (HK) 10 +8 +7 Standing 0/0/0 Ground no
Crouching Jab (LP) 5 +11 +10 Crouching 0/0/0 Crouching yes
Strong (MP) 8 +7 +6 Crouching 0/0/0 Ground no
Fierce (HP) 9 -2 -3 Crouching 0/0/0 Ground no
Short (LK) 5 +11 +10 Crouching 0/0/0 Crouching yes
Forward (MK) 7 +9 +8 Crouching 0/0/0 Ground yes
Roundhouse (HK) 9 ? 0 Crouching 0/0/0 Crouching no

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