Blocking
A state with 0 frames of startup that allows you to block any attacks. It is an active state where you cannot cancel into an attack until you are no longer blocking. This means when you are holding block at any distance, whether or not there is a nearby attack, you will be blocking. You can only attack after blocking once you no longer blocking. If the opponent ends up on the opposite side for an attack, you will still block that attack if you are holding down the block input.
Flawless Blocking
A state that occurs when blocking within a certain time period of an attack occurring that has several properties. Several attacks may have different pushback and frame advantage when Flawless Blocked as opposed to being blocked normally. Jump punches that are Flawless Blocked cannot be special cancelled and certain Basic Attacks also cannot be special cancelled when they are Flawless Blocked. The conditions for Flawless Blocking an initial attack and Flawless Blocking an attack that is part of a string are different. If you enter a block state and do not block an attack, you cannot then Flawless Block for 10 frames. If you enter a block state and block an attack, you cannot then Flawless Block for 5 frames. Strings that have certain attacks that can be Flawless Blocked have at least this 5 frame gap.
Block Attacks
Throw Escapes
Throw Tech Option Select
Reversal Attacks
A state of a Special Move that occurs when the input for the Special Move occurs immediately after the pushback of the opponent's attack on block. Special Moves that are inputted too late in recovery from blocking the attack can still be buffered in coming out as the recovery of the opponent's attack ends but will not end up being a Reversal Attack. Special Moves with an active frame that comes out on the 11th frame of an attack will instead come out on the 10th frame of that same Special Move in a Reversal Attack state.