Introduction
About Nash
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo.
Nash is a slow pace, space control based character. He has a slow walk, but fast dash, and relies a lot on keeping the opponent at the perfect distance so he can pester them with booms, scythes, and pokes. Despite having bad walk speed, he can get around somewhat easily, thanks to his movement based V-Triggers, fast dashes and tricky movement options like his moonsaults. However, nash doesn't shine when played offensively: you want to build your v-meter and super meter safely through using his great v-skills, throwing sonic booms, poking and anti airing thoughtfully in neutral. Nash is all about being in the right spacing, for all purposes - spacing his long range pokes properly, spacing his v-skill activation position, spacing his anti airs properly, spacing his sonic boom throwing and offensive followups, etc. Nash also has suffiecient offensive options when needed, such as solid frame traps, a safe ender, great oki and corner carry. Nash is, however, naturally flawed, and what makes him different is that his flaws are few, but significant. His slow walk speed means he cripples vs. footsies characters. He has 2 somewhat underwhelming v-triggers, limiting his comeback ability, and not much use to his EX moves other than adding damage to his combos (with a few situational exceptions). While having long pokes, the range at which he can convert into a combo seamlessly is actually quite limited, meaning he can struggle vs characters with exceptional mobility.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Bonchan
Nash | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 0.027 |
Backward Walk Speed | 0.027 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 175 |
Backward Dash Distance | 1.1 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.052 |
Backward Jump Distance | 1.986 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 0 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 22 | 0 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -5 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3 | 7 | 2 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 0 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 13 | 6 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 17 | 7 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 2 | 17 | 0 |
Damage | Stun | Attack | Block |
50 | 100 | L | -4 |
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
neutral jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Knee Bazooka
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 6 | 18 | -1 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | -5 | ||
|
Jumping Sobat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2 | 18 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -3 | ||
|
Chopping Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 3 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | -7 | ||
|
Step Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 4 | 15(17) | 3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -3 | ||
|
Spinning Back Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3 | 30 | -3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -13 | ||
|
Side Knee Attack
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4 | 14 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Target Combos
Rapid Punch
Startup | Active | Recovery | Hit |
---|---|---|---|
4+6 | 3 | 14 | 1 |
Damage | Stun | Attack | Block |
30*45 (75) | 70*72 (142) | H*H | -6 |
Rapid Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3+5 | 4 | 11 | 2 | ||
Damage | Stun | Attack | Block | ||
30*54 (84) | 70*72 (142) | H*H | -2 | ||
|
Wind Shear 1st
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+9 | 4 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
60*36 (96) | 100*45 (145) | H*H | -7 | ||
|
Wind Shear 2nd
Startup | Active | Recovery | Hit |
---|---|---|---|
6+9+6 | 3 | 24 | KD |
Damage | Stun | Attack | Block |
60*36*56 (152) | 100*45*80 (225) | H*H*H | -7 |
Down Burst
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+18 | 3 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
60*54 (114) | 100*90 (190) | H*M | -7 | ||
|
Raptor Combination 1st
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9 | 3 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
60*50 (110) | 100*72 (172) | H*H | -10 | ||
|
Raptor Combination 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9+14 | 4 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
60*50*44 (164) | 100*72*80 (252) | H*H*H | -10 | ||
|
Bullet Combination
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9+8 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60*50*44 (164) | 100*72*80 (252) | H*H*H | -10 | ||
|
Throws
Dragon Suplex
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Target Down
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | - |
Special Moves
LP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 32 | -2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -6 | ||
|
MP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | - | 30 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
HP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | - | 23 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
EX Sonic Boom 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H*H | 2 | ||
|
EX Sonic Boom 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | 3 | ||
Damage | Stun | Attack | Block | ||
54 | 90 | H*H | 2 | ||
|
LK Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | -7 | ||
|
MK Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 100 | H | -10 | ||
|
HK Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2(3)3 | 9+12 | KD | ||
Damage | Stun | Attack | Block | ||
60*60 (120) | 100*50 (150) | H | -15 | ||
|
EX Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3(3)3(26)2*2*3 | 13+21 | KD | ||
Damage | Stun | Attack | Block | ||
30x4*40 (160) | 30x4*80 (200) | H | -19 | ||
|
LK Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 3 | 1+10 | 4(6) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1(3) | ||
|
MK Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 3 | 12 | 4(6) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2(4) | ||
|
HK Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 3 | 14 | 4(6) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3(5) | ||
|
EX Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
39 | 3(6)3(22)3 | 10 | 7 | ||
Damage | Stun | Attack | Block | ||
40x3 (120) | 50*50*50 (150) | H*H*H | 3 | ||
|
LP Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
70*30 (100) | 0*150 (150) | H | -5(-4) | ||
|
MP Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
90*30 (120) | 0*150 (150) | H | -6(-5) | ||
|
HP Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
34 | 2 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
120*20 (140) | 0*150 (150) | H | -8(-7) | ||
|
EX Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3(17)2 | 48 | KD | ||
Damage | Stun | Attack | Block | ||
40*50*30 (120) | 0*0*150 (150) | H*H*H | -23 | ||
|
Critical Arts
Judgement Saber
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -31 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Bullet Clear
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8(6) | 4(8) | 21(28) | 5 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -5 | ||
|
V-Skill 2
Silent Sharpness
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 53 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LK Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3(6) | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60*40 (100) | 50*50 (100) | H | 2 | ||
|
MK Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3*3 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
100*20 (120) | 100*20 (120) | H | -5 | ||
|
HK Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2(3)3*2 | 7+12 | KD | ||
Damage | Stun | Attack | Block | ||
60*30x2 (120) | 100*50 (150) | H | -15 | ||
|
EX Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3*3*3(26)2*2*3 | 13+21 | KD | ||
Damage | Stun | Attack | Block | ||
30x2*30x4 (180) | 30x4*80 (200) | H | -19 | ||
|
V-Trigger 1
Sonic Move - Hide
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | 7 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sonic Move - Blitz Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sonic Move - Steel Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Stealth Dash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | 12(38) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Stealth Dash > Stop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13(4) | - | 11(7) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Stealth Dash > Justice Corridor
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
42(34) | 3*3 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 | 100*100 | M*H | 2 | ||
|
Stealth Dash > Justice Shell
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23(15) | 4(2)4 | 13+19 | KD | ||
Damage | Stun | Attack | Block | ||
40*60 | 75*75 | H*H | -16 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Vengeful Bullet
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Sonic Move - Avoid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 25 | 3 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|